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glad.h File Reference
#include <stddef.h>
#include <KHR/khrplatform.h>
#include <inttypes.h>
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Classes

struct  gladGLversionStruct
 

Macros

#define __gl_h_
 
#define APIENTRY
 
#define APIENTRYP   APIENTRY *
 
#define GLAPI   extern
 
#define GLEXT_64_TYPES_DEFINED
 
#define GL_DEPTH_BUFFER_BIT   0x00000100
 
#define GL_STENCIL_BUFFER_BIT   0x00000400
 
#define GL_COLOR_BUFFER_BIT   0x00004000
 
#define GL_FALSE   0
 
#define GL_TRUE   1
 
#define GL_POINTS   0x0000
 
#define GL_LINES   0x0001
 
#define GL_LINE_LOOP   0x0002
 
#define GL_LINE_STRIP   0x0003
 
#define GL_TRIANGLES   0x0004
 
#define GL_TRIANGLE_STRIP   0x0005
 
#define GL_TRIANGLE_FAN   0x0006
 
#define GL_QUADS   0x0007
 
#define GL_NEVER   0x0200
 
#define GL_LESS   0x0201
 
#define GL_EQUAL   0x0202
 
#define GL_LEQUAL   0x0203
 
#define GL_GREATER   0x0204
 
#define GL_NOTEQUAL   0x0205
 
#define GL_GEQUAL   0x0206
 
#define GL_ALWAYS   0x0207
 
#define GL_ZERO   0
 
#define GL_ONE   1
 
#define GL_SRC_COLOR   0x0300
 
#define GL_ONE_MINUS_SRC_COLOR   0x0301
 
#define GL_SRC_ALPHA   0x0302
 
#define GL_ONE_MINUS_SRC_ALPHA   0x0303
 
#define GL_DST_ALPHA   0x0304
 
#define GL_ONE_MINUS_DST_ALPHA   0x0305
 
#define GL_DST_COLOR   0x0306
 
#define GL_ONE_MINUS_DST_COLOR   0x0307
 
#define GL_SRC_ALPHA_SATURATE   0x0308
 
#define GL_NONE   0
 
#define GL_FRONT_LEFT   0x0400
 
#define GL_FRONT_RIGHT   0x0401
 
#define GL_BACK_LEFT   0x0402
 
#define GL_BACK_RIGHT   0x0403
 
#define GL_FRONT   0x0404
 
#define GL_BACK   0x0405
 
#define GL_LEFT   0x0406
 
#define GL_RIGHT   0x0407
 
#define GL_FRONT_AND_BACK   0x0408
 
#define GL_NO_ERROR   0
 
#define GL_INVALID_ENUM   0x0500
 
#define GL_INVALID_VALUE   0x0501
 
#define GL_INVALID_OPERATION   0x0502
 
#define GL_OUT_OF_MEMORY   0x0505
 
#define GL_CW   0x0900
 
#define GL_CCW   0x0901
 
#define GL_POINT_SIZE   0x0B11
 
#define GL_POINT_SIZE_RANGE   0x0B12
 
#define GL_POINT_SIZE_GRANULARITY   0x0B13
 
#define GL_LINE_SMOOTH   0x0B20
 
#define GL_LINE_WIDTH   0x0B21
 
#define GL_LINE_WIDTH_RANGE   0x0B22
 
#define GL_LINE_WIDTH_GRANULARITY   0x0B23
 
#define GL_POLYGON_MODE   0x0B40
 
#define GL_POLYGON_SMOOTH   0x0B41
 
#define GL_CULL_FACE   0x0B44
 
#define GL_CULL_FACE_MODE   0x0B45
 
#define GL_FRONT_FACE   0x0B46
 
#define GL_DEPTH_RANGE   0x0B70
 
#define GL_DEPTH_TEST   0x0B71
 
#define GL_DEPTH_WRITEMASK   0x0B72
 
#define GL_DEPTH_CLEAR_VALUE   0x0B73
 
#define GL_DEPTH_FUNC   0x0B74
 
#define GL_STENCIL_TEST   0x0B90
 
#define GL_STENCIL_CLEAR_VALUE   0x0B91
 
#define GL_STENCIL_FUNC   0x0B92
 
#define GL_STENCIL_VALUE_MASK   0x0B93
 
#define GL_STENCIL_FAIL   0x0B94
 
#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95
 
#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96
 
#define GL_STENCIL_REF   0x0B97
 
#define GL_STENCIL_WRITEMASK   0x0B98
 
#define GL_VIEWPORT   0x0BA2
 
#define GL_DITHER   0x0BD0
 
#define GL_BLEND_DST   0x0BE0
 
#define GL_BLEND_SRC   0x0BE1
 
#define GL_BLEND   0x0BE2
 
#define GL_LOGIC_OP_MODE   0x0BF0
 
#define GL_DRAW_BUFFER   0x0C01
 
#define GL_READ_BUFFER   0x0C02
 
#define GL_SCISSOR_BOX   0x0C10
 
#define GL_SCISSOR_TEST   0x0C11
 
#define GL_COLOR_CLEAR_VALUE   0x0C22
 
#define GL_COLOR_WRITEMASK   0x0C23
 
#define GL_DOUBLEBUFFER   0x0C32
 
#define GL_STEREO   0x0C33
 
#define GL_LINE_SMOOTH_HINT   0x0C52
 
#define GL_POLYGON_SMOOTH_HINT   0x0C53
 
#define GL_UNPACK_SWAP_BYTES   0x0CF0
 
#define GL_UNPACK_LSB_FIRST   0x0CF1
 
#define GL_UNPACK_ROW_LENGTH   0x0CF2
 
#define GL_UNPACK_SKIP_ROWS   0x0CF3
 
#define GL_UNPACK_SKIP_PIXELS   0x0CF4
 
#define GL_UNPACK_ALIGNMENT   0x0CF5
 
#define GL_PACK_SWAP_BYTES   0x0D00
 
#define GL_PACK_LSB_FIRST   0x0D01
 
#define GL_PACK_ROW_LENGTH   0x0D02
 
#define GL_PACK_SKIP_ROWS   0x0D03
 
#define GL_PACK_SKIP_PIXELS   0x0D04
 
#define GL_PACK_ALIGNMENT   0x0D05
 
#define GL_MAX_TEXTURE_SIZE   0x0D33
 
#define GL_MAX_VIEWPORT_DIMS   0x0D3A
 
#define GL_SUBPIXEL_BITS   0x0D50
 
#define GL_TEXTURE_1D   0x0DE0
 
#define GL_TEXTURE_2D   0x0DE1
 
#define GL_TEXTURE_WIDTH   0x1000
 
#define GL_TEXTURE_HEIGHT   0x1001
 
#define GL_TEXTURE_BORDER_COLOR   0x1004
 
#define GL_DONT_CARE   0x1100
 
#define GL_FASTEST   0x1101
 
#define GL_NICEST   0x1102
 
#define GL_BYTE   0x1400
 
#define GL_UNSIGNED_BYTE   0x1401
 
#define GL_SHORT   0x1402
 
#define GL_UNSIGNED_SHORT   0x1403
 
#define GL_INT   0x1404
 
#define GL_UNSIGNED_INT   0x1405
 
#define GL_FLOAT   0x1406
 
#define GL_STACK_OVERFLOW   0x0503
 
#define GL_STACK_UNDERFLOW   0x0504
 
#define GL_CLEAR   0x1500
 
#define GL_AND   0x1501
 
#define GL_AND_REVERSE   0x1502
 
#define GL_COPY   0x1503
 
#define GL_AND_INVERTED   0x1504
 
#define GL_NOOP   0x1505
 
#define GL_XOR   0x1506
 
#define GL_OR   0x1507
 
#define GL_NOR   0x1508
 
#define GL_EQUIV   0x1509
 
#define GL_INVERT   0x150A
 
#define GL_OR_REVERSE   0x150B
 
#define GL_COPY_INVERTED   0x150C
 
#define GL_OR_INVERTED   0x150D
 
#define GL_NAND   0x150E
 
#define GL_SET   0x150F
 
#define GL_TEXTURE   0x1702
 
#define GL_COLOR   0x1800
 
#define GL_DEPTH   0x1801
 
#define GL_STENCIL   0x1802
 
#define GL_STENCIL_INDEX   0x1901
 
#define GL_DEPTH_COMPONENT   0x1902
 
#define GL_RED   0x1903
 
#define GL_GREEN   0x1904
 
#define GL_BLUE   0x1905
 
#define GL_ALPHA   0x1906
 
#define GL_RGB   0x1907
 
#define GL_RGBA   0x1908
 
#define GL_POINT   0x1B00
 
#define GL_LINE   0x1B01
 
#define GL_FILL   0x1B02
 
#define GL_KEEP   0x1E00
 
#define GL_REPLACE   0x1E01
 
#define GL_INCR   0x1E02
 
#define GL_DECR   0x1E03
 
#define GL_VENDOR   0x1F00
 
#define GL_RENDERER   0x1F01
 
#define GL_VERSION   0x1F02
 
#define GL_EXTENSIONS   0x1F03
 
#define GL_NEAREST   0x2600
 
#define GL_LINEAR   0x2601
 
#define GL_NEAREST_MIPMAP_NEAREST   0x2700
 
#define GL_LINEAR_MIPMAP_NEAREST   0x2701
 
#define GL_NEAREST_MIPMAP_LINEAR   0x2702
 
#define GL_LINEAR_MIPMAP_LINEAR   0x2703
 
#define GL_TEXTURE_MAG_FILTER   0x2800
 
#define GL_TEXTURE_MIN_FILTER   0x2801
 
#define GL_TEXTURE_WRAP_S   0x2802
 
#define GL_TEXTURE_WRAP_T   0x2803
 
#define GL_REPEAT   0x2901
 
#define GL_CURRENT_BIT   0x00000001
 
#define GL_POINT_BIT   0x00000002
 
#define GL_LINE_BIT   0x00000004
 
#define GL_POLYGON_BIT   0x00000008
 
#define GL_POLYGON_STIPPLE_BIT   0x00000010
 
#define GL_PIXEL_MODE_BIT   0x00000020
 
#define GL_LIGHTING_BIT   0x00000040
 
#define GL_FOG_BIT   0x00000080
 
#define GL_ACCUM_BUFFER_BIT   0x00000200
 
#define GL_VIEWPORT_BIT   0x00000800
 
#define GL_TRANSFORM_BIT   0x00001000
 
#define GL_ENABLE_BIT   0x00002000
 
#define GL_HINT_BIT   0x00008000
 
#define GL_EVAL_BIT   0x00010000
 
#define GL_LIST_BIT   0x00020000
 
#define GL_TEXTURE_BIT   0x00040000
 
#define GL_SCISSOR_BIT   0x00080000
 
#define GL_ALL_ATTRIB_BITS   0xFFFFFFFF
 
#define GL_QUAD_STRIP   0x0008
 
#define GL_POLYGON   0x0009
 
#define GL_ACCUM   0x0100
 
#define GL_LOAD   0x0101
 
#define GL_RETURN   0x0102
 
#define GL_MULT   0x0103
 
#define GL_ADD   0x0104
 
#define GL_AUX0   0x0409
 
#define GL_AUX1   0x040A
 
#define GL_AUX2   0x040B
 
#define GL_AUX3   0x040C
 
#define GL_2D   0x0600
 
#define GL_3D   0x0601
 
#define GL_3D_COLOR   0x0602
 
#define GL_3D_COLOR_TEXTURE   0x0603
 
#define GL_4D_COLOR_TEXTURE   0x0604
 
#define GL_PASS_THROUGH_TOKEN   0x0700
 
#define GL_POINT_TOKEN   0x0701
 
#define GL_LINE_TOKEN   0x0702
 
#define GL_POLYGON_TOKEN   0x0703
 
#define GL_BITMAP_TOKEN   0x0704
 
#define GL_DRAW_PIXEL_TOKEN   0x0705
 
#define GL_COPY_PIXEL_TOKEN   0x0706
 
#define GL_LINE_RESET_TOKEN   0x0707
 
#define GL_EXP   0x0800
 
#define GL_EXP2   0x0801
 
#define GL_COEFF   0x0A00
 
#define GL_ORDER   0x0A01
 
#define GL_DOMAIN   0x0A02
 
#define GL_PIXEL_MAP_I_TO_I   0x0C70
 
#define GL_PIXEL_MAP_S_TO_S   0x0C71
 
#define GL_PIXEL_MAP_I_TO_R   0x0C72
 
#define GL_PIXEL_MAP_I_TO_G   0x0C73
 
#define GL_PIXEL_MAP_I_TO_B   0x0C74
 
#define GL_PIXEL_MAP_I_TO_A   0x0C75
 
#define GL_PIXEL_MAP_R_TO_R   0x0C76
 
#define GL_PIXEL_MAP_G_TO_G   0x0C77
 
#define GL_PIXEL_MAP_B_TO_B   0x0C78
 
#define GL_PIXEL_MAP_A_TO_A   0x0C79
 
#define GL_CURRENT_COLOR   0x0B00
 
#define GL_CURRENT_INDEX   0x0B01
 
#define GL_CURRENT_NORMAL   0x0B02
 
#define GL_CURRENT_TEXTURE_COORDS   0x0B03
 
#define GL_CURRENT_RASTER_COLOR   0x0B04
 
#define GL_CURRENT_RASTER_INDEX   0x0B05
 
#define GL_CURRENT_RASTER_TEXTURE_COORDS   0x0B06
 
#define GL_CURRENT_RASTER_POSITION   0x0B07
 
#define GL_CURRENT_RASTER_POSITION_VALID   0x0B08
 
#define GL_CURRENT_RASTER_DISTANCE   0x0B09
 
#define GL_POINT_SMOOTH   0x0B10
 
#define GL_LINE_STIPPLE   0x0B24
 
#define GL_LINE_STIPPLE_PATTERN   0x0B25
 
#define GL_LINE_STIPPLE_REPEAT   0x0B26
 
#define GL_LIST_MODE   0x0B30
 
#define GL_MAX_LIST_NESTING   0x0B31
 
#define GL_LIST_BASE   0x0B32
 
#define GL_LIST_INDEX   0x0B33
 
#define GL_POLYGON_STIPPLE   0x0B42
 
#define GL_EDGE_FLAG   0x0B43
 
#define GL_LIGHTING   0x0B50
 
#define GL_LIGHT_MODEL_LOCAL_VIEWER   0x0B51
 
#define GL_LIGHT_MODEL_TWO_SIDE   0x0B52
 
#define GL_LIGHT_MODEL_AMBIENT   0x0B53
 
#define GL_SHADE_MODEL   0x0B54
 
#define GL_COLOR_MATERIAL_FACE   0x0B55
 
#define GL_COLOR_MATERIAL_PARAMETER   0x0B56
 
#define GL_COLOR_MATERIAL   0x0B57
 
#define GL_FOG   0x0B60
 
#define GL_FOG_INDEX   0x0B61
 
#define GL_FOG_DENSITY   0x0B62
 
#define GL_FOG_START   0x0B63
 
#define GL_FOG_END   0x0B64
 
#define GL_FOG_MODE   0x0B65
 
#define GL_FOG_COLOR   0x0B66
 
#define GL_ACCUM_CLEAR_VALUE   0x0B80
 
#define GL_MATRIX_MODE   0x0BA0
 
#define GL_NORMALIZE   0x0BA1
 
#define GL_MODELVIEW_STACK_DEPTH   0x0BA3
 
#define GL_PROJECTION_STACK_DEPTH   0x0BA4
 
#define GL_TEXTURE_STACK_DEPTH   0x0BA5
 
#define GL_MODELVIEW_MATRIX   0x0BA6
 
#define GL_PROJECTION_MATRIX   0x0BA7
 
#define GL_TEXTURE_MATRIX   0x0BA8
 
#define GL_ATTRIB_STACK_DEPTH   0x0BB0
 
#define GL_ALPHA_TEST   0x0BC0
 
#define GL_ALPHA_TEST_FUNC   0x0BC1
 
#define GL_ALPHA_TEST_REF   0x0BC2
 
#define GL_LOGIC_OP   0x0BF1
 
#define GL_AUX_BUFFERS   0x0C00
 
#define GL_INDEX_CLEAR_VALUE   0x0C20
 
#define GL_INDEX_WRITEMASK   0x0C21
 
#define GL_INDEX_MODE   0x0C30
 
#define GL_RGBA_MODE   0x0C31
 
#define GL_RENDER_MODE   0x0C40
 
#define GL_PERSPECTIVE_CORRECTION_HINT   0x0C50
 
#define GL_POINT_SMOOTH_HINT   0x0C51
 
#define GL_FOG_HINT   0x0C54
 
#define GL_TEXTURE_GEN_S   0x0C60
 
#define GL_TEXTURE_GEN_T   0x0C61
 
#define GL_TEXTURE_GEN_R   0x0C62
 
#define GL_TEXTURE_GEN_Q   0x0C63
 
#define GL_PIXEL_MAP_I_TO_I_SIZE   0x0CB0
 
#define GL_PIXEL_MAP_S_TO_S_SIZE   0x0CB1
 
#define GL_PIXEL_MAP_I_TO_R_SIZE   0x0CB2
 
#define GL_PIXEL_MAP_I_TO_G_SIZE   0x0CB3
 
#define GL_PIXEL_MAP_I_TO_B_SIZE   0x0CB4
 
#define GL_PIXEL_MAP_I_TO_A_SIZE   0x0CB5
 
#define GL_PIXEL_MAP_R_TO_R_SIZE   0x0CB6
 
#define GL_PIXEL_MAP_G_TO_G_SIZE   0x0CB7
 
#define GL_PIXEL_MAP_B_TO_B_SIZE   0x0CB8
 
#define GL_PIXEL_MAP_A_TO_A_SIZE   0x0CB9
 
#define GL_MAP_COLOR   0x0D10
 
#define GL_MAP_STENCIL   0x0D11
 
#define GL_INDEX_SHIFT   0x0D12
 
#define GL_INDEX_OFFSET   0x0D13
 
#define GL_RED_SCALE   0x0D14
 
#define GL_RED_BIAS   0x0D15
 
#define GL_ZOOM_X   0x0D16
 
#define GL_ZOOM_Y   0x0D17
 
#define GL_GREEN_SCALE   0x0D18
 
#define GL_GREEN_BIAS   0x0D19
 
#define GL_BLUE_SCALE   0x0D1A
 
#define GL_BLUE_BIAS   0x0D1B
 
#define GL_ALPHA_SCALE   0x0D1C
 
#define GL_ALPHA_BIAS   0x0D1D
 
#define GL_DEPTH_SCALE   0x0D1E
 
#define GL_DEPTH_BIAS   0x0D1F
 
#define GL_MAX_EVAL_ORDER   0x0D30
 
#define GL_MAX_LIGHTS   0x0D31
 
#define GL_MAX_CLIP_PLANES   0x0D32
 
#define GL_MAX_PIXEL_MAP_TABLE   0x0D34
 
#define GL_MAX_ATTRIB_STACK_DEPTH   0x0D35
 
#define GL_MAX_MODELVIEW_STACK_DEPTH   0x0D36
 
#define GL_MAX_NAME_STACK_DEPTH   0x0D37
 
#define GL_MAX_PROJECTION_STACK_DEPTH   0x0D38
 
#define GL_MAX_TEXTURE_STACK_DEPTH   0x0D39
 
#define GL_INDEX_BITS   0x0D51
 
#define GL_RED_BITS   0x0D52
 
#define GL_GREEN_BITS   0x0D53
 
#define GL_BLUE_BITS   0x0D54
 
#define GL_ALPHA_BITS   0x0D55
 
#define GL_DEPTH_BITS   0x0D56
 
#define GL_STENCIL_BITS   0x0D57
 
#define GL_ACCUM_RED_BITS   0x0D58
 
#define GL_ACCUM_GREEN_BITS   0x0D59
 
#define GL_ACCUM_BLUE_BITS   0x0D5A
 
#define GL_ACCUM_ALPHA_BITS   0x0D5B
 
#define GL_NAME_STACK_DEPTH   0x0D70
 
#define GL_AUTO_NORMAL   0x0D80
 
#define GL_MAP1_COLOR_4   0x0D90
 
#define GL_MAP1_INDEX   0x0D91
 
#define GL_MAP1_NORMAL   0x0D92
 
#define GL_MAP1_TEXTURE_COORD_1   0x0D93
 
#define GL_MAP1_TEXTURE_COORD_2   0x0D94
 
#define GL_MAP1_TEXTURE_COORD_3   0x0D95
 
#define GL_MAP1_TEXTURE_COORD_4   0x0D96
 
#define GL_MAP1_VERTEX_3   0x0D97
 
#define GL_MAP1_VERTEX_4   0x0D98
 
#define GL_MAP2_COLOR_4   0x0DB0
 
#define GL_MAP2_INDEX   0x0DB1
 
#define GL_MAP2_NORMAL   0x0DB2
 
#define GL_MAP2_TEXTURE_COORD_1   0x0DB3
 
