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Game Engine 2D Platformer
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#include <Timer.h>
Public Member Functions | |
| Timer () | |
| void | start () |
| void | stop () |
| void | pause () |
| void | unpause () |
| Uint32 | getTicks () |
| bool | isStarted () |
| bool | isPaused () |
| Timer::Timer | ( | ) |
| Uint32 Timer::getTicks | ( | ) |
| bool Timer::isPaused | ( | ) |
| bool Timer::isStarted | ( | ) |
| void Timer::pause | ( | ) |
| void Timer::start | ( | ) |
| void Timer::stop | ( | ) |
| void Timer::unpause | ( | ) |