Game Engine 2D Platformer
Public Member Functions | List of all members
Timer Class Reference

#include <Timer.h>

Public Member Functions

 Timer ()
 
void start ()
 
void stop ()
 
void pause ()
 
void unpause ()
 
Uint32 getTicks ()
 
bool isStarted ()
 
bool isPaused ()
 

Constructor & Destructor Documentation

◆ Timer()

Timer::Timer ( )

Member Function Documentation

◆ getTicks()

Uint32 Timer::getTicks ( )

◆ isPaused()

bool Timer::isPaused ( )

◆ isStarted()

bool Timer::isStarted ( )

◆ pause()

void Timer::pause ( )

◆ start()

void Timer::start ( )

◆ stop()

void Timer::stop ( )

◆ unpause()

void Timer::unpause ( )

The documentation for this class was generated from the following files: