Game Engine 2D Platformer
- a -
AddComponent() :
GameEntity
AddEntity() :
EntityManager
AIComponent() :
AIComponent
AIGraphicsComponent() :
AIGraphicsComponent
AIPhysicsComponent() :
AIPhysicsComponent
- c -
ClearVector() :
EntityManager
Component() :
Component
- e -
Engine() :
Engine
EntityManager() :
EntityManager
- g -
GameEntity() :
GameEntity
GameOverScreenLoop() :
Engine
GenerateSimpleMap() :
TileMap
getEnemyData() :
TileMap
GetEntityVector() :
EntityManager
GetEvent() :
GameEntity
GetHeight() :
GameEntity
getHeight() :
GraphicsEngineRenderer
getInstance() :
ResourceManager
GetRectangle() :
GameEntity
GetRenderer() :
GraphicsEngineRenderer
getTicks() :
Timer
GetTileType() :
TileMap
GetWidth() :
GameEntity
getWidth() :
GraphicsEngineRenderer
GetWindow() :
GraphicsEngineRenderer
getWords() :
ResourceManager
GraphicsComponent() :
GraphicsComponent
GraphicsEngineRenderer() :
GraphicsEngineRenderer
- h -
HandleEvent() :
Component
,
InputComponent
- i -
InitializeGraphicsSubSystem() :
Engine
Input() :
Engine
InputComponent() :
InputComponent
isPaused() :
Timer
isStarted() :
Timer
- l -
LifeDisplayComponent() :
LifeDisplayComponent
loadFont() :
ResourceManager
LoadImage() :
AIGraphicsComponent
,
Component
,
GraphicsComponent
loadMusic() :
ResourceManager
loadSurface() :
ResourceManager
loadTexture() :
ResourceManager
loadWAV() :
ResourceManager
loadWords() :
ResourceManager
- m -
MainGameLoop() :
Engine
- o -
operator*=() :
Vector2D
operator+=() :
Vector2D
operator-=() :
Vector2D
operator/=() :
Vector2D
operator[]() :
Vector2D
- p -
pause() :
Timer
PhysicsComponent() :
PhysicsComponent
PrintMap() :
TileMap
- r -
Render() :
AIGraphicsComponent
,
Component
,
Engine
,
GameEntity
,
GraphicsComponent
render() :
GraphicsEngineRenderer
Render() :
LifeDisplayComponent
,
ScoreDisplayComponent
,
SoundComponent
,
TileComponent
,
TileMap
RenderClear() :
GraphicsEngineRenderer
RenderPresent() :
GraphicsEngineRenderer
Reset() :
GameEntity
- s -
ScoreDisplayComponent() :
ScoreDisplayComponent
SetEvent() :
GameEntity
setLanguage() :
ResourceManager
SetManager() :
GameEntity
SetNewTexture() :
GraphicsEngineRenderer
SetRenderDrawColor() :
GraphicsEngineRenderer
SetTexture() :
GraphicsEngineRenderer
SetTile() :
TileMap
setTileSheetMap() :
TileMap
setWords() :
ResourceManager
ShutDown() :
AIComponent
,
AIGraphicsComponent
,
AIPhysicsComponent
,
Component
Shutdown() :
Engine
ShutDown() :
GameEntity
,
GraphicsComponent
,
LifeDisplayComponent
,
PhysicsComponent
,
ScoreDisplayComponent
,
SoundComponent
,
TileComponent
SoundComponent() :
SoundComponent
Start() :
Engine
start() :
Timer
StartScreenLoop() :
Engine
StartUp() :
AIComponent
,
AIGraphicsComponent
,
AIPhysicsComponent
,
Component
,
GameEntity
,
GraphicsComponent
,
InputComponent
,
LifeDisplayComponent
,
PhysicsComponent
,
ScoreDisplayComponent
,
SoundComponent
,
TileComponent
stop() :
Timer
- t -
TileComponent() :
TileComponent
TileMap() :
TileMap
Timer() :
Timer
- u -
unpause() :
Timer
Update() :
AIComponent
,
AIGraphicsComponent
,
AIPhysicsComponent
,
Component
,
Engine
,
GameEntity
,
GraphicsComponent
,
InputComponent
,
LifeDisplayComponent
,
PhysicsComponent
,
ScoreDisplayComponent
,
SoundComponent
,
TileComponent
- v -
Vector2D() :
Vector2D
- w -
WinScreenLoop() :
Engine
- ~ -
~AIComponent() :
AIComponent
~AIGraphicsComponent() :
AIGraphicsComponent
~AIPhysicsComponent() :
AIPhysicsComponent
~Engine() :
Engine
~GameEntity() :
GameEntity
~GraphicsComponent() :
GraphicsComponent
~GraphicsEngineRenderer() :
GraphicsEngineRenderer
~InputComponent() :
InputComponent
~LifeDisplayComponent() :
LifeDisplayComponent
~PhysicsComponent() :
PhysicsComponent
~ScoreDisplayComponent() :
ScoreDisplayComponent
~SoundComponent() :
SoundComponent
~TileComponent() :
TileComponent
~TileMap() :
TileMap
Generated by
1.9.0