#define GL_MAP2_TEXTURE_COORD_2   0x0DB4
 
#define GL_MAP2_TEXTURE_COORD_3   0x0DB5
 
#define GL_MAP2_TEXTURE_COORD_4   0x0DB6
 
#define GL_MAP2_VERTEX_3   0x0DB7
 
#define GL_MAP2_VERTEX_4   0x0DB8
 
#define GL_MAP1_GRID_DOMAIN   0x0DD0
 
#define GL_MAP1_GRID_SEGMENTS   0x0DD1
 
#define GL_MAP2_GRID_DOMAIN   0x0DD2
 
#define GL_MAP2_GRID_SEGMENTS   0x0DD3
 
#define GL_TEXTURE_COMPONENTS   0x1003
 
#define GL_TEXTURE_BORDER   0x1005
 
#define GL_AMBIENT   0x1200
 
#define GL_DIFFUSE   0x1201
 
#define GL_SPECULAR   0x1202
 
#define GL_POSITION   0x1203
 
#define GL_SPOT_DIRECTION   0x1204
 
#define GL_SPOT_EXPONENT   0x1205
 
#define GL_SPOT_CUTOFF   0x1206
 
#define GL_CONSTANT_ATTENUATION   0x1207
 
#define GL_LINEAR_ATTENUATION   0x1208
 
#define GL_QUADRATIC_ATTENUATION   0x1209
 
#define GL_COMPILE   0x1300
 
#define GL_COMPILE_AND_EXECUTE   0x1301
 
#define GL_2_BYTES   0x1407
 
#define GL_3_BYTES   0x1408
 
#define GL_4_BYTES   0x1409
 
#define GL_EMISSION   0x1600
 
#define GL_SHININESS   0x1601
 
#define GL_AMBIENT_AND_DIFFUSE   0x1602
 
#define GL_COLOR_INDEXES   0x1603
 
#define GL_MODELVIEW   0x1700
 
#define GL_PROJECTION   0x1701
 
#define GL_COLOR_INDEX   0x1900
 
#define GL_LUMINANCE   0x1909
 
#define GL_LUMINANCE_ALPHA   0x190A
 
#define GL_BITMAP   0x1A00
 
#define GL_RENDER   0x1C00
 
#define GL_FEEDBACK   0x1C01
 
#define GL_SELECT   0x1C02
 
#define GL_FLAT   0x1D00
 
#define GL_SMOOTH   0x1D01
 
#define GL_S   0x2000
 
#define GL_T   0x2001
 
#define GL_R   0x2002
 
#define GL_Q   0x2003
 
#define GL_MODULATE   0x2100
 
#define GL_DECAL   0x2101
 
#define GL_TEXTURE_ENV_MODE   0x2200
 
#define GL_TEXTURE_ENV_COLOR   0x2201
 
#define GL_TEXTURE_ENV   0x2300
 
#define GL_EYE_LINEAR   0x2400
 
#define GL_OBJECT_LINEAR   0x2401
 
#define GL_SPHERE_MAP   0x2402
 
#define GL_TEXTURE_GEN_MODE   0x2500
 
#define GL_OBJECT_PLANE   0x2501
 
#define GL_EYE_PLANE   0x2502
 
#define GL_CLAMP   0x2900
 
#define GL_CLIP_PLANE0   0x3000
 
#define GL_CLIP_PLANE1   0x3001
 
#define GL_CLIP_PLANE2   0x3002
 
#define GL_CLIP_PLANE3   0x3003
 
#define GL_CLIP_PLANE4   0x3004
 
#define GL_CLIP_PLANE5   0x3005
 
#define GL_LIGHT0   0x4000
 
#define GL_LIGHT1   0x4001
 
#define GL_LIGHT2   0x4002
 
#define GL_LIGHT3   0x4003
 
#define GL_LIGHT4   0x4004
 
#define GL_LIGHT5   0x4005
 
#define GL_LIGHT6   0x4006
 
#define GL_LIGHT7   0x4007
 
#define GL_COLOR_LOGIC_OP   0x0BF2
 
#define GL_POLYGON_OFFSET_UNITS   0x2A00
 
#define GL_POLYGON_OFFSET_POINT   0x2A01
 
#define GL_POLYGON_OFFSET_LINE   0x2A02
 
#define GL_POLYGON_OFFSET_FILL   0x8037
 
#define GL_POLYGON_OFFSET_FACTOR   0x8038
 
#define GL_TEXTURE_BINDING_1D   0x8068
 
#define GL_TEXTURE_BINDING_2D   0x8069
 
#define GL_TEXTURE_INTERNAL_FORMAT   0x1003
 
#define GL_TEXTURE_RED_SIZE   0x805C
 
#define GL_TEXTURE_GREEN_SIZE   0x805D
 
#define GL_TEXTURE_BLUE_SIZE   0x805E
 
#define GL_TEXTURE_ALPHA_SIZE   0x805F
 
#define GL_DOUBLE   0x140A
 
#define GL_PROXY_TEXTURE_1D   0x8063
 
#define GL_PROXY_TEXTURE_2D   0x8064
 
#define GL_R3_G3_B2   0x2A10
 
#define GL_RGB4   0x804F
 
#define GL_RGB5   0x8050
 
#define GL_RGB8   0x8051
 
#define GL_RGB10   0x8052
 
#define GL_RGB12   0x8053
 
#define GL_RGB16   0x8054
 
#define GL_RGBA2   0x8055
 
#define GL_RGBA4   0x8056
 
#define GL_RGB5_A1   0x8057
 
#define GL_RGBA8   0x8058
 
#define GL_RGB10_A2   0x8059
 
#define GL_RGBA12   0x805A
 
#define GL_RGBA16   0x805B
 
#define GL_CLIENT_PIXEL_STORE_BIT   0x00000001
 
#define GL_CLIENT_VERTEX_ARRAY_BIT   0x00000002
 
#define GL_CLIENT_ALL_ATTRIB_BITS   0xFFFFFFFF
 
#define GL_VERTEX_ARRAY_POINTER   0x808E
 
#define GL_NORMAL_ARRAY_POINTER   0x808F
 
#define GL_COLOR_ARRAY_POINTER   0x8090
 
#define GL_INDEX_ARRAY_POINTER   0x8091
 
#define GL_TEXTURE_COORD_ARRAY_POINTER   0x8092
 
#define GL_EDGE_FLAG_ARRAY_POINTER   0x8093
 
#define GL_FEEDBACK_BUFFER_POINTER   0x0DF0
 
#define GL_SELECTION_BUFFER_POINTER   0x0DF3
 
#define GL_CLIENT_ATTRIB_STACK_DEPTH   0x0BB1
 
#define GL_INDEX_LOGIC_OP   0x0BF1
 
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH   0x0D3B
 
#define GL_FEEDBACK_BUFFER_SIZE   0x0DF1
 
#define GL_FEEDBACK_BUFFER_TYPE   0x0DF2
 
#define GL_SELECTION_BUFFER_SIZE   0x0DF4
 
#define GL_VERTEX_ARRAY   0x8074
 
#define GL_NORMAL_ARRAY   0x8075
 
#define GL_COLOR_ARRAY   0x8076
 
#define GL_INDEX_ARRAY   0x8077
 
#define GL_TEXTURE_COORD_ARRAY   0x8078
 
#define GL_EDGE_FLAG_ARRAY   0x8079
 
#define GL_VERTEX_ARRAY_SIZE   0x807A
 
#define GL_VERTEX_ARRAY_TYPE   0x807B
 
#define GL_VERTEX_ARRAY_STRIDE   0x807C
 
#define GL_NORMAL_ARRAY_TYPE   0x807E
 
#define GL_NORMAL_ARRAY_STRIDE   0x807F
 
#define GL_COLOR_ARRAY_SIZE   0x8081
 
#define GL_COLOR_ARRAY_TYPE   0x8082
 
#define GL_COLOR_ARRAY_STRIDE   0x8083
 
#define GL_INDEX_ARRAY_TYPE   0x8085
 
#define GL_INDEX_ARRAY_STRIDE   0x8086
 
#define GL_TEXTURE_COORD_ARRAY_SIZE   0x8088
 
#define GL_TEXTURE_COORD_ARRAY_TYPE   0x8089
 
#define GL_TEXTURE_COORD_ARRAY_STRIDE   0x808A
 
#define GL_EDGE_FLAG_ARRAY_STRIDE   0x808C
 
#define GL_TEXTURE_LUMINANCE_SIZE   0x8060
 
#define GL_TEXTURE_INTENSITY_SIZE   0x8061
 
#define GL_TEXTURE_PRIORITY   0x8066
 
#define GL_TEXTURE_RESIDENT   0x8067
 
#define GL_ALPHA4   0x803B
 
#define GL_ALPHA8   0x803C
 
#define GL_ALPHA12   0x803D
 
#define GL_ALPHA16   0x803E
 
#define GL_LUMINANCE4   0x803F
 
#define GL_LUMINANCE8   0x8040
 
#define GL_LUMINANCE12   0x8041
 
#define GL_LUMINANCE16   0x8042
 
#define GL_LUMINANCE4_ALPHA4   0x8043
 
#define GL_LUMINANCE6_ALPHA2   0x8044
 
#define GL_LUMINANCE8_ALPHA8   0x8045
 
#define GL_LUMINANCE12_ALPHA4   0x8046
 
#define GL_LUMINANCE12_ALPHA12   0x8047
 
#define GL_LUMINANCE16_ALPHA16   0x8048
 
#define GL_INTENSITY   0x8049
 
#define GL_INTENSITY4   0x804A
 
#define GL_INTENSITY8   0x804B
 
#define GL_INTENSITY12   0x804C
 
#define GL_INTENSITY16   0x804D
 
#define GL_V2F   0x2A20
 
#define GL_V3F   0x2A21
 
#define GL_C4UB_V2F   0x2A22
 
#define GL_C4UB_V3F   0x2A23
 
#define GL_C3F_V3F   0x2A24
 
#define GL_N3F_V3F   0x2A25
 
#define GL_C4F_N3F_V3F   0x2A26
 
#define GL_T2F_V3F   0x2A27
 
#define GL_T4F_V4F   0x2A28
 
#define GL_T2F_C4UB_V3F   0x2A29
 
#define GL_T2F_C3F_V3F   0x2A2A
 
#define GL_T2F_N3F_V3F   0x2A2B
 
#define GL_T2F_C4F_N3F_V3F   0x2A2C
 
#define GL_T4F_C4F_N3F_V4F   0x2A2D
 
#define GL_UNSIGNED_BYTE_3_3_2   0x8032
 
#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
 
#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
 
#define GL_UNSIGNED_INT_8_8_8_8   0x8035
 
#define GL_UNSIGNED_INT_10_10_10_2   0x8036
 
#define GL_TEXTURE_BINDING_3D   0x806A
 
#define GL_PACK_SKIP_IMAGES   0x806B
 
#define GL_PACK_IMAGE_HEIGHT   0x806C
 
#define GL_UNPACK_SKIP_IMAGES   0x806D
 
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
 
#define GL_TEXTURE_3D   0x806F
 
#define GL_PROXY_TEXTURE_3D   0x8070
 
#define GL_TEXTURE_DEPTH   0x8071
 
#define GL_TEXTURE_WRAP_R   0x8072
 
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
 
#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362
 
#define GL_UNSIGNED_SHORT_5_6_5   0x8363
 
#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364
 
#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365
 
#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366
 
#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367
 
#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
 
#define GL_BGR   0x80E0
 
#define GL_BGRA   0x80E1
 
#define GL_MAX_ELEMENTS_VERTICES   0x80E8
 
#define GL_MAX_ELEMENTS_INDICES   0x80E9
 
#define GL_CLAMP_TO_EDGE   0x812F
 
#define GL_TEXTURE_MIN_LOD   0x813A
 
#define GL_TEXTURE_MAX_LOD   0x813B
 
#define GL_TEXTURE_BASE_LEVEL   0x813C
 
#define GL_TEXTURE_MAX_LEVEL   0x813D
 
#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12
 
#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13
 
#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22
 
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23
 
#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
 
#define GL_RESCALE_NORMAL   0x803A
 
#define GL_LIGHT_MODEL_COLOR_CONTROL   0x81F8
 
#define GL_SINGLE_COLOR   0x81F9
 
#define GL_SEPARATE_SPECULAR_COLOR   0x81FA
 
#define GL_ALIASED_POINT_SIZE_RANGE   0x846D
 
#define GL_TEXTURE0   0x84C0
 
#define GL_TEXTURE1   0x84C1
 
#define GL_TEXTURE2   0x84C2
 
#define GL_TEXTURE3   0x84C3
 
#define GL_TEXTURE4   0x84C4
 
#define GL_TEXTURE5   0x84C5
 
#define GL_TEXTURE6   0x84C6
 
#define GL_TEXTURE7   0x84C7
 
#define GL_TEXTURE8   0x84C8
 
#define GL_TEXTURE9   0x84C9
 
#define GL_TEXTURE10   0x84CA
 
#define GL_TEXTURE11   0x84CB
 
#define GL_TEXTURE12   0x84CC
 
#define GL_TEXTURE13   0x84CD
 
#define GL_TEXTURE14   0x84CE
 
#define GL_TEXTURE15   0x84CF
 
#define GL_TEXTURE16   0x84D0
 
#define GL_TEXTURE17   0x84D1
 
#define GL_TEXTURE18   0x84D2
 
#define GL_TEXTURE19   0x84D3
 
#define GL_TEXTURE20   0x84D4
 
#define GL_TEXTURE21   0x84D5
 
#define GL_TEXTURE22   0x84D6
 
#define GL_TEXTURE23   0x84D7
 
#define GL_TEXTURE24   0x84D8
 
#define GL_TEXTURE25   0x84D9
 
#define GL_TEXTURE26   0x84DA
 
#define GL_TEXTURE27   0x84DB
 
#define GL_TEXTURE28   0x84DC
 
#define GL_TEXTURE29   0x84DD
 
#define GL_TEXTURE30   0x84DE
 
#define GL_TEXTURE31   0x84DF
 
#define GL_ACTIVE_TEXTURE   0x84E0
 
#define GL_MULTISAMPLE   0x809D
 
#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
 
#define GL_SAMPLE_ALPHA_TO_ONE   0x809F
 
#define GL_SAMPLE_COVERAGE   0x80A0
 
#define GL_SAMPLE_BUFFERS   0x80A8
 
#define GL_SAMPLES   0x80A9
 
#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
 
#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
 
#define GL_TEXTURE_CUBE_MAP   0x8513
 
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
 
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
 
#define GL_COMPRESSED_RGB   0x84ED
 
#define GL_COMPRESSED_RGBA   0x84EE
 
#define GL_TEXTURE_COMPRESSION_HINT   0x84EF
 
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0
 
#define GL_TEXTURE_COMPRESSED   0x86A1
 
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
 
#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
 
#define GL_CLAMP_TO_BORDER   0x812D
 
#define GL_CLIENT_ACTIVE_TEXTURE   0x84E1
 
#define GL_MAX_TEXTURE_UNITS   0x84E2
 
#define GL_TRANSPOSE_MODELVIEW_MATRIX   0x84E3
 
#define GL_TRANSPOSE_PROJECTION_MATRIX   0x84E4
 
#define GL_TRANSPOSE_TEXTURE_MATRIX   0x84E5
 
#define GL_TRANSPOSE_COLOR_MATRIX   0x84E6
 
#define GL_MULTISAMPLE_BIT   0x20000000
 
#define GL_NORMAL_MAP   0x8511
 
#define GL_REFLECTION_MAP   0x8512
 
#define GL_COMPRESSED_ALPHA   0x84E9
 
#define GL_COMPRESSED_LUMINANCE   0x84EA
 
#define GL_COMPRESSED_LUMINANCE_ALPHA   0x84EB
 
#define GL_COMPRESSED_INTENSITY   0x84EC
 
#define GL_COMBINE   0x8570
 
#define GL_COMBINE_RGB   0x8571
 
#define GL_COMBINE_ALPHA   0x8572
 
#define GL_SOURCE0_RGB   0x8580
 
#define GL_SOURCE1_RGB   0x8581
 
#define GL_SOURCE2_RGB   0x8582
 
#define GL_SOURCE0_ALPHA   0x8588
 
#define GL_SOURCE1_ALPHA   0x8589
 
#define GL_SOURCE2_ALPHA   0x858A
 
#define GL_OPERAND0_RGB   0x8590
 
#define GL_OPERAND1_RGB   0x8591
 
#define GL_OPERAND2_RGB   0x8592
 
#define GL_OPERAND0_ALPHA   0x8598
 
#define GL_OPERAND1_ALPHA   0x8599
 
#define GL_OPERAND2_ALPHA   0x859A
 
#define GL_RGB_SCALE   0x8573
 
#define GL_ADD_SIGNED   0x8574
 
#define GL_INTERPOLATE   0x8575
 
#define GL_SUBTRACT   0x84E7
 
#define GL_CONSTANT   0x8576
 
#define GL_PRIMARY_COLOR   0x8577
 
#define GL_PREVIOUS   0x8578
 
#define GL_DOT3_RGB   0x86AE
 
#define GL_DOT3_RGBA   0x86AF
 
#define GL_BLEND_DST_RGB   0x80C8
 
#define GL_BLEND_SRC_RGB   0x80C9
 
#define GL_BLEND_DST_ALPHA   0x80CA
 
#define GL_BLEND_SRC_ALPHA   0x80CB
 
#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128
 
#define GL_DEPTH_COMPONENT16   0x81A5
 
#define GL_DEPTH_COMPONENT24   0x81A6
 
#define GL_DEPTH_COMPONENT32   0x81A7
 
#define GL_MIRRORED_REPEAT   0x8370
 
#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD
 
#define GL_TEXTURE_LOD_BIAS   0x8501
 
#define GL_INCR_WRAP   0x8507
 
#define GL_DECR_WRAP   0x8508
 
#define GL_TEXTURE_DEPTH_SIZE   0x884A
 
#define GL_TEXTURE_COMPARE_MODE   0x884C
 
#define GL_TEXTURE_COMPARE_FUNC   0x884D
 
#define GL_POINT_SIZE_MIN   0x8126
 
#define GL_POINT_SIZE_MAX   0x8127
 
#define GL_POINT_DISTANCE_ATTENUATION   0x8129
 
#define GL_GENERATE_MIPMAP   0x8191
 
#define GL_GENERATE_MIPMAP_HINT   0x8192
 
#define GL_FOG_COORDINATE_SOURCE   0x8450
 
#define GL_FOG_COORDINATE   0x8451
 
#define GL_FRAGMENT_DEPTH   0x8452
 
#define GL_CURRENT_FOG_COORDINATE   0x8453
 
#define GL_FOG_COORDINATE_ARRAY_TYPE   0x8454
 
#define GL_FOG_COORDINATE_ARRAY_STRIDE   0x8455
 
#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
 
#define GL_FOG_COORDINATE_ARRAY   0x8457
 
#define GL_COLOR_SUM   0x8458
 
#define GL_CURRENT_SECONDARY_COLOR   0x8459
 
#define GL_SECONDARY_COLOR_ARRAY_SIZE   0x845A
 
#define GL_SECONDARY_COLOR_ARRAY_TYPE   0x845B
 
#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
 
#define GL_SECONDARY_COLOR_ARRAY_POINTER   0x845D
 
#define GL_SECONDARY_COLOR_ARRAY   0x845E
 
#define GL_TEXTURE_FILTER_CONTROL   0x8500
 
#define GL_DEPTH_TEXTURE_MODE   0x884B
 
#define GL_COMPARE_R_TO_TEXTURE   0x884E
 
#define GL_BLEND_COLOR   0x8005
 
#define GL_BLEND_EQUATION   0x8009
 
#define GL_CONSTANT_COLOR   0x8001
 
#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
 
#define GL_CONSTANT_ALPHA   0x8003
 
#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
 
#define GL_FUNC_ADD   0x8006
 
#define GL_FUNC_REVERSE_SUBTRACT   0x800B
 
#define GL_FUNC_SUBTRACT   0x800A
 
#define GL_MIN   0x8007
 
#define GL_MAX   0x8008
 
#define GL_BUFFER_SIZE   0x8764
 
#define GL_BUFFER_USAGE   0x8765
 
#define GL_QUERY_COUNTER_BITS   0x8864
 
#define GL_CURRENT_QUERY   0x8865
 
#define GL_QUERY_RESULT   0x8866
 
#define GL_QUERY_RESULT_AVAILABLE   0x8867
 
#define GL_ARRAY_BUFFER   0x8892
 
#define GL_ELEMENT_ARRAY_BUFFER   0x8893
 
#define GL_ARRAY_BUFFER_BINDING   0x8894
 
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
 
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
 
#define GL_READ_ONLY   0x88B8
 
#define GL_WRITE_ONLY   0x88B9
 
#define GL_READ_WRITE   0x88BA
 
#define GL_BUFFER_ACCESS   0x88BB
 
#define GL_BUFFER_MAPPED   0x88BC
 
#define GL_BUFFER_MAP_POINTER   0x88BD
 
#define GL_STREAM_DRAW   0x88E0
 
#define GL_STREAM_READ   0x88E1
 
#define GL_STREAM_COPY   0x88E2
 
#define GL_STATIC_DRAW   0x88E4
 
#define GL_STATIC_READ   0x88E5
 
#define GL_STATIC_COPY   0x88E6
 
#define GL_DYNAMIC_DRAW   0x88E8
 
#define GL_DYNAMIC_READ   0x88E9
 
#define GL_DYNAMIC_COPY   0x88EA
 
#define GL_SAMPLES_PASSED   0x8914
 
#define GL_SRC1_ALPHA   0x8589
 
#define GL_VERTEX_ARRAY_BUFFER_BINDING   0x8896
 
#define GL_NORMAL_ARRAY_BUFFER_BINDING   0x8897
 
#define GL_COLOR_ARRAY_BUFFER_BINDING   0x8898
 
#define GL_INDEX_ARRAY_BUFFER_BINDING   0x8899
 
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A
 
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING   0x889B
 
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING   0x889C
 
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING   0x889D
 
#define GL_WEIGHT_ARRAY_BUFFER_BINDING   0x889E
 
#define GL_FOG_COORD_SRC   0x8450
 
#define GL_FOG_COORD   0x8451
 
#define GL_CURRENT_FOG_COORD   0x8453
 
#define GL_FOG_COORD_ARRAY_TYPE   0x8454
 
#define GL_FOG_COORD_ARRAY_STRIDE   0x8455
 
#define GL_FOG_COORD_ARRAY_POINTER   0x8456
 
#define GL_FOG_COORD_ARRAY   0x8457
 
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING   0x889D
 
#define GL_SRC0_RGB   0x8580
 
#define GL_SRC1_RGB   0x8581
 
#define GL_SRC2_RGB   0x8582
 
#define GL_SRC0_ALPHA   0x8588
 
#define GL_SRC2_ALPHA   0x858A
 
#define GL_BLEND_EQUATION_RGB   0x8009
 
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
 
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
 
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
 
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
 
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
 
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
 
#define GL_STENCIL_BACK_FUNC   0x8800
 
#define GL_STENCIL_BACK_FAIL   0x8801
 
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
 
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
 
#define GL_MAX_DRAW_BUFFERS   0x8824
 
#define GL_DRAW_BUFFER0   0x8825
 
#define GL_DRAW_BUFFER1   0x8826
 
#define GL_DRAW_BUFFER2   0x8827
 
#define GL_DRAW_BUFFER3   0x8828
 
#define GL_DRAW_BUFFER4   0x8829
 
#define GL_DRAW_BUFFER5   0x882A
 
#define GL_DRAW_BUFFER6   0x882B
 
#define GL_DRAW_BUFFER7   0x882C
 
#define GL_DRAW_BUFFER8   0x882D
 
#define GL_DRAW_BUFFER9   0x882E
 
#define GL_DRAW_BUFFER10   0x882F
 
#define GL_DRAW_BUFFER11   0x8830
 
#define GL_DRAW_BUFFER12   0x8831
 
#define GL_DRAW_BUFFER13   0x8832
 
#define GL_DRAW_BUFFER14   0x8833
 
#define GL_DRAW_BUFFER15   0x8834
 
#define GL_BLEND_EQUATION_ALPHA   0x883D
 
#define GL_MAX_VERTEX_ATTRIBS   0x8869
 
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
 
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
 
#define GL_FRAGMENT_SHADER   0x8B30
 
#define GL_VERTEX_SHADER   0x8B31
 
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
 
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
 
#define GL_MAX_VARYING_FLOATS   0x8B4B
 
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
 
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
 
#define GL_SHADER_TYPE   0x8B4F
 
#define GL_FLOAT_VEC2   0x8B50
 
#define GL_FLOAT_VEC3   0x8B51
 
#define GL_FLOAT_VEC4   0x8B52
 
#define GL_INT_VEC2   0x8B53
 
#define GL_INT_VEC3   0x8B54
 
#define GL_INT_VEC4   0x8B55
 
#define GL_BOOL   0x8B56
 
#define GL_BOOL_VEC2   0x8B57
 
#define GL_BOOL_VEC3   0x8B58
 
#define GL_BOOL_VEC4   0x8B59
 
#define GL_FLOAT_MAT2   0x8B5A
 
#define GL_FLOAT_MAT3   0x8B5B
 
#define GL_FLOAT_MAT4   0x8B5C
 
#define GL_SAMPLER_1D   0x8B5D
 
#define GL_SAMPLER_2D   0x8B5E
 
#define GL_SAMPLER_3D   0x8B5F
 
#define GL_SAMPLER_CUBE   0x8B60
 
#define GL_SAMPLER_1D_SHADOW   0x8B61
 
#define GL_SAMPLER_2D_SHADOW   0x8B62
 
#define GL_DELETE_STATUS   0x8B80
 
#define GL_COMPILE_STATUS   0x8B81
 
#define GL_LINK_STATUS   0x8B82
 
#define GL_VALIDATE_STATUS   0x8B83
 
#define GL_INFO_LOG_LENGTH   0x8B84
 
#define GL_ATTACHED_SHADERS   0x8B85
 
#define GL_ACTIVE_UNIFORMS   0x8B86
 
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
 
#define GL_SHADER_SOURCE_LENGTH   0x8B88
 
#define GL_ACTIVE_ATTRIBUTES   0x8B89
 
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
 
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
 
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
 
#define GL_CURRENT_PROGRAM   0x8B8D
 
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
 
#define GL_LOWER_LEFT   0x8CA1
 
#define GL_UPPER_LEFT   0x8CA2
 
#define GL_STENCIL_BACK_REF   0x8CA3
 
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
 
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
 
#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643
 
#define GL_POINT_SPRITE   0x8861
 
#define GL_COORD_REPLACE   0x8862
 
#define GL_MAX_TEXTURE_COORDS   0x8871
 
#define GL_PIXEL_PACK_BUFFER   0x88EB
 
#define GL_PIXEL_UNPACK_BUFFER   0x88EC
 
#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
 
#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
 
#define GL_FLOAT_MAT2x3   0x8B65
 
#define GL_FLOAT_MAT2x4   0x8B66
 
#define GL_FLOAT_MAT3x2   0x8B67
 
#define GL_FLOAT_MAT3x4   0x8B68
 
#define GL_FLOAT_MAT4x2   0x8B69
 
#define GL_FLOAT_MAT4x3   0x8B6A
 
#define GL_SRGB   0x8C40
 
#define GL_SRGB8   0x8C41
 
#define GL_SRGB_ALPHA   0x8C42
 
#define GL_SRGB8_ALPHA8   0x8C43
 
#define GL_COMPRESSED_SRGB   0x8C48
 
#define GL_COMPRESSED_SRGB_ALPHA   0x8C49
 
#define GL_CURRENT_RASTER_SECONDARY_COLOR   0x845F
 
#define GL_SLUMINANCE_ALPHA   0x8C44
 
#define GL_SLUMINANCE8_ALPHA8   0x8C45
 
#define GL_SLUMINANCE   0x8C46
 
#define GL_SLUMINANCE8   0x8C47
 
#define GL_COMPRESSED_SLUMINANCE   0x8C4A
 
#define GL_COMPRESSED_SLUMINANCE_ALPHA   0x8C4B
 
#define GL_COMPARE_REF_TO_TEXTURE   0x884E
 
#define GL_CLIP_DISTANCE0   0x3000
 
#define GL_CLIP_DISTANCE1   0x3001
 
#define GL_CLIP_DISTANCE2   0x3002
 
#define GL_CLIP_DISTANCE3   0x3003
 
#define GL_CLIP_DISTANCE4   0x3004
 
#define GL_CLIP_DISTANCE5   0x3005
 
#define GL_CLIP_DISTANCE6   0x3006
 
#define GL_CLIP_DISTANCE7   0x3007
 
#define GL_MAX_CLIP_DISTANCES   0x0D32
 
#define GL_MAJOR_VERSION   0x821B
 
#define GL_MINOR_VERSION   0x821C
 
#define GL_NUM_EXTENSIONS   0x821D
 
#define GL_CONTEXT_FLAGS   0x821E
 
#define GL_COMPRESSED_RED   0x8225
 
#define GL_COMPRESSED_RG   0x8226
 
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x00000001
 
#define GL_RGBA32F   0x8814
 
#define GL_RGB32F   0x8815
 
#define GL_RGBA16F   0x881A
 
#define GL_RGB16F   0x881B
 
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD
 
#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF
 
#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904
 
#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905
 
#define GL_CLAMP_READ_COLOR   0x891C
 
#define GL_FIXED_ONLY   0x891D
 
#define GL_MAX_VARYING_COMPONENTS   0x8B4B
 
#define GL_TEXTURE_1D_ARRAY   0x8C18
 
#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19
 
#define GL_TEXTURE_2D_ARRAY   0x8C1A
 
#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B
 
#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C
 
#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D
 
#define GL_R11F_G11F_B10F   0x8C3A
 
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
 
#define GL_RGB9_E5   0x8C3D
 
#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E
 
#define GL_TEXTURE_SHARED_SIZE   0x8C3F
 
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80
 
#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85
 
#define GL_PRIMITIVES_GENERATED   0x8C87
 
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88
 
#define GL_RASTERIZER_DISCARD   0x8C89
 
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B
 
#define GL_INTERLEAVED_ATTRIBS   0x8C8C
 
#define GL_SEPARATE_ATTRIBS   0x8C8D
 
#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F
 
#define GL_RGBA32UI   0x8D70
 
#define GL_RGB32UI   0x8D71
 
#define GL_RGBA16UI   0x8D76
 
#define GL_RGB16UI   0x8D77
 
#define GL_RGBA8UI   0x8D7C
 
#define GL_RGB8UI   0x8D7D
 
#define GL_RGBA32I   0x8D82
 
#define GL_RGB32I   0x8D83
 
#define GL_RGBA16I   0x8D88
 
#define GL_RGB16I   0x8D89
 
#define GL_RGBA8I   0x8D8E
 
#define GL_RGB8I   0x8D8F
 
#define GL_RED_INTEGER   0x8D94
 
#define GL_GREEN_INTEGER   0x8D95
 
#define GL_BLUE_INTEGER   0x8D96
 
#define GL_RGB_INTEGER   0x8D98
 
#define GL_RGBA_INTEGER   0x8D99
 
#define GL_BGR_INTEGER   0x8D9A
 
#define GL_BGRA_INTEGER   0x8D9B
 
#define GL_SAMPLER_1D_ARRAY   0x8DC0
 
#define GL_SAMPLER_2D_ARRAY   0x8DC1
 
#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3
 
#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4
 
#define GL_SAMPLER_CUBE_SHADOW   0x8DC5
 
#define GL_UNSIGNED_INT_VEC2   0x8DC6
 
#define GL_UNSIGNED_INT_VEC3   0x8DC7
 
#define GL_UNSIGNED_INT_VEC4   0x8DC8
 
#define GL_INT_SAMPLER_1D   0x8DC9
 
#define GL_INT_SAMPLER_2D   0x8DCA
 
#define GL_INT_SAMPLER_3D   0x8DCB
 
#define GL_INT_SAMPLER_CUBE   0x8DCC
 
#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE
 
#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF
 
#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1
 
#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2
 
#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4
 
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6
 
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7
 
#define GL_QUERY_WAIT   0x8E13
 
#define GL_QUERY_NO_WAIT   0x8E14
 
#define GL_QUERY_BY_REGION_WAIT   0x8E15
 
#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16
 
#define GL_BUFFER_ACCESS_FLAGS   0x911F
 
#define GL_BUFFER_MAP_LENGTH   0x9120
 
#define GL_BUFFER_MAP_OFFSET   0x9121
 
#define GL_DEPTH_COMPONENT32F   0x8CAC
 
#define GL_DEPTH32F_STENCIL8   0x8CAD
 
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD
 
#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506
 
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210
 
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211
 
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212
 
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213
 
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214
 
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215
 
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216
 
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217
 
#define GL_FRAMEBUFFER_DEFAULT   0x8218
 
#define GL_FRAMEBUFFER_UNDEFINED   0x8219
 
#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A
 
#define GL_MAX_RENDERBUFFER_SIZE   0x84E8
 
#define GL_DEPTH_STENCIL   0x84F9
 
#define GL_UNSIGNED_INT_24_8   0x84FA
 
#define GL_DEPTH24_STENCIL8   0x88F0
 
#define GL_TEXTURE_STENCIL_SIZE   0x88F1
 
#define GL_TEXTURE_RED_TYPE   0x8C10
 
#define GL_TEXTURE_GREEN_TYPE   0x8C11
 
#define GL_TEXTURE_BLUE_TYPE   0x8C12
 
#define GL_TEXTURE_ALPHA_TYPE   0x8C13
 
#define GL_TEXTURE_DEPTH_TYPE   0x8C16
 
#define GL_UNSIGNED_NORMALIZED   0x8C17
 
#define GL_FRAMEBUFFER_BINDING   0x8CA6
 
#define GL_DRAW_FRAMEBUFFER_BINDING   0x8CA6
 
#define GL_RENDERBUFFER_BINDING   0x8CA7
 
#define GL_READ_FRAMEBUFFER   0x8CA8
 
#define GL_DRAW_FRAMEBUFFER   0x8CA9
 
#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA
 
#define GL_RENDERBUFFER_SAMPLES   0x8CAB
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4
 
#define GL_FRAMEBUFFER_COMPLETE   0x8CD5
 
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6
 
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7
 
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB
 
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC
 
#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD
 
#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF
 
#define GL_COLOR_ATTACHMENT0   0x8CE0
 
#define GL_COLOR_ATTACHMENT1   0x8CE1
 
#define GL_COLOR_ATTACHMENT2   0x8CE2
 
#define GL_COLOR_ATTACHMENT3   0x8CE3
 
#define GL_COLOR_ATTACHMENT4   0x8CE4
 
#define GL_COLOR_ATTACHMENT5   0x8CE5
 
#define GL_COLOR_ATTACHMENT6   0x8CE6
 
#define GL_COLOR_ATTACHMENT7   0x8CE7
 
#define GL_COLOR_ATTACHMENT8   0x8CE8
 
#define GL_COLOR_ATTACHMENT9   0x8CE9
 
#define GL_COLOR_ATTACHMENT10   0x8CEA
 
#define GL_COLOR_ATTACHMENT11   0x8CEB
 
#define GL_COLOR_ATTACHMENT12   0x8CEC
 
#define GL_COLOR_ATTACHMENT13   0x8CED
 
#define GL_COLOR_ATTACHMENT14   0x8CEE
 
#define GL_COLOR_ATTACHMENT15   0x8CEF
 
#define GL_COLOR_ATTACHMENT16   0x8CF0
 
#define GL_COLOR_ATTACHMENT17   0x8CF1
 
#define GL_COLOR_ATTACHMENT18   0x8CF2
 
#define GL_COLOR_ATTACHMENT19   0x8CF3
 
#define GL_COLOR_ATTACHMENT20   0x8CF4
 
#define GL_COLOR_ATTACHMENT21   0x8CF5
 
#define GL_COLOR_ATTACHMENT22   0x8CF6
 
#define GL_COLOR_ATTACHMENT23   0x8CF7
 
#define GL_COLOR_ATTACHMENT24   0x8CF8
 
#define GL_COLOR_ATTACHMENT25   0x8CF9
 
#define GL_COLOR_ATTACHMENT26   0x8CFA
 
#define GL_COLOR_ATTACHMENT27   0x8CFB
 
#define GL_COLOR_ATTACHMENT28   0x8CFC
 
#define GL_COLOR_ATTACHMENT29   0x8CFD
 
#define GL_COLOR_ATTACHMENT30   0x8CFE
 
#define GL_COLOR_ATTACHMENT31   0x8CFF
 
#define GL_DEPTH_ATTACHMENT   0x8D00
 
#define GL_STENCIL_ATTACHMENT   0x8D20
 
#define GL_FRAMEBUFFER   0x8D40
 
#define GL_RENDERBUFFER   0x8D41
 
#define GL_RENDERBUFFER_WIDTH   0x8D42
 
#define GL_RENDERBUFFER_HEIGHT   0x8D43
 
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
 
#define GL_STENCIL_INDEX1   0x8D46
 
#define GL_STENCIL_INDEX4   0x8D47
 
#define GL_STENCIL_INDEX8   0x8D48
 
#define GL_STENCIL_INDEX16   0x8D49
 
#define GL_RENDERBUFFER_RED_SIZE   0x8D50
 
#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51
 
#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52
 
#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53
 
#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54
 
#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56
 
#define GL_MAX_SAMPLES   0x8D57
 
#define GL_INDEX   0x8222
 
#define GL_TEXTURE_LUMINANCE_TYPE   0x8C14
 
#define GL_TEXTURE_INTENSITY_TYPE   0x8C15
 
#define GL_FRAMEBUFFER_SRGB   0x8DB9
 
#define GL_HALF_FLOAT   0x140B
 
#define GL_MAP_READ_BIT   0x0001
 
#define GL_MAP_WRITE_BIT   0x0002
 
#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004
 
#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008
 
#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010
 
#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020
 
#define GL_COMPRESSED_RED_RGTC1   0x8DBB
 
#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC
 
#define GL_COMPRESSED_RG_RGTC2   0x8DBD
 
#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE
 
#define GL_RG   0x8227
 
#define GL_RG_INTEGER   0x8228
 
#define GL_R8   0x8229
 
#define GL_R16   0x822A
 
#define GL_RG8   0x822B
 
#define GL_RG16   0x822C
 
#define GL_R16F   0x822D
 
#define GL_R32F   0x822E
 
#define GL_RG16F   0x822F
 
#define GL_RG32F   0x8230
 
#define GL_R8I   0x8231
 
#define GL_R8UI   0x8232
 
#define GL_R16I   0x8233
 
#define GL_R16UI   0x8234
 
#define GL_R32I   0x8235
 
#define GL_R32UI   0x8236
 
#define GL_RG8I   0x8237
 
#define GL_RG8UI   0x8238
 
#define GL_RG16I   0x8239
 
#define GL_RG16UI   0x823A
 
#define GL_RG32I   0x823B
 
#define GL_RG32UI   0x823C
 
#define GL_VERTEX_ARRAY_BINDING   0x85B5
 
#define GL_CLAMP_VERTEX_COLOR   0x891A
 
#define GL_CLAMP_FRAGMENT_COLOR   0x891B
 
#define GL_ALPHA_INTEGER   0x8D97
 
#define GL_SAMPLER_2D_RECT   0x8B63
 
#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64
 
#define GL_SAMPLER_BUFFER   0x8DC2
 
#define GL_INT_SAMPLER_2D_RECT   0x8DCD
 
#define GL_INT_SAMPLER_BUFFER   0x8DD0
 
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
 
#define GL_TEXTURE_BUFFER   0x8C2A
 
#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B
 
#define GL_TEXTURE_BINDING_BUFFER   0x8C2C
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D
 
#define GL_TEXTURE_RECTANGLE   0x84F5
 
#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6
 
#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7
 
#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
 
#define GL_R8_SNORM   0x8F94
 
#define GL_RG8_SNORM   0x8F95
 
#define GL_RGB8_SNORM   0x8F96
 
#define GL_RGBA8_SNORM   0x8F97
 
#define GL_R16_SNORM   0x8F98
 
#define GL_RG16_SNORM   0x8F99
 
#define GL_RGB16_SNORM   0x8F9A
 
#define GL_RGBA16_SNORM   0x8F9B
 
#define GL_SIGNED_NORMALIZED   0x8F9C
 
#define GL_PRIMITIVE_RESTART   0x8F9D
 
#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E
 
#define GL_COPY_READ_BUFFER   0x8F36
 
#define GL_COPY_WRITE_BUFFER   0x8F37
 
#define GL_UNIFORM_BUFFER   0x8A11
 
#define GL_UNIFORM_BUFFER_BINDING   0x8A28
 
#define GL_UNIFORM_BUFFER_START   0x8A29
 
#define GL_UNIFORM_BUFFER_SIZE   0x8A2A
 
#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B
 
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C
 
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
 
#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
 
#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
 
#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30
 
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31
 
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32
 
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33
 
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34
 
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35
 
#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36
 
#define GL_UNIFORM_TYPE   0x8A37
 
#define GL_UNIFORM_SIZE   0x8A38
 
#define GL_UNIFORM_NAME_LENGTH   0x8A39
 
#define GL_UNIFORM_BLOCK_INDEX   0x8A3A
 
#define GL_UNIFORM_OFFSET   0x8A3B
 
#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C
 
#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D
 
#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E
 
#define GL_UNIFORM_BLOCK_BINDING   0x8A3F
 
#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40
 
#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
 
#define GL_INVALID_INDEX   0xFFFFFFFF
 
#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001
 
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002
 
#define GL_LINES_ADJACENCY   0x000A
 
#define GL_LINE_STRIP_ADJACENCY   0x000B
 
#define GL_TRIANGLES_ADJACENCY   0x000C
 
#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D
 
#define GL_PROGRAM_POINT_SIZE   0x8642
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8
 
#define GL_GEOMETRY_SHADER   0x8DD9
 
#define GL_GEOMETRY_VERTICES_OUT   0x8916
 
#define GL_GEOMETRY_INPUT_TYPE   0x8917
 
#define GL_GEOMETRY_OUTPUT_TYPE   0x8918
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1
 
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
 
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123
 
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124
 
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125
 
#define GL_CONTEXT_PROFILE_MASK   0x9126
 
#define GL_DEPTH_CLAMP   0x864F
 
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C
 
#define GL_FIRST_VERTEX_CONVENTION   0x8E4D
 
#define GL_LAST_VERTEX_CONVENTION   0x8E4E
 
#define GL_PROVOKING_VERTEX   0x8E4F
 
#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F
 
#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111
 
#define GL_OBJECT_TYPE   0x9112
 
#define GL_SYNC_CONDITION   0x9113
 
#define GL_SYNC_STATUS   0x9114
 
#define GL_SYNC_FLAGS   0x9115
 
#define GL_SYNC_FENCE   0x9116
 
#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117
 
#define GL_UNSIGNALED   0x9118
 
#define GL_SIGNALED   0x9119
 
#define GL_ALREADY_SIGNALED   0x911A
 
#define GL_TIMEOUT_EXPIRED   0x911B
 
#define GL_CONDITION_SATISFIED   0x911C
 
#define GL_WAIT_FAILED   0x911D
 
#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFF
 
#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001
 
#define GL_SAMPLE_POSITION   0x8E50
 
#define GL_SAMPLE_MASK   0x8E51
 
#define GL_SAMPLE_MASK_VALUE   0x8E52
 
#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59
 
#define GL_TEXTURE_2D_MULTISAMPLE   0x9100
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
 
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105
 
#define GL_TEXTURE_SAMPLES   0x9106
 
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107
 
#define GL_SAMPLER_2D_MULTISAMPLE   0x9108
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A
 
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
 
#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E
 
#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F
 
#define GL_MAX_INTEGER_SAMPLES   0x9110
 
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE
 
#define GL_SRC1_COLOR   0x88F9
 
#define GL_ONE_MINUS_SRC1_COLOR   0x88FA
 
#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB
 
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
 
#define GL_ANY_SAMPLES_PASSED   0x8C2F
 
#define GL_SAMPLER_BINDING   0x8919
 
#define GL_RGB10_A2UI   0x906F
 
#define GL_TEXTURE_SWIZZLE_R   0x8E42
 
#define GL_TEXTURE_SWIZZLE_G   0x8E43
 
#define GL_TEXTURE_SWIZZLE_B   0x8E44
 
#define GL_TEXTURE_SWIZZLE_A   0x8E45
 
#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46
 
#define GL_TIME_ELAPSED   0x88BF
 
#define GL_TIMESTAMP   0x8E28
 
#define GL_INT_2_10_10_10_REV   0x8D9F
 
#define GL_VERSION_1_0   1
 
#define glCullFace   glad_glCullFace
 
#define glFrontFace   glad_glFrontFace
 
#define glHint   glad_glHint
 
#define glLineWidth   glad_glLineWidth
 
#define glPointSize   glad_glPointSize
 
#define glPolygonMode   glad_glPolygonMode
 
#define glScissor   glad_glScissor
 
#define glTexParameterf   glad_glTexParameterf
 
#define glTexParameterfv   glad_glTexParameterfv
 
#define glTexParameteri   glad_glTexParameteri
 
#define glTexParameteriv   glad_glTexParameteriv
 
#define glTexImage1D   glad_glTexImage1D
 
#define glTexImage2D   glad_glTexImage2D
 
#define glDrawBuffer   glad_glDrawBuffer
 
#define glClear   glad_glClear
 
#define glClearColor   glad_glClearColor
 
#define glClearStencil   glad_glClearStencil
 
#define glClearDepth   glad_glClearDepth
 
#define glStencilMask   glad_glStencilMask
 
#define glColorMask   glad_glColorMask
 
#define glDepthMask   glad_glDepthMask
 
#define glDisable   glad_glDisable
 
#define glEnable   glad_glEnable
 
#define glFinish   glad_glFinish
 
#define glFlush   glad_glFlush
 
#define glBlendFunc   glad_glBlendFunc
 
#define glLogicOp   glad_glLogicOp
 
#define glStencilFunc   glad_glStencilFunc
 
#define glStencilOp   glad_glStencilOp
 
#define glDepthFunc   glad_glDepthFunc
 
#define glPixelStoref   glad_glPixelStoref
 
#define glPixelStorei   glad_glPixelStorei
 
#define glReadBuffer   glad_glReadBuffer
 
#define glReadPixels   glad_glReadPixels
 
#define glGetBooleanv   glad_glGetBooleanv
 
#define glGetDoublev   glad_glGetDoublev
 
#define glGetError   glad_glGetError
 
#define glGetFloatv   glad_glGetFloatv
 
#define glGetIntegerv   glad_glGetIntegerv
 
#define glGetString   glad_glGetString
 
#define glGetTexImage   glad_glGetTexImage
 
#define glGetTexParameterfv   glad_glGetTexParameterfv
 
#define glGetTexParameteriv   glad_glGetTexParameteriv
 
#define glGetTexLevelParameterfv   glad_glGetTexLevelParameterfv
 
#define glGetTexLevelParameteriv   glad_glGetTexLevelParameteriv
 
#define glIsEnabled   glad_glIsEnabled
 
#define glDepthRange   glad_glDepthRange
 
#define glViewport   glad_glViewport
 
#define glNewList   glad_glNewList
 
#define glEndList   glad_glEndList
 
#define glCallList   glad_glCallList
 
#define glCallLists   glad_glCallLists
 
#define glDeleteLists   glad_glDeleteLists
 
#define glGenLists   glad_glGenLists
 
#define glListBase   glad_glListBase
 
#define glBegin   glad_glBegin
 
#define glBitmap   glad_glBitmap
 
#define glColor3b   glad_glColor3b
 
#define glColor3bv   glad_glColor3bv
 
#define glColor3d   glad_glColor3d
 
#define glColor3dv   glad_glColor3dv
 
#define glColor3f   glad_glColor3f
 
#define glColor3fv   glad_glColor3fv
 
#define glColor3i   glad_glColor3i
 
#define glColor3iv   glad_glColor3iv
 
#define glColor3s   glad_glColor3s
 
#define glColor3sv   glad_glColor3sv
 
#define glColor3ub   glad_glColor3ub
 
#define glColor3ubv   glad_glColor3ubv
 
#define glColor3ui   glad_glColor3ui
 
#define glColor3uiv   glad_glColor3uiv
 
#define glColor3us   glad_glColor3us
 
#define glColor3usv   glad_glColor3usv
 
#define glColor4b   glad_glColor4b
 
#define glColor4bv   glad_glColor4bv
 
#define glColor4d   glad_glColor4d
 
#define glColor4dv   glad_glColor4dv
 
#define glColor4f   glad_glColor4f
 
#define glColor4fv   glad_glColor4fv
 
#define glColor4i   glad_glColor4i
 
#define glColor4iv   glad_glColor4iv
 
#define glColor4s   glad_glColor4s
 
#define glColor4sv   glad_glColor4sv
 
#define glColor4ub   glad_glColor4ub
 
#define glColor4ubv   glad_glColor4ubv
 
#define glColor4ui   glad_glColor4ui
 
#define glColor4uiv   glad_glColor4uiv
 
#define glColor4us   glad_glColor4us
 
#define glColor4usv   glad_glColor4usv
 
#define glEdgeFlag   glad_glEdgeFlag
 
#define glEdgeFlagv   glad_glEdgeFlagv
 
#define glEnd   glad_glEnd
 
#define glIndexd   glad_glIndexd
 
#define glIndexdv   glad_glIndexdv
 
#define glIndexf   glad_glIndexf
 
#define glIndexfv   glad_glIndexfv
 
#define glIndexi   glad_glIndexi
 
#define glIndexiv   glad_glIndexiv
 
#define glIndexs   glad_glIndexs
 
#define glIndexsv   glad_glIndexsv
 
#define glNormal3b   glad_glNormal3b
 
#define glNormal3bv   glad_glNormal3bv
 
#define glNormal3d   glad_glNormal3d
 
#define glNormal3dv   glad_glNormal3dv
 
#define glNormal3f   glad_glNormal3f
 
#define glNormal3fv   glad_glNormal3fv
 
#define glNormal3i   glad_glNormal3i
 
#define glNormal3iv   glad_glNormal3iv
 
#define glNormal3s   glad_glNormal3s
 
#define glNormal3sv   glad_glNormal3sv
 
#define glRasterPos2d   glad_glRasterPos2d
 
#define glRasterPos2dv   glad_glRasterPos2dv
 
#define glRasterPos2f   glad_glRasterPos2f
 
#define glRasterPos2fv   glad_glRasterPos2fv
 
#define glRasterPos2i   glad_glRasterPos2i
 
#define glRasterPos2iv   glad_glRasterPos2iv
 
#define glRasterPos2s   glad_glRasterPos2s
 
#define glRasterPos2sv   glad_glRasterPos2sv
 
#define glRasterPos3d   glad_glRasterPos3d
 
#define glRasterPos3dv   glad_glRasterPos3dv
 
#define glRasterPos3f   glad_glRasterPos3f
 
#define glRasterPos3fv   glad_glRasterPos3fv
 
#define glRasterPos3i   glad_glRasterPos3i
 
#define glRasterPos3iv   glad_glRasterPos3iv
 
#define glRasterPos3s   glad_glRasterPos3s
 
#define glRasterPos3sv   glad_glRasterPos3sv
 
#define glRasterPos4d   glad_glRasterPos4d
 
#define glRasterPos4dv   glad_glRasterPos4dv
 
#define glRasterPos4f   glad_glRasterPos4f
 
#define glRasterPos4fv   glad_glRasterPos4fv
 
#define glRasterPos4i   glad_glRasterPos4i
 
#define glRasterPos4iv   glad_glRasterPos4iv
 
#define glRasterPos4s   glad_glRasterPos4s
 
#define glRasterPos4sv   glad_glRasterPos4sv
 
#define glRectd   glad_glRectd
 
#define glRectdv   glad_glRectdv
 
#define glRectf   glad_glRectf
 
#define glRectfv   glad_glRectfv
 
#define glRecti   glad_glRecti
 
#define glRectiv   glad_glRectiv
 
#define glRects   glad_glRects
 
#define glRectsv   glad_glRectsv
 
#define glTexCoord1d   glad_glTexCoord1d
 
#define glTexCoord1dv   glad_glTexCoord1dv
 
#define glTexCoord1f   glad_glTexCoord1f
 
#define glTexCoord1fv   glad_glTexCoord1fv
 
#define glTexCoord1i   glad_glTexCoord1i
 
#define glTexCoord1iv   glad_glTexCoord1iv
 
#define glTexCoord1s   glad_glTexCoord1s
 
#define glTexCoord1sv   glad_glTexCoord1sv
 
#define glTexCoord2d   glad_glTexCoord2d
 
#define glTexCoord2dv   glad_glTexCoord2dv
 
#define glTexCoord2f   glad_glTexCoord2f
 
#define glTexCoord2fv   glad_glTexCoord2fv
 
#define glTexCoord2i   glad_glTexCoord2i
 
#define glTexCoord2iv   glad_glTexCoord2iv
 
#define glTexCoord2s   glad_glTexCoord2s
 
#define glTexCoord2sv   glad_glTexCoord2sv
 
#define glTexCoord3d   glad_glTexCoord3d
 
#define glTexCoord3dv   glad_glTexCoord3dv
 
#define glTexCoord3f   glad_glTexCoord3f
 
#define glTexCoord3fv   glad_glTexCoord3fv
 
#define glTexCoord3i   glad_glTexCoord3i
 
#define glTexCoord3iv   glad_glTexCoord3iv
 
#define glTexCoord3s   glad_glTexCoord3s
 
#define glTexCoord3sv   glad_glTexCoord3sv
 
#define glTexCoord4d   glad_glTexCoord4d
 
#define glTexCoord4dv   glad_glTexCoord4dv
 
#define glTexCoord4f   glad_glTexCoord4f
 
#define glTexCoord4fv   glad_glTexCoord4fv
 
#define glTexCoord4i   glad_glTexCoord4i
 
#define glTexCoord4iv   glad_glTexCoord4iv
 
#define glTexCoord4s   glad_glTexCoord4s
 
#define glTexCoord4sv   glad_glTexCoord4sv
 
#define glVertex2d   glad_glVertex2d
 
#define glVertex2dv   glad_glVertex2dv
 
#define glVertex2f   glad_glVertex2f
 
#define glVertex2fv   glad_glVertex2fv
 
#define glVertex2i   glad_glVertex2i
 
#define glVertex2iv   glad_glVertex2iv
 
#define glVertex2s   glad_glVertex2s
 
#define glVertex2sv   glad_glVertex2sv
 
#define glVertex3d   glad_glVertex3d
 
#define glVertex3dv   glad_glVertex3dv
 
#define glVertex3f   glad_glVertex3f
 
#define glVertex3fv   glad_glVertex3fv
 
#define glVertex3i   glad_glVertex3i
 
#define glVertex3iv   glad_glVertex3iv
 
#define glVertex3s   glad_glVertex3s
 
#define glVertex3sv   glad_glVertex3sv
 
#define glVertex4d   glad_glVertex4d
 
#define glVertex4dv   glad_glVertex4dv
 
#define glVertex4f   glad_glVertex4f
 
#define glVertex4fv   glad_glVertex4fv
 
#define glVertex4i   glad_glVertex4i
 
#define glVertex4iv   glad_glVertex4iv
 
#define glVertex4s   glad_glVertex4s
 
#define glVertex4sv   glad_glVertex4sv
 
#define glClipPlane   glad_glClipPlane
 
#define glColorMaterial   glad_glColorMaterial
 
#define glFogf   glad_glFogf
 
#define glFogfv   glad_glFogfv
 
#define glFogi   glad_glFogi
 
#define glFogiv   glad_glFogiv
 
#define glLightf   glad_glLightf
 
#define glLightfv   glad_glLightfv
 
#define glLighti   glad_glLighti
 
#define glLightiv   glad_glLightiv
 
#define glLightModelf   glad_glLightModelf
 
#define glLightModelfv   glad_glLightModelfv
 
#define glLightModeli   glad_glLightModeli
 
#define glLightModeliv   glad_glLightModeliv
 
#define glLineStipple   glad_glLineStipple
 
#define glMaterialf   glad_glMaterialf
 
#define glMaterialfv   glad_glMaterialfv
 
#define glMateriali   glad_glMateriali
 
#define glMaterialiv   glad_glMaterialiv
 
#define glPolygonStipple   glad_glPolygonStipple
 
#define glShadeModel   glad_glShadeModel
 
#define glTexEnvf   glad_glTexEnvf
 
#define glTexEnvfv   glad_glTexEnvfv
 
#define glTexEnvi   glad_glTexEnvi
 
#define glTexEnviv   glad_glTexEnviv
 
#define glTexGend   glad_glTexGend
 
#define glTexGendv   glad_glTexGendv
 
#define glTexGenf   glad_glTexGenf
 
#define glTexGenfv   glad_glTexGenfv
 
#define glTexGeni   glad_glTexGeni
 
#define glTexGeniv   glad_glTexGeniv
 
#define glFeedbackBuffer   glad_glFeedbackBuffer
 
#define glSelectBuffer   glad_glSelectBuffer
 
#define glRenderMode   glad_glRenderMode
 
#define glInitNames   glad_glInitNames
 
#define glLoadName   glad_glLoadName
 
#define glPassThrough   glad_glPassThrough
 
#define glPopName   glad_glPopName
 
#define glPushName   glad_glPushName
 
#define glClearAccum   glad_glClearAccum
 
#define glClearIndex   glad_glClearIndex
 
#define glIndexMask   glad_glIndexMask
 
#define glAccum   glad_glAccum
 
#define glPopAttrib   glad_glPopAttrib
 
#define glPushAttrib   glad_glPushAttrib
 
#define glMap1d   glad_glMap1d
 
#define glMap1f   glad_glMap1f
 
#define glMap2d   glad_glMap2d
 
#define glMap2f   glad_glMap2f
 
#define glMapGrid1d   glad_glMapGrid1d
 
#define glMapGrid1f   glad_glMapGrid1f
 
#define glMapGrid2d   glad_glMapGrid2d
 
#define glMapGrid2f   glad_glMapGrid2f
 
#define glEvalCoord1d   glad_glEvalCoord1d
 
#define glEvalCoord1dv   glad_glEvalCoord1dv
 
#define glEvalCoord1f   glad_glEvalCoord1f
 
#define glEvalCoord1fv   glad_glEvalCoord1fv
 
#define glEvalCoord2d   glad_glEvalCoord2d
 
#define glEvalCoord2dv   glad_glEvalCoord2dv
 
#define glEvalCoord2f   glad_glEvalCoord2f
 
#define glEvalCoord2fv   glad_glEvalCoord2fv
 
#define glEvalMesh1   glad_glEvalMesh1
 
#define glEvalPoint1   glad_glEvalPoint1
 
#define glEvalMesh2   glad_glEvalMesh2
 
#define glEvalPoint2   glad_glEvalPoint2
 
#define glAlphaFunc   glad_glAlphaFunc
 
#define glPixelZoom   glad_glPixelZoom
 
#define glPixelTransferf   glad_glPixelTransferf
 
#define glPixelTransferi   glad_glPixelTransferi
 
#define glPixelMapfv   glad_glPixelMapfv
 
#define glPixelMapuiv   glad_glPixelMapuiv
 
#define glPixelMapusv   glad_glPixelMapusv
 
#define glCopyPixels   glad_glCopyPixels
 
#define glDrawPixels   glad_glDrawPixels
 
#define glGetClipPlane   glad_glGetClipPlane
 
#define glGetLightfv   glad_glGetLightfv
 
#define glGetLightiv   glad_glGetLightiv
 
#define glGetMapdv   glad_glGetMapdv
 
#define glGetMapfv   glad_glGetMapfv
 
#define glGetMapiv   glad_glGetMapiv
 
#define glGetMaterialfv   glad_glGetMaterialfv
 
#define glGetMaterialiv   glad_glGetMaterialiv
 
#define glGetPixelMapfv   glad_glGetPixelMapfv
 
#define glGetPixelMapuiv   glad_glGetPixelMapuiv
 
#define glGetPixelMapusv   glad_glGetPixelMapusv
 
#define glGetPolygonStipple   glad_glGetPolygonStipple
 
#define glGetTexEnvfv   glad_glGetTexEnvfv
 
#define glGetTexEnviv   glad_glGetTexEnviv
 
#define glGetTexGendv   glad_glGetTexGendv
 
#define glGetTexGenfv   glad_glGetTexGenfv
 
#define glGetTexGeniv   glad_glGetTexGeniv
 
#define glIsList   glad_glIsList
 
#define glFrustum   glad_glFrustum
 
#define glLoadIdentity   glad_glLoadIdentity
 
#define glLoadMatrixf   glad_glLoadMatrixf
 
#define glLoadMatrixd   glad_glLoadMatrixd
 
#define glMatrixMode   glad_glMatrixMode
 
#define glMultMatrixf   glad_glMultMatrixf
 
#define glMultMatrixd   glad_glMultMatrixd
 
#define glOrtho   glad_glOrtho
 
#define glPopMatrix   glad_glPopMatrix
 
#define glPushMatrix   glad_glPushMatrix
 
#define glRotated   glad_glRotated
 
#define glRotatef   glad_glRotatef
 
#define glScaled   glad_glScaled
 
#define glScalef   glad_glScalef
 
#define glTranslated   glad_glTranslated
 
#define glTranslatef   glad_glTranslatef
 
#define GL_VERSION_1_1   1
 
#define glDrawArrays   glad_glDrawArrays
 
#define glDrawElements   glad_glDrawElements
 
#define glGetPointerv   glad_glGetPointerv
 
#define glPolygonOffset   glad_glPolygonOffset
 
#define glCopyTexImage1D   glad_glCopyTexImage1D
 
#define glCopyTexImage2D   glad_glCopyTexImage2D
 
#define glCopyTexSubImage1D   glad_glCopyTexSubImage1D
 
#define glCopyTexSubImage2D   glad_glCopyTexSubImage2D
 
#define glTexSubImage1D   glad_glTexSubImage1D
 
#define glTexSubImage2D   glad_glTexSubImage2D
 
#define glBindTexture   glad_glBindTexture
 
#define glDeleteTextures   glad_glDeleteTextures
 
#define glGenTextures   glad_glGenTextures
 
#define glIsTexture   glad_glIsTexture
 
#define glArrayElement   glad_glArrayElement
 
#define glColorPointer   glad_glColorPointer
 
#define glDisableClientState   glad_glDisableClientState
 
#define glEdgeFlagPointer   glad_glEdgeFlagPointer
 
#define glEnableClientState   glad_glEnableClientState
 
#define glIndexPointer   glad_glIndexPointer
 
#define glInterleavedArrays   glad_glInterleavedArrays
 
#define glNormalPointer   glad_glNormalPointer
 
#define glTexCoordPointer   glad_glTexCoordPointer
 
#define glVertexPointer   glad_glVertexPointer
 
#define glAreTexturesResident   glad_glAreTexturesResident
 
#define glPrioritizeTextures   glad_glPrioritizeTextures
 
#define glIndexub   glad_glIndexub
 
#define glIndexubv   glad_glIndexubv
 
#define glPopClientAttrib   glad_glPopClientAttrib
 
#define glPushClientAttrib   glad_glPushClientAttrib
 
#define GL_VERSION_1_2   1
 
#define glDrawRangeElements   glad_glDrawRangeElements
 
#define glTexImage3D   glad_glTexImage3D
 
#define glTexSubImage3D   glad_glTexSubImage3D
 
#define glCopyTexSubImage3D   glad_glCopyTexSubImage3D
 
#define GL_VERSION_1_3   1
 
#define glActiveTexture   glad_glActiveTexture
 
#define glSampleCoverage   glad_glSampleCoverage
 
#define glCompressedTexImage3D   glad_glCompressedTexImage3D
 
#define glCompressedTexImage2D   glad_glCompressedTexImage2D
 
#define glCompressedTexImage1D   glad_glCompressedTexImage1D
 
#define glCompressedTexSubImage3D   glad_glCompressedTexSubImage3D
 
#define glCompressedTexSubImage2D   glad_glCompressedTexSubImage2D
 
#define glCompressedTexSubImage1D   glad_glCompressedTexSubImage1D
 
#define glGetCompressedTexImage   glad_glGetCompressedTexImage
 
#define glClientActiveTexture   glad_glClientActiveTexture
 
#define glMultiTexCoord1d   glad_glMultiTexCoord1d
 
#define glMultiTexCoord1dv   glad_glMultiTexCoord1dv
 
#define glMultiTexCoord1f   glad_glMultiTexCoord1f
 
#define glMultiTexCoord1fv   glad_glMultiTexCoord1fv
 
#define glMultiTexCoord1i   glad_glMultiTexCoord1i
 
#define glMultiTexCoord1iv   glad_glMultiTexCoord1iv
 
#define glMultiTexCoord1s   glad_glMultiTexCoord1s
 
#define glMultiTexCoord1sv   glad_glMultiTexCoord1sv
 
#define glMultiTexCoord2d   glad_glMultiTexCoord2d
 
#define glMultiTexCoord2dv   glad_glMultiTexCoord2dv
 
#define glMultiTexCoord2f   glad_glMultiTexCoord2f
 
#define glMultiTexCoord2fv   glad_glMultiTexCoord2fv
 
#define glMultiTexCoord2i   glad_glMultiTexCoord2i
 
#define glMultiTexCoord2iv   glad_glMultiTexCoord2iv
 
#define glMultiTexCoord2s   glad_glMultiTexCoord2s
 
#define glMultiTexCoord2sv   glad_glMultiTexCoord2sv
 
#define glMultiTexCoord3d   glad_glMultiTexCoord3d
 
#define glMultiTexCoord3dv   glad_glMultiTexCoord3dv
 
#define glMultiTexCoord3f   glad_glMultiTexCoord3f
 
#define glMultiTexCoord3fv   glad_glMultiTexCoord3fv
 
#define glMultiTexCoord3i   glad_glMultiTexCoord3i
 
#define glMultiTexCoord3iv   glad_glMultiTexCoord3iv
 
#define glMultiTexCoord3s   glad_glMultiTexCoord3s
 
#define glMultiTexCoord3sv   glad_glMultiTexCoord3sv
 
#define glMultiTexCoord4d   glad_glMultiTexCoord4d
 
#define glMultiTexCoord4dv   glad_glMultiTexCoord4dv
 
#define glMultiTexCoord4f   glad_glMultiTexCoord4f
 
#define glMultiTexCoord4fv   glad_glMultiTexCoord4fv
 
#define glMultiTexCoord4i   glad_glMultiTexCoord4i
 
#define glMultiTexCoord4iv   glad_glMultiTexCoord4iv
 
#define glMultiTexCoord4s   glad_glMultiTexCoord4s
 
#define glMultiTexCoord4sv   glad_glMultiTexCoord4sv
 
#define glLoadTransposeMatrixf   glad_glLoadTransposeMatrixf
 
#define glLoadTransposeMatrixd   glad_glLoadTransposeMatrixd
 
#define glMultTransposeMatrixf   glad_glMultTransposeMatrixf
 
#define glMultTransposeMatrixd   glad_glMultTransposeMatrixd
 
#define GL_VERSION_1_4   1
 
#define glBlendFuncSeparate   glad_glBlendFuncSeparate
 
#define glMultiDrawArrays   glad_glMultiDrawArrays
 
#define glMultiDrawElements   glad_glMultiDrawElements
 
#define glPointParameterf   glad_glPointParameterf
 
#define glPointParameterfv   glad_glPointParameterfv
 
#define glPointParameteri   glad_glPointParameteri
 
#define glPointParameteriv   glad_glPointParameteriv
 
#define glFogCoordf   glad_glFogCoordf
 
#define glFogCoordfv   glad_glFogCoordfv
 
#define glFogCoordd   glad_glFogCoordd
 
#define glFogCoorddv   glad_glFogCoorddv
 
#define glFogCoordPointer   glad_glFogCoordPointer
 
#define glSecondaryColor3b   glad_glSecondaryColor3b
 
#define glSecondaryColor3bv   glad_glSecondaryColor3bv
 
#define glSecondaryColor3d   glad_glSecondaryColor3d
 
#define glSecondaryColor3dv   glad_glSecondaryColor3dv
 
#define glSecondaryColor3f   glad_glSecondaryColor3f
 
#define glSecondaryColor3fv   glad_glSecondaryColor3fv
 
#define glSecondaryColor3i   glad_glSecondaryColor3i
 
#define glSecondaryColor3iv   glad_glSecondaryColor3iv
 
#define glSecondaryColor3s   glad_glSecondaryColor3s
 
#define glSecondaryColor3sv   glad_glSecondaryColor3sv
 
#define glSecondaryColor3ub   glad_glSecondaryColor3ub
 
#define glSecondaryColor3ubv   glad_glSecondaryColor3ubv
 
#define glSecondaryColor3ui   glad_glSecondaryColor3ui
 
#define glSecondaryColor3uiv   glad_glSecondaryColor3uiv
 
#define glSecondaryColor3us   glad_glSecondaryColor3us
 
#define glSecondaryColor3usv   glad_glSecondaryColor3usv
 
#define glSecondaryColorPointer   glad_glSecondaryColorPointer
 
#define glWindowPos2d   glad_glWindowPos2d
 
#define glWindowPos2dv   glad_glWindowPos2dv
 
#define glWindowPos2f   glad_glWindowPos2f
 
#define glWindowPos2fv   glad_glWindowPos2fv
 
#define glWindowPos2i   glad_glWindowPos2i
 
#define glWindowPos2iv   glad_glWindowPos2iv
 
#define glWindowPos2s   glad_glWindowPos2s
 
#define glWindowPos2sv   glad_glWindowPos2sv
 
#define glWindowPos3d   glad_glWindowPos3d
 
#define glWindowPos3dv   glad_glWindowPos3dv
 
#define glWindowPos3f   glad_glWindowPos3f
 
#define glWindowPos3fv   glad_glWindowPos3fv
 
#define glWindowPos3i   glad_glWindowPos3i
 
#define glWindowPos3iv   glad_glWindowPos3iv
 
#define glWindowPos3s   glad_glWindowPos3s
 
#define glWindowPos3sv   glad_glWindowPos3sv
 
#define glBlendColor   glad_glBlendColor
 
#define glBlendEquation   glad_glBlendEquation
 
#define GL_VERSION_1_5   1
 
#define glGenQueries   glad_glGenQueries
 
#define glDeleteQueries   glad_glDeleteQueries
 
#define glIsQuery   glad_glIsQuery
 
#define glBeginQuery   glad_glBeginQuery
 
#define glEndQuery   glad_glEndQuery
 
#define glGetQueryiv   glad_glGetQueryiv
 
#define glGetQueryObjectiv   glad_glGetQueryObjectiv
 
#define glGetQueryObjectuiv   glad_glGetQueryObjectuiv
 
#define glBindBuffer   glad_glBindBuffer
 
#define glDeleteBuffers   glad_glDeleteBuffers
 
#define glGenBuffers   glad_glGenBuffers
 
#define glIsBuffer   glad_glIsBuffer
 
#define glBufferData   glad_glBufferData
 
#define glBufferSubData   glad_glBufferSubData
 
#define glGetBufferSubData   glad_glGetBufferSubData
 
#define glMapBuffer   glad_glMapBuffer
 
#define glUnmapBuffer   glad_glUnmapBuffer
 
#define glGetBufferParameteriv   glad_glGetBufferParameteriv
 
#define glGetBufferPointerv   glad_glGetBufferPointerv
 
#define GL_VERSION_2_0   1
 
#define glBlendEquationSeparate   glad_glBlendEquationSeparate
 
#define glDrawBuffers   glad_glDrawBuffers
 
#define glStencilOpSeparate   glad_glStencilOpSeparate
 
#define glStencilFuncSeparate   glad_glStencilFuncSeparate
 
#define glStencilMaskSeparate   glad_glStencilMaskSeparate
 
#define glAttachShader   glad_glAttachShader
 
#define glBindAttribLocation   glad_glBindAttribLocation
 
#define glCompileShader   glad_glCompileShader
 
#define glCreateProgram   glad_glCreateProgram
 
#define glCreateShader   glad_glCreateShader
 
#define glDeleteProgram   glad_glDeleteProgram
 
#define glDeleteShader   glad_glDeleteShader
 
#define glDetachShader   glad_glDetachShader
 
#define glDisableVertexAttribArray   glad_glDisableVertexAttribArray
 
#define glEnableVertexAttribArray   glad_glEnableVertexAttribArray
 
#define glGetActiveAttrib   glad_glGetActiveAttrib
 
#define glGetActiveUniform   glad_glGetActiveUniform
 
#define glGetAttachedShaders   glad_glGetAttachedShaders
 
#define glGetAttribLocation   glad_glGetAttribLocation
 
#define glGetProgramiv   glad_glGetProgramiv
 
#define glGetProgramInfoLog   glad_glGetProgramInfoLog
 
#define glGetShaderiv   glad_glGetShaderiv
 
#define glGetShaderInfoLog   glad_glGetShaderInfoLog
 
#define glGetShaderSource   glad_glGetShaderSource
 
#define glGetUniformLocation   glad_glGetUniformLocation
 
#define glGetUniformfv   glad_glGetUniformfv
 
#define glGetUniformiv   glad_glGetUniformiv
 
#define glGetVertexAttribdv   glad_glGetVertexAttribdv
 
#define glGetVertexAttribfv   glad_glGetVertexAttribfv
 
#define glGetVertexAttribiv   glad_glGetVertexAttribiv
 
#define glGetVertexAttribPointerv   glad_glGetVertexAttribPointerv
 
#define glIsProgram   glad_glIsProgram
 
#define glIsShader   glad_glIsShader
 
#define glLinkProgram   glad_glLinkProgram
 
#define glShaderSource   glad_glShaderSource
 
#define glUseProgram   glad_glUseProgram
 
#define glUniform1f   glad_glUniform1f
 
#define glUniform2f   glad_glUniform2f
 
#define glUniform3f   glad_glUniform3f
 
#define glUniform4f   glad_glUniform4f
 
#define glUniform1i   glad_glUniform1i
 
#define glUniform2i   glad_glUniform2i
 
#define glUniform3i   glad_glUniform3i
 
#define glUniform4i   glad_glUniform4i
 
#define glUniform1fv   glad_glUniform1fv
 
#define glUniform2fv   glad_glUniform2fv
 
#define glUniform3fv   glad_glUniform3fv
 
#define glUniform4fv   glad_glUniform4fv
 
#define glUniform1iv   glad_glUniform1iv
 
#define glUniform2iv   glad_glUniform2iv
 
#define glUniform3iv   glad_glUniform3iv
 
#define glUniform4iv   glad_glUniform4iv
 
#define glUniformMatrix2fv   glad_glUniformMatrix2fv
 
#define glUniformMatrix3fv   glad_glUniformMatrix3fv
 
#define glUniformMatrix4fv   glad_glUniformMatrix4fv
 
#define glValidateProgram   glad_glValidateProgram
 
#define glVertexAttrib1d   glad_glVertexAttrib1d
 
#define glVertexAttrib1dv   glad_glVertexAttrib1dv
 
#define glVertexAttrib1f   glad_glVertexAttrib1f
 
#define glVertexAttrib1fv   glad_glVertexAttrib1fv
 
#define glVertexAttrib1s   glad_glVertexAttrib1s
 
#define glVertexAttrib1sv   glad_glVertexAttrib1sv
 
#define glVertexAttrib2d   glad_glVertexAttrib2d
 
#define glVertexAttrib2dv   glad_glVertexAttrib2dv
 
#define glVertexAttrib2f   glad_glVertexAttrib2f
 
#define glVertexAttrib2fv   glad_glVertexAttrib2fv
 
#define glVertexAttrib2s   glad_glVertexAttrib2s
 
#define glVertexAttrib2sv   glad_glVertexAttrib2sv
 
#define glVertexAttrib3d   glad_glVertexAttrib3d
 
#define glVertexAttrib3dv   glad_glVertexAttrib3dv
 
#define glVertexAttrib3f   glad_glVertexAttrib3f
 
#define glVertexAttrib3fv   glad_glVertexAttrib3fv
 
#define glVertexAttrib3s   glad_glVertexAttrib3s
 
#define glVertexAttrib3sv   glad_glVertexAttrib3sv
 
#define glVertexAttrib4Nbv   glad_glVertexAttrib4Nbv
 
#define glVertexAttrib4Niv   glad_glVertexAttrib4Niv
 
#define glVertexAttrib4Nsv   glad_glVertexAttrib4Nsv
 
#define glVertexAttrib4Nub   glad_glVertexAttrib4Nub
 
#define glVertexAttrib4Nubv   glad_glVertexAttrib4Nubv
 
#define glVertexAttrib4Nuiv   glad_glVertexAttrib4Nuiv
 
#define glVertexAttrib4Nusv   glad_glVertexAttrib4Nusv
 
#define glVertexAttrib4bv   glad_glVertexAttrib4bv
 
#define glVertexAttrib4d   glad_glVertexAttrib4d
 
#define glVertexAttrib4dv   glad_glVertexAttrib4dv
 
#define glVertexAttrib4f   glad_glVertexAttrib4f
 
#define glVertexAttrib4fv   glad_glVertexAttrib4fv
 
#define glVertexAttrib4iv   glad_glVertexAttrib4iv
 
#define glVertexAttrib4s   glad_glVertexAttrib4s
 
#define glVertexAttrib4sv   glad_glVertexAttrib4sv
 
#define glVertexAttrib4ubv   glad_glVertexAttrib4ubv
 
#define glVertexAttrib4uiv   glad_glVertexAttrib4uiv
 
#define glVertexAttrib4usv   glad_glVertexAttrib4usv
 
#define glVertexAttribPointer   glad_glVertexAttribPointer
 
#define GL_VERSION_2_1   1
 
#define glUniformMatrix2x3fv   glad_glUniformMatrix2x3fv
 
#define glUniformMatrix3x2fv   glad_glUniformMatrix3x2fv
 
#define glUniformMatrix2x4fv   glad_glUniformMatrix2x4fv
 
#define glUniformMatrix4x2fv   glad_glUniformMatrix4x2fv
 
#define glUniformMatrix3x4fv   glad_glUniformMatrix3x4fv
 
#define glUniformMatrix4x3fv   glad_glUniformMatrix4x3fv
 
#define GL_VERSION_3_0   1
 
#define glColorMaski   glad_glColorMaski
 
#define glGetBooleani_v   glad_glGetBooleani_v
 
#define glGetIntegeri_v   glad_glGetIntegeri_v
 
#define glEnablei   glad_glEnablei
 
#define glDisablei   glad_glDisablei
 
#define glIsEnabledi   glad_glIsEnabledi
 
#define glBeginTransformFeedback   glad_glBeginTransformFeedback
 
#define glEndTransformFeedback   glad_glEndTransformFeedback
 
#define glBindBufferRange   glad_glBindBufferRange
 
#define glBindBufferBase   glad_glBindBufferBase
 
#define glTransformFeedbackVaryings   glad_glTransformFeedbackVaryings
 
#define glGetTransformFeedbackVarying   glad_glGetTransformFeedbackVarying
 
#define glClampColor   glad_glClampColor
 
#define glBeginConditionalRender   glad_glBeginConditionalRender
 
#define glEndConditionalRender   glad_glEndConditionalRender
 
#define glVertexAttribIPointer   glad_glVertexAttribIPointer
 
#define glGetVertexAttribIiv   glad_glGetVertexAttribIiv
 
#define glGetVertexAttribIuiv   glad_glGetVertexAttribIuiv
 
#define glVertexAttribI1i   glad_glVertexAttribI1i
 
#define glVertexAttribI2i   glad_glVertexAttribI2i
 
#define glVertexAttribI3i   glad_glVertexAttribI3i
 
#define glVertexAttribI4i   glad_glVertexAttribI4i
 
#define glVertexAttribI1ui   glad_glVertexAttribI1ui
 
#define glVertexAttribI2ui   glad_glVertexAttribI2ui
 
#define glVertexAttribI3ui   glad_glVertexAttribI3ui
 
#define glVertexAttribI4ui   glad_glVertexAttribI4ui
 
#define glVertexAttribI1iv   glad_glVertexAttribI1iv
 
#define glVertexAttribI2iv   glad_glVertexAttribI2iv
 
#define glVertexAttribI3iv   glad_glVertexAttribI3iv
 
#define glVertexAttribI4iv   glad_glVertexAttribI4iv
 
#define glVertexAttribI1uiv   glad_glVertexAttribI1uiv
 
#define glVertexAttribI2uiv   glad_glVertexAttribI2uiv
 
#define glVertexAttribI3uiv   glad_glVertexAttribI3uiv
 
#define glVertexAttribI4uiv   glad_glVertexAttribI4uiv
 
#define glVertexAttribI4bv   glad_glVertexAttribI4bv
 
#define glVertexAttribI4sv   glad_glVertexAttribI4sv
 
#define glVertexAttribI4ubv   glad_glVertexAttribI4ubv
 
#define glVertexAttribI4usv   glad_glVertexAttribI4usv
 
#define glGetUniformuiv   glad_glGetUniformuiv
 
#define glBindFragDataLocation   glad_glBindFragDataLocation
 
#define glGetFragDataLocation   glad_glGetFragDataLocation
 
#define glUniform1ui   glad_glUniform1ui
 
#define glUniform2ui   glad_glUniform2ui
 
#define glUniform3ui   glad_glUniform3ui
 
#define glUniform4ui   glad_glUniform4ui
 
#define glUniform1uiv   glad_glUniform1uiv
 
#define glUniform2uiv   glad_glUniform2uiv
 
#define glUniform3uiv   glad_glUniform3uiv
 
#define glUniform4uiv   glad_glUniform4uiv
 
#define glTexParameterIiv   glad_glTexParameterIiv
 
#define glTexParameterIuiv   glad_glTexParameterIuiv
 
#define glGetTexParameterIiv   glad_glGetTexParameterIiv
 
#define glGetTexParameterIuiv   glad_glGetTexParameterIuiv
 
#define glClearBufferiv   glad_glClearBufferiv
 
#define glClearBufferuiv   glad_glClearBufferuiv
 
#define glClearBufferfv   glad_glClearBufferfv
 
#define glClearBufferfi   glad_glClearBufferfi
 
#define glGetStringi   glad_glGetStringi
 
#define glIsRenderbuffer   glad_glIsRenderbuffer
 
#define glBindRenderbuffer   glad_glBindRenderbuffer
 
#define glDeleteRenderbuffers   glad_glDeleteRenderbuffers
 
#define glGenRenderbuffers   glad_glGenRenderbuffers
 
#define glRenderbufferStorage   glad_glRenderbufferStorage
 
#define glGetRenderbufferParameteriv   glad_glGetRenderbufferParameteriv
 
#define glIsFramebuffer   glad_glIsFramebuffer
 
#define glBindFramebuffer   glad_glBindFramebuffer
 
#define glDeleteFramebuffers   glad_glDeleteFramebuffers
 
#define glGenFramebuffers   glad_glGenFramebuffers
 
#define glCheckFramebufferStatus   glad_glCheckFramebufferStatus
 
#define glFramebufferTexture1D   glad_glFramebufferTexture1D
 
#define glFramebufferTexture2D   glad_glFramebufferTexture2D
 
#define glFramebufferTexture3D   glad_glFramebufferTexture3D
 
#define glFramebufferRenderbuffer   glad_glFramebufferRenderbuffer
 
#define glGetFramebufferAttachmentParameteriv   glad_glGetFramebufferAttachmentParameteriv
 
#define glGenerateMipmap   glad_glGenerateMipmap
 
#define glBlitFramebuffer   glad_glBlitFramebuffer
 
#define glRenderbufferStorageMultisample   glad_glRenderbufferStorageMultisample
 
#define glFramebufferTextureLayer   glad_glFramebufferTextureLayer
 
#define glMapBufferRange   glad_glMapBufferRange
 
#define glFlushMappedBufferRange   glad_glFlushMappedBufferRange
 
#define glBindVertexArray   glad_glBindVertexArray
 
#define glDeleteVertexArrays   glad_glDeleteVertexArrays
 
#define glGenVertexArrays   glad_glGenVertexArrays
 
#define glIsVertexArray   glad_glIsVertexArray
 
#define GL_VERSION_3_1   1
 
#define glDrawArraysInstanced   glad_glDrawArraysInstanced
 
#define glDrawElementsInstanced   glad_glDrawElementsInstanced
 
#define glTexBuffer   glad_glTexBuffer
 
#define glPrimitiveRestartIndex   glad_glPrimitiveRestartIndex
 
#define glCopyBufferSubData   glad_glCopyBufferSubData
 
#define glGetUniformIndices   glad_glGetUniformIndices
 
#define glGetActiveUniformsiv   glad_glGetActiveUniformsiv
 
#define glGetActiveUniformName   glad_glGetActiveUniformName
 
#define glGetUniformBlockIndex   glad_glGetUniformBlockIndex
 
#define glGetActiveUniformBlockiv   glad_glGetActiveUniformBlockiv
 
#define glGetActiveUniformBlockName   glad_glGetActiveUniformBlockName
 
#define glUniformBlockBinding   glad_glUniformBlockBinding
 
#define GL_VERSION_3_2   1
 
#define glDrawElementsBaseVertex   glad_glDrawElementsBaseVertex
 
#define glDrawRangeElementsBaseVertex   glad_glDrawRangeElementsBaseVertex
 
#define glDrawElementsInstancedBaseVertex   glad_glDrawElementsInstancedBaseVertex
 
#define glMultiDrawElementsBaseVertex   glad_glMultiDrawElementsBaseVertex
 
#define glProvokingVertex   glad_glProvokingVertex
 
#define glFenceSync   glad_glFenceSync
 
#define glIsSync   glad_glIsSync
 
#define glDeleteSync   glad_glDeleteSync
 
#define glClientWaitSync   glad_glClientWaitSync
 
#define glWaitSync   glad_glWaitSync
 
#define glGetInteger64v   glad_glGetInteger64v
 
#define glGetSynciv   glad_glGetSynciv
 
#define glGetInteger64i_v   glad_glGetInteger64i_v
 
#define glGetBufferParameteri64v   glad_glGetBufferParameteri64v
 
#define glFramebufferTexture   glad_glFramebufferTexture
 
#define glTexImage2DMultisample   glad_glTexImage2DMultisample
 
#define glTexImage3DMultisample   glad_glTexImage3DMultisample
 
#define glGetMultisamplefv   glad_glGetMultisamplefv
 
#define glSampleMaski   glad_glSampleMaski
 
#define GL_VERSION_3_3   1
 
#define glBindFragDataLocationIndexed   glad_glBindFragDataLocationIndexed
 
#define glGetFragDataIndex   glad_glGetFragDataIndex
 
#define glGenSamplers   glad_glGenSamplers
 
#define glDeleteSamplers   glad_glDeleteSamplers
 
#define glIsSampler   glad_glIsSampler
 
#define glBindSampler   glad_glBindSampler
 
#define glSamplerParameteri   glad_glSamplerParameteri
 
#define glSamplerParameteriv   glad_glSamplerParameteriv
 
#define glSamplerParameterf   glad_glSamplerParameterf
 
#define glSamplerParameterfv   glad_glSamplerParameterfv
 
#define glSamplerParameterIiv   glad_glSamplerParameterIiv
 
#define glSamplerParameterIuiv   glad_glSamplerParameterIuiv
 
#define glGetSamplerParameteriv   glad_glGetSamplerParameteriv
 
#define glGetSamplerParameterIiv   glad_glGetSamplerParameterIiv
 
#define glGetSamplerParameterfv   glad_glGetSamplerParameterfv
 
#define glGetSamplerParameterIuiv   glad_glGetSamplerParameterIuiv
 
#define glQueryCounter   glad_glQueryCounter
 
#define glGetQueryObjecti64v   glad_glGetQueryObjecti64v
 
#define glGetQueryObjectui64v   glad_glGetQueryObjectui64v
 
#define glVertexAttribDivisor   glad_glVertexAttribDivisor
 
#define glVertexAttribP1ui   glad_glVertexAttribP1ui
 
#define glVertexAttribP1uiv   glad_glVertexAttribP1uiv
 
#define glVertexAttribP2ui   glad_glVertexAttribP2ui
 
#define glVertexAttribP2uiv   glad_glVertexAttribP2uiv
 
#define glVertexAttribP3ui   glad_glVertexAttribP3ui
 
#define glVertexAttribP3uiv   glad_glVertexAttribP3uiv
 
#define glVertexAttribP4ui   glad_glVertexAttribP4ui
 
#define glVertexAttribP4uiv   glad_glVertexAttribP4uiv
 
#define glVertexP2ui   glad_glVertexP2ui
 
#define glVertexP2uiv   glad_glVertexP2uiv
 
#define glVertexP3ui   glad_glVertexP3ui
 
#define glVertexP3uiv   glad_glVertexP3uiv
 
#define glVertexP4ui   glad_glVertexP4ui
 
#define glVertexP4uiv   glad_glVertexP4uiv
 
#define glTexCoordP1ui   glad_glTexCoordP1ui
 
#define glTexCoordP1uiv   glad_glTexCoordP1uiv
 
#define glTexCoordP2ui   glad_glTexCoordP2ui
 
#define glTexCoordP2uiv   glad_glTexCoordP2uiv
 
#define glTexCoordP3ui   glad_glTexCoordP3ui
 
#define glTexCoordP3uiv   glad_glTexCoordP3uiv
 
#define glTexCoordP4ui   glad_glTexCoordP4ui
 
#define glTexCoordP4uiv   glad_glTexCoordP4uiv
 
#define glMultiTexCoordP1ui   glad_glMultiTexCoordP1ui
 
#define glMultiTexCoordP1uiv   glad_glMultiTexCoordP1uiv
 
#define glMultiTexCoordP2ui   glad_glMultiTexCoordP2ui
 
#define glMultiTexCoordP2uiv   glad_glMultiTexCoordP2uiv
 
#define glMultiTexCoordP3ui   glad_glMultiTexCoordP3ui
 
#define glMultiTexCoordP3uiv   glad_glMultiTexCoordP3uiv
 
#define glMultiTexCoordP4ui   glad_glMultiTexCoordP4ui
 
#define glMultiTexCoordP4uiv   glad_glMultiTexCoordP4uiv
 
#define glNormalP3ui   glad_glNormalP3ui
 
#define glNormalP3uiv   glad_glNormalP3uiv
 
#define glColorP3ui   glad_glColorP3ui
 
#define glColorP3uiv   glad_glColorP3uiv
 
#define glColorP4ui   glad_glColorP4ui
 
#define glColorP4uiv   glad_glColorP4uiv
 
#define glSecondaryColorP3ui   glad_glSecondaryColorP3ui
 
#define glSecondaryColorP3uiv   glad_glSecondaryColorP3uiv
 

Typedefs

typedef void *(* GLADloadproc) (const char *name)
 
typedef unsigned int GLenum
 
typedef unsigned char GLboolean
 
typedef unsigned int GLbitfield
 
typedef void GLvoid
 
typedef signed char GLbyte
 
typedef short GLshort
 
typedef int GLint
 
typedef int GLclampx
 
typedef unsigned char GLubyte
 
typedef unsigned short GLushort
 
typedef unsigned int GLuint
 
typedef int GLsizei
 
typedef float GLfloat
 
typedef float GLclampf
 
typedef double GLdouble
 
typedef double GLclampd
 
typedef voidGLeglClientBufferEXT
 
typedef voidGLeglImageOES
 
typedef char GLchar
 
typedef char GLcharARB
 
typedef unsigned int GLhandleARB
 
typedef unsigned short GLhalfARB
 
typedef unsigned short GLhalf
 
typedef GLint GLfixed
 
typedef ptrdiff_t GLintptr
 
typedef ptrdiff_t GLsizeiptr
 
typedef int64_t GLint64
 
typedef uint64_t GLuint64
 
typedef ptrdiff_t GLintptrARB
 
typedef ptrdiff_t GLsizeiptrARB
 
typedef int64_t GLint64EXT
 
typedef uint64_t GLuint64EXT
 
typedef struct __GLsync * GLsync
 
typedef GLenum type
 
typedef GLenum GLuint id
 
typedef GLenum GLuint GLenum severity
 
typedef GLenum GLuint GLenum GLsizei length
 
typedef GLenum GLuint GLenum GLsizei const GLcharmessage
 
typedef GLenum GLuint GLenum GLsizei const GLchar const voiduserParam
 
typedef void(APIENTRYGLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(APIENTRYGLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(APIENTRYGLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
 
typedef unsigned short GLhalfNV
 
typedef GLintptr GLvdpauSurfaceNV
 
typedef void(APIENTRYGLVULKANPROCNV) (void)
 
typedef GLenum mode
 
typedef GLint y
 
typedef GLint GLsizei width
 
typedef GLint GLsizei GLsizei height
 
typedef GLenum pname
 
typedef GLenum GLfloat param
 
typedef GLenum const GLfloatparams
 
typedef GLint level
 
typedef GLint GLint internalformat
 
typedef GLint GLint GLsizei GLint border
 
typedef GLint GLint GLsizei GLint GLenum format
 
typedef GLint GLint GLsizei GLint GLenum GLenum const voidpixels
 
typedef GLfloat green
 
typedef GLfloat GLfloat blue
 
typedef GLfloat GLfloat GLfloat alpha
 
typedef GLenum dfactor
 
typedef GLint ref
 
typedef GLint GLuint mask
 
typedef GLenum zfail
 
typedef GLenum GLenum zpass
 
typedef GLbooleandata
 
typedef const GLubyte *APIENTRYP PFNGLGETSTRINGPROC(GLenum name)
 
typedef GLdouble far
 
typedef GLenum const voidlists
 
typedef GLsizei range
 
typedef GLsizei GLfloat xorig
 
typedef GLsizei GLfloat GLfloat yorig
 
typedef GLsizei GLfloat GLfloat GLfloat xmove
 
typedef GLsizei GLfloat GLfloat GLfloat GLfloat ymove
 
typedef GLsizei GLfloat GLfloat GLfloat GLfloat const GLubytebitmap
 
typedef GLbyte ny
 
typedef GLbyte GLbyte nz
 
typedef GLdouble GLdouble z
 
typedef GLdouble GLdouble GLdouble w
 
typedef GLdouble y1
 
typedef GLdouble GLdouble x2
 
typedef GLdouble GLdouble GLdouble y2
 
typedef const GLdoublev2
 
typedef GLdouble t
 
typedef GLdouble GLdouble r
 
typedef GLdouble GLdouble GLdouble q
 
typedef const GLdoubleequation
 
typedef GLushort pattern
 
typedef GLenum GLfloatbuffer
 
typedef GLfloat value
 
typedef GLdouble u1
 
typedef GLdouble GLdouble u2
 
typedef GLdouble GLdouble GLint stride
 
typedef GLdouble GLdouble GLint GLint order
 
typedef GLdouble GLdouble GLint GLint const GLdoublepoints
 
typedef GLdouble GLdouble GLint ustride
 
typedef GLdouble GLdouble GLint GLint uorder
 
typedef GLdouble GLdouble GLint GLint GLdouble v1
 
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
 
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
 
typedef GLdouble GLdouble GLint vn
 
typedef GLdouble v
 
typedef GLint i1
 
typedef GLint GLint i2
 
typedef GLint GLint GLint j1
 
typedef GLint GLint GLint GLint j2
 
typedef GLint j
 
typedef GLfloat yfactor
 
typedef GLsizei mapsize
 
typedef GLsizei const GLfloatvalues
 
typedef GLenum query
 
typedef GLdouble right
 
typedef GLdouble GLdouble bottom
 
typedef GLdouble GLdouble GLdouble top
 
typedef GLdouble GLdouble GLdouble GLdouble zNear
 
typedef GLdouble GLdouble GLdouble GLdouble GLdouble zFar
 
typedef GLdouble x
 
typedef GLint first
 
typedef GLint GLsizei count
 
typedef GLsizei GLenum const voidindices
 
typedef GLfloat units
 
typedef GLint GLint xoffset
 
typedef GLint GLint GLint yoffset
 
typedef GLuint texture
 
typedef const GLuinttextures
 
typedef GLenum GLsizei const voidpointer
 
typedef const GLuint GLbooleanresidences
 
typedef const GLuint const GLfloatpriorities
 
typedef GLuint start
 
typedef GLuint GLuint end
 
typedef GLint GLint GLsizei GLsizei GLsizei depth
 
typedef GLint GLint GLint GLint zoffset
 
typedef GLboolean invert
 
typedef GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
 
typedef GLint voidimg
 
typedef GLdouble s
 
typedef GLenum dfactorRGB
 
typedef GLenum GLenum sfactorAlpha
 
typedef GLenum GLenum GLenum dfactorAlpha
 
typedef const GLint const GLsizei GLsizei drawcount
 
typedef GLuintids
 
typedef const GLuintbuffers
 
typedef GLsizeiptr size
 
typedef GLsizeiptr const void GLenum usage
 
typedef GLintptr offset
 
typedef void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
 
typedef GLenum modeAlpha
 
typedef const GLenumbufs
 
typedef GLenum sfail
 
typedef GLenum GLenum dpfail
 
typedef GLenum GLenum GLenum dppass
 
typedef GLenum func
 
typedef GLuint shader
 
typedef GLuint index
 
typedef GLuint const GLcharname
 
typedef GLuint GLsizei bufSize
 
typedef GLsizei maxCount
 
typedef GLsizei GLsizei GLuintshaders
 
typedef GLsizei GLsizei GLcharinfoLog
 
typedef GLsizei GLsizei GLcharsource
 
typedef GLint location
 
typedef GLsizei const GLchar *const * string
 
typedef GLfloat v0
 
typedef GLfloat GLfloat GLfloat GLfloat v3
 
typedef GLsizei GLboolean transpose
 
typedef GLint GLenum GLboolean normalized
 
typedef GLboolean GLboolean g
 
typedef GLboolean GLboolean GLboolean b
 
typedef GLboolean GLboolean GLboolean GLboolean a
 
typedef GLsizei const GLchar *const * varyings
 
typedef GLsizei const GLchar *const GLenum bufferMode
 
typedef GLenum clamp
 
typedef GLuint color
 
typedef GLint drawbuffer
 
typedef GLint GLfloat GLint stencil
 
typedef const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
 
typedef GLuint renderbuffer
 
typedef const GLuintrenderbuffers
 
typedef GLuint framebuffer
 
typedef const GLuintframebuffers
 
typedef GLenum attachment
 
typedef GLenum GLenum textarget
 
typedef GLenum GLenum renderbuffertarget
 
typedef GLint srcY0
 
typedef GLint GLint srcX1
 
typedef GLint GLint GLint srcY1
 
typedef GLint GLint GLint GLint dstX0
 
typedef GLint GLint GLint GLint GLint dstY0
 
typedef GLint GLint GLint GLint GLint GLint dstX1
 
typedef GLint GLint GLint GLint GLint GLint GLint dstY1
 
typedef GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
 
typedef GLsizei samples
 
typedef GLenum GLuint GLint GLint layer
 
typedef void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
typedef const GLuintarrays
 
typedef GLint GLsizei GLsizei instancecount
 
typedef GLenum writeTarget
 
typedef GLenum GLintptr readOffset
 
typedef GLenum GLintptr GLintptr writeOffset
 
typedef GLsizei uniformCount
 
typedef GLsizei const GLchar *const * uniformNames
 
typedef GLsizei const GLchar *const GLuintuniformIndices
 
typedef GLuint uniformIndex
 
typedef GLuint GLsizei GLsizei GLcharuniformName
 
typedef const GLcharuniformBlockName
 
typedef GLuint uniformBlockIndex
 
typedef GLuint GLuint uniformBlockBinding
 
typedef GLsizei GLenum const void GLint basevertex
 
typedef GLbitfield flags
 
typedef GLbitfield GLuint64 timeout
 
typedef GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
 
typedef GLuint GLfloatval
 
typedef GLuint colorNumber
 
typedef GLuintsamplers
 
typedef GLuint sampler
 
typedef GLenum target
 
typedef GLuint divisor
 
typedef GLuint coords
 

Functions

GLAPI int gladLoadGL (void)
 
GLAPI int gladLoadGLLoader (GLADloadproc)
 
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source
 
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode)
 
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void)
 
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap)
 
typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range)
 
typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode)
 
