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Breakout
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This class abstracts multiple timing related mechanism in the game. More...
#include <LTimer.h>
Public Member Functions | |
| LTimer () | |
| The constructor of the class. More... | |
| void | start () |
| Method to start the timer. More... | |
| void | stop () |
| Method to stop the timer. More... | |
| void | pause () |
| Method to pause the timer. More... | |
| void | unpause () |
| Method to unpause the timer. More... | |
| uint32_t | getTicks () |
| Method to get the current ticks. More... | |
| uint32_t | getSDLTicks () |
| Method to get the current SDL ticks. More... | |
| bool | isStarted () |
| Method to check if the timer is started. More... | |
| bool | isPaused () |
| Method to check if the timer is paused. More... | |
This class abstracts multiple timing related mechanism in the game.
| LTimer::LTimer | ( | ) |
The constructor of the class.
| uint32_t LTimer::getSDLTicks | ( | ) |
Method to get the current SDL ticks.
| uint32_t LTimer::getTicks | ( | ) |
Method to get the current ticks.
| bool LTimer::isPaused | ( | ) |
Method to check if the timer is paused.
| bool LTimer::isStarted | ( | ) |
Method to check if the timer is started.
| void LTimer::pause | ( | ) |
Method to pause the timer.
| void LTimer::start | ( | ) |
Method to start the timer.
| void LTimer::stop | ( | ) |
Method to stop the timer.
| void LTimer::unpause | ( | ) |
Method to unpause the timer.