GraphicsComponent class used to flip through frames for a GameEntity.
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#include <GraphicsComponent.hpp>
GraphicsComponent class used to flip through frames for a GameEntity.
◆ GraphicsComponent()
GraphicsComponent::GraphicsComponent |
( |
SDL_Renderer * |
ren | ) |
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◆ ~GraphicsComponent()
GraphicsComponent::~GraphicsComponent |
( |
| ) |
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◆ LoadImage()
void GraphicsComponent::LoadImage |
( |
std::string |
filepath, |
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SDL_Renderer * |
ren |
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) |
| |
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virtual |
Loads image to use for graphics.
Loads image to use for graphics and uses ResourceManager.
- Parameters
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filepath | the FilePath of the Image to be loaded |
SDL_Renderer | ren |
std::string | filepath |
SDL_Renderer | ren |
Reimplemented from Component.
◆ Render()
void GraphicsComponent::Render |
( |
GameEntity & |
entity | ) |
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|
virtual |
Renders graphic.
- Parameters
-
Reimplemented from Component.
◆ ShutDown()
void GraphicsComponent::ShutDown |
( |
| ) |
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virtual |
◆ StartUp()
void GraphicsComponent::StartUp |
( |
| ) |
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virtual |
◆ Update()
void GraphicsComponent::Update |
( |
GameEntity & |
entity | ) |
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|
virtual |
Selects graphic to render depending on frame.
- Parameters
-
Implements Component.
The documentation for this class was generated from the following files: