Game Engine 2D Platformer
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#include <Timer.h>
Public Member Functions | |
Timer () | |
void | start () |
void | stop () |
void | pause () |
void | unpause () |
Uint32 | getTicks () |
bool | isStarted () |
bool | isPaused () |
Timer::Timer | ( | ) |
Uint32 Timer::getTicks | ( | ) |
bool Timer::isPaused | ( | ) |
bool Timer::isStarted | ( | ) |
void Timer::pause | ( | ) |
void Timer::start | ( | ) |
void Timer::stop | ( | ) |
void Timer::unpause | ( | ) |