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition
 

Variables

GLAPI struct gladGLversionStruct GLVersion
 
GLAPI int GLAD_GL_VERSION_1_0
 
GLAPI PFNGLCULLFACEPROC glad_glCullFace
 
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace
 
GLAPI PFNGLHINTPROC glad_glHint
 
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth
 
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize
 
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode
 
GLAPI PFNGLSCISSORPROC glad_glScissor
 
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf
 
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv
 
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri
 
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv
 
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D
 
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D
 
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer
 
GLAPI PFNGLCLEARPROC glad_glClear
 
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor
 
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil
 
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth
 
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask
 
GLAPI PFNGLCOLORMASKPROC glad_glColorMask
 
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask
 
GLAPI PFNGLDISABLEPROC glad_glDisable
 
GLAPI PFNGLENABLEPROC glad_glEnable
 
GLAPI PFNGLFINISHPROC glad_glFinish
 
GLAPI PFNGLFLUSHPROC glad_glFlush
 
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc
 
GLAPI PFNGLLOGICOPPROC glad_glLogicOp
 
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc
 
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp
 
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc
 
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref
 
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei
 
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer
 
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels
 
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv
 
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev
 
GLAPI PFNGLGETERRORPROC glad_glGetError
 
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv
 
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv
 
GLAPI PFNGLGETSTRINGPROC glad_glGetString
 
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage
 
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv
 
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv
 
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv
 
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv
 
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled
 
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange
 
GLAPI PFNGLVIEWPORTPROC glad_glViewport
 
GLAPI PFNGLNEWLISTPROC glad_glNewList
 
GLAPI PFNGLENDLISTPROC glad_glEndList
 
GLAPI PFNGLCALLLISTPROC glad_glCallList
 
GLAPI PFNGLCALLLISTSPROC glad_glCallLists
 
GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists
 
GLAPI PFNGLGENLISTSPROC glad_glGenLists
 
GLAPI PFNGLLISTBASEPROC glad_glListBase
 
GLAPI PFNGLBEGINPROC glad_glBegin
 
GLAPI PFNGLBITMAPPROC glad_glBitmap
 
GLAPI PFNGLCOLOR3BPROC glad_glColor3b
 
GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv
 
GLAPI PFNGLCOLOR3DPROC glad_glColor3d
 
GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv
 
GLAPI PFNGLCOLOR3FPROC glad_glColor3f
 
GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv
 
GLAPI PFNGLCOLOR3IPROC glad_glColor3i
 
GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv
 
GLAPI PFNGLCOLOR3SPROC glad_glColor3s
 
GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv
 
GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub
 
GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv
 
GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui
 
GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv
 
GLAPI PFNGLCOLOR3USPROC glad_glColor3us
 
GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv
 
GLAPI PFNGLCOLOR4BPROC glad_glColor4b
 
GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv
 
GLAPI PFNGLCOLOR4DPROC glad_glColor4d
 
GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv
 
GLAPI PFNGLCOLOR4FPROC glad_glColor4f
 
GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv
 
GLAPI PFNGLCOLOR4IPROC glad_glColor4i
 
GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv
 
GLAPI PFNGLCOLOR4SPROC glad_glColor4s
 
GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv
 
GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub
 
GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv
 
GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui
 
GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv
 
GLAPI PFNGLCOLOR4USPROC glad_glColor4us
 
GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv
 
GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag
 
GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv
 
GLAPI PFNGLENDPROC glad_glEnd
 
GLAPI PFNGLINDEXDPROC glad_glIndexd
 
GLAPI PFNGLINDEXDVPROC glad_glIndexdv
 
GLAPI PFNGLINDEXFPROC glad_glIndexf
 
GLAPI PFNGLINDEXFVPROC glad_glIndexfv
 
GLAPI PFNGLINDEXIPROC glad_glIndexi
 
GLAPI PFNGLINDEXIVPROC glad_glIndexiv
 
GLAPI PFNGLINDEXSPROC glad_glIndexs
 
GLAPI PFNGLINDEXSVPROC glad_glIndexsv
 
GLAPI PFNGLNORMAL3BPROC glad_glNormal3b
 
GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv
 
GLAPI PFNGLNORMAL3DPROC glad_glNormal3d
 
GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv
 
GLAPI PFNGLNORMAL3FPROC glad_glNormal3f
 
GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv
 
GLAPI PFNGLNORMAL3IPROC glad_glNormal3i
 
GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv
 
GLAPI PFNGLNORMAL3SPROC glad_glNormal3s
 
GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv
 
GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d
 
GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv
 
GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f
 
GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv
 
GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i
 
GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv
 
GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s
 
GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv
 
GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d
 
GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv
 
GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f
 
GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv
 
GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i
 
GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv
 
GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s
 
GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv
 
GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d
 
GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv
 
GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f
 
GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv
 
GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i
 
GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv
 
GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s
 
GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv
 
GLAPI PFNGLRECTDPROC glad_glRectd
 
GLAPI PFNGLRECTDVPROC glad_glRectdv
 
GLAPI PFNGLRECTFPROC glad_glRectf
 
GLAPI PFNGLRECTFVPROC glad_glRectfv
 
GLAPI PFNGLRECTIPROC glad_glRecti
 
GLAPI PFNGLRECTIVPROC glad_glRectiv
 
GLAPI PFNGLRECTSPROC glad_glRects
 
GLAPI PFNGLRECTSVPROC glad_glRectsv
 
GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d
 
GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv
 
GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f
 
GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv
 
GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i
 
GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv
 
GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s
 
GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv
 
GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d
 
GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv
 
GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f
 
GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv
 
GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i
 
GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv
 
GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s
 
GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv
 
GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d
 
GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv
 
GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f
 
GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv
 
GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i
 
GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv
 
GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s
 
GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv
 
GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d
 
GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv
 
GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f
 
GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv
 
GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i
 
GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv
 
GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s
 
GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv
 
GLAPI PFNGLVERTEX2DPROC glad_glVertex2d
 
GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv
 
GLAPI PFNGLVERTEX2FPROC glad_glVertex2f
 
GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv
 
GLAPI PFNGLVERTEX2IPROC glad_glVertex2i
 
GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv
 
GLAPI PFNGLVERTEX2SPROC glad_glVertex2s
 
GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv
 
GLAPI PFNGLVERTEX3DPROC glad_glVertex3d
 
GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv
 
GLAPI PFNGLVERTEX3FPROC glad_glVertex3f
 
GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv
 
GLAPI PFNGLVERTEX3IPROC glad_glVertex3i
 
GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv
 
GLAPI PFNGLVERTEX3SPROC glad_glVertex3s
 
GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv
 
GLAPI PFNGLVERTEX4DPROC glad_glVertex4d
 
GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv
 
GLAPI PFNGLVERTEX4FPROC glad_glVertex4f
 
GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv
 
GLAPI PFNGLVERTEX4IPROC glad_glVertex4i
 
GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv
 
GLAPI PFNGLVERTEX4SPROC glad_glVertex4s
 
GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv
 
GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane
 
GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial
 
GLAPI PFNGLFOGFPROC glad_glFogf
 
GLAPI PFNGLFOGFVPROC glad_glFogfv
 
GLAPI PFNGLFOGIPROC glad_glFogi
 
GLAPI PFNGLFOGIVPROC glad_glFogiv
 
GLAPI PFNGLLIGHTFPROC glad_glLightf
 
GLAPI PFNGLLIGHTFVPROC glad_glLightfv
 
GLAPI PFNGLLIGHTIPROC glad_glLighti
 
GLAPI PFNGLLIGHTIVPROC glad_glLightiv
 
GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf
 
GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv
 
GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli
 
GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv
 
GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple
 
GLAPI PFNGLMATERIALFPROC glad_glMaterialf
 
GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv
 
GLAPI PFNGLMATERIALIPROC glad_glMateriali
 
GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv
 
GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple
 
GLAPI PFNGLSHADEMODELPROC glad_glShadeModel
 
GLAPI PFNGLTEXENVFPROC glad_glTexEnvf
 
GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv
 
GLAPI PFNGLTEXENVIPROC glad_glTexEnvi
 
GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv
 
GLAPI PFNGLTEXGENDPROC glad_glTexGend
 
GLAPI PFNGLTEXGENDVPROC glad_glTexGendv
 
GLAPI PFNGLTEXGENFPROC glad_glTexGenf
 
GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv
 
GLAPI PFNGLTEXGENIPROC glad_glTexGeni
 
GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv
 
GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer
 
GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer
 
GLAPI PFNGLRENDERMODEPROC glad_glRenderMode
 
GLAPI PFNGLINITNAMESPROC glad_glInitNames
 
GLAPI PFNGLLOADNAMEPROC glad_glLoadName
 
GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough
 
GLAPI PFNGLPOPNAMEPROC glad_glPopName
 
GLAPI PFNGLPUSHNAMEPROC glad_glPushName
 
GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum
 
GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex
 
GLAPI PFNGLINDEXMASKPROC glad_glIndexMask
 
GLAPI PFNGLACCUMPROC glad_glAccum
 
GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib
 
GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib
 
GLAPI PFNGLMAP1DPROC glad_glMap1d
 
GLAPI PFNGLMAP1FPROC glad_glMap1f
 
GLAPI PFNGLMAP2DPROC glad_glMap2d
 
GLAPI PFNGLMAP2FPROC glad_glMap2f
 
GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d
 
GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f
 
GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d
 
GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f
 
GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d
 
GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv
 
GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f
 
GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv
 
GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d
 
GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv
 
GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f
 
GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv
 
GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1
 
GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1
 
GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2
 
GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2
 
GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc
 
GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom
 
GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf
 
GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi
 
GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv
 
GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv
 
GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv
 
GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels
 
GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels
 
GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane
 
GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv
 
GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv
 
GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv
 
GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv
 
GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv
 
GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv
 
GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv
 
GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv
 
GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv
 
GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv
 
GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple
 
GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv
 
GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv
 
GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv
 
GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv
 
GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv
 
GLAPI PFNGLISLISTPROC glad_glIsList
 
GLAPI PFNGLFRUSTUMPROC glad_glFrustum
 
GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity
 
GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf
 
GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd
 
GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode
 
GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf
 
GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd
 
GLAPI PFNGLORTHOPROC glad_glOrtho
 
GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix
 
GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix
 
GLAPI PFNGLROTATEDPROC glad_glRotated
 
GLAPI PFNGLROTATEFPROC glad_glRotatef
 
GLAPI PFNGLSCALEDPROC glad_glScaled
 
GLAPI PFNGLSCALEFPROC glad_glScalef
 
GLAPI PFNGLTRANSLATEDPROC glad_glTranslated
 
GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef
 
GLAPI int GLAD_GL_VERSION_1_1
 
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays
 
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements
 
GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv
 
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset
 
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D
 
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D
 
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D
 
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D
 
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D
 
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D
 
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture
 
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures
 
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures
 
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture
 
GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement
 
GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer
 
GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState
 
GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer
 
GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState
 
GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer
 
GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays
 
GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer
 
GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer
 
GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer
 
GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident
 
GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures
 
GLAPI PFNGLINDEXUBPROC glad_glIndexub
 
GLAPI PFNGLINDEXUBVPROC glad_glIndexubv
 
GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib
 
GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib
 
GLAPI int GLAD_GL_VERSION_1_2
 
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements
 
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D
 
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D
 
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D
 
GLAPI int GLAD_GL_VERSION_1_3
 
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture
 
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage
 
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D
 
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D
 
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D
 
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D
 
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D
 
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D
 
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage
 
GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture
 
GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d
 
GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv
 
GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f
 
GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv
 
GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i
 
GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv
 
GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s
 
GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv
 
GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d
 
GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv
 
GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f
 
GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv
 
GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i
 
GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv
 
GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s
 
GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv
 
GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d
 
GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv
 
GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f
 
GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv
 
GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i
 
GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv
 
GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s
 
GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv
 
GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d
 
GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv
 
GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f
 
GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv
 
GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i
 
GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv
 
GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s
 
GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv
 
GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf
 
GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd
 
GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf
 
GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd
 
GLAPI int GLAD_GL_VERSION_1_4
 
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate
 
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays
 
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements
 
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf
 
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv
 
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri
 
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv
 
GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf
 
GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv
 
GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd
 
GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv
 
GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer
 
GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b
 
GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv
 
GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d
 
GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv
 
GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f
 
GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv
 
GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i
 
GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv
 
GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s
 
GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv
 
GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub
 
GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv
 
GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui
 
GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv
 
GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us
 
GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv
 
GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer
 
GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d
 
GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv
 
GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f
 
GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv
 
GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i
 
GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv
 
GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s
 
GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv
 
GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d
 
GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv
 
GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f
 
GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv
 
GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i
 
GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv
 
GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s
 
GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv
 
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor
 
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation
 
GLAPI int GLAD_GL_VERSION_1_5
 
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries
 
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries
 
GLAPI PFNGLISQUERYPROC glad_glIsQuery
 
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery
 
GLAPI PFNGLENDQUERYPROC glad_glEndQuery
 
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv
 
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv
 
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv
 
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer
 
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers
 
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers
 
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer
 
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData
 
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData
 
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData
 
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer
 
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer
 
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv
 
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv
 
GLAPI int GLAD_GL_VERSION_2_0
 
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate
 
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers
 
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate
 
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate
 
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate
 
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader
 
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation
 
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader
 
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram
 
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader
 
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram
 
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader
 
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader
 
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray
 
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray
 
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib
 
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform
 
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders
 
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation
 
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv
 
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog
 
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv
 
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog
 
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource
 
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation
 
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv
 
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv
 
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv
 
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv
 
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv
 
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv
 
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram
 
GLAPI PFNGLISSHADERPROC glad_glIsShader
 
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram
 
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource
 
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram
 
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f
 
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f
 
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f
 
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f
 
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i
 
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i
 
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i
 
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i
 
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv
 
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv
 
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv
 
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv
 
GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv
 
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv
 
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv
 
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv
 
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv
 
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv
 
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv
 
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram
 
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d
 
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv
 
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f
 
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv
 
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s
 
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv
 
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d
 
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv
 
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f
 
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv
 
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s
 
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv
 
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d
 
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv
 
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f
 
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv
 
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s
 
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv
 
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv
 
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv
 
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv
 
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub
 
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv
 
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv
 
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv
 
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv
 
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d
 
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv
 
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f
 
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv
 
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv
 
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s
 
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv
 
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv
 
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv
 
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv
 
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer
 
GLAPI int GLAD_GL_VERSION_2_1
 
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv
 
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv
 
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv
 
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv
 
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv
 
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv
 
GLAPI int GLAD_GL_VERSION_3_0
 
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski
 
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v
 
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v
 
GLAPI PFNGLENABLEIPROC glad_glEnablei
 
GLAPI PFNGLDISABLEIPROC glad_glDisablei
 
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi
 
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback
 
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback
 
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange
 
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase
 
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings
 
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying
 
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor
 
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender
 
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender
 
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer
 
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv
 
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv
 
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i
 
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i
 
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i
 
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i
 
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui
 
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui
 
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui
 
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui
 
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv
 
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv
 
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv
 
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv
 
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv
 
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv
 
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv
 
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv
 
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv
 
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv
 
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv
 
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv
 
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv
 
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation
 
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation
 
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui
 
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui
 
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui
 
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui
 
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv
 
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv
 
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv
 
GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv
 
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv
 
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv
 
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv
 
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv
 
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv
 
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv
 
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv
 
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi
 
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi
 
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer
 
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer
 
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers
 
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers
 
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage
 
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv
 
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer
 
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer
 
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers
 
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers
 
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus
 
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D
 
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D
 
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D
 
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer
 
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv
 
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap
 
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer
 
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample
 
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer
 
GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange
 
GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange
 
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray
 
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays
 
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays
 
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray
 
GLAPI int GLAD_GL_VERSION_3_1
 
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced
 
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced
 
GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer
 
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex
 
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData
 
GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices
 
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv
 
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName
 
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex
 
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv
 
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName
 
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding
 
GLAPI int GLAD_GL_VERSION_3_2
 
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex
 
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex
 
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex
 
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex
 
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex
 
GLAPI PFNGLFENCESYNCPROC glad_glFenceSync
 
GLAPI PFNGLISSYNCPROC glad_glIsSync
 
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync
 
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync
 
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync
 
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v
 
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv
 
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v
 
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v
 
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture
 
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample
 
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample
 
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv
 
GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski
 
GLAPI int GLAD_GL_VERSION_3_3
 
GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed
 
GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex
 
GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers
 
GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers
 
GLAPI PFNGLISSAMPLERPROC glad_glIsSampler
 
GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler
 
GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri
 
GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv
 
GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf
 
GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv
 
GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv
 
GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv
 
GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv
 
GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv
 
GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv
 
GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv
 
GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter
 
GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v
 
GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v
 
GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor
 
GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui
 
GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv
 
GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui
 
GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv
 
GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui
 
GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv
 
GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui
 
GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv
 
GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui
 
GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv
 
GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui
 
GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv
 
GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui
 
GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv
 
GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui
 
GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv
 
GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui
 
GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv
 
GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui
 
GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv
 
GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui
 
GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv
 
GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui
 
GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv
 
GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui
 
GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv
 
GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui
 
GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv
 
GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui
 
GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv
 
GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui
 
GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv
 
GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui
 
GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv
 
GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui
 
GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv
 
GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui
 
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv
 

Macro Definition Documentation

◆ __gl_h_

#define __gl_h_

◆ APIENTRY

#define APIENTRY

◆ APIENTRYP

#define APIENTRYP   APIENTRY *

◆ GL_2_BYTES

#define GL_2_BYTES   0x1407

◆ GL_2D

#define GL_2D   0x0600

◆ GL_3_BYTES

#define GL_3_BYTES   0x1408

◆ GL_3D

#define GL_3D   0x0601

◆ GL_3D_COLOR

#define GL_3D_COLOR   0x0602

◆ GL_3D_COLOR_TEXTURE

#define GL_3D_COLOR_TEXTURE   0x0603

◆ GL_4_BYTES

#define GL_4_BYTES   0x1409

◆ GL_4D_COLOR_TEXTURE

#define GL_4D_COLOR_TEXTURE   0x0604

◆ GL_ACCUM

#define GL_ACCUM   0x0100

◆ GL_ACCUM_ALPHA_BITS

#define GL_ACCUM_ALPHA_BITS   0x0D5B

◆ GL_ACCUM_BLUE_BITS

#define GL_ACCUM_BLUE_BITS   0x0D5A

◆ GL_ACCUM_BUFFER_BIT

#define GL_ACCUM_BUFFER_BIT   0x00000200

◆ GL_ACCUM_CLEAR_VALUE

#define GL_ACCUM_CLEAR_VALUE   0x0B80

◆ GL_ACCUM_GREEN_BITS

#define GL_ACCUM_GREEN_BITS   0x0D59

◆ GL_ACCUM_RED_BITS

#define GL_ACCUM_RED_BITS   0x0D58

◆ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A

◆ GL_ACTIVE_ATTRIBUTES

#define GL_ACTIVE_ATTRIBUTES   0x8B89

◆ GL_ACTIVE_TEXTURE

#define GL_ACTIVE_TEXTURE   0x84E0

◆ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35

◆ GL_ACTIVE_UNIFORM_BLOCKS

#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36

◆ GL_ACTIVE_UNIFORM_MAX_LENGTH

#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87

◆ GL_ACTIVE_UNIFORMS

#define GL_ACTIVE_UNIFORMS   0x8B86

◆ GL_ADD

#define GL_ADD   0x0104

◆ GL_ADD_SIGNED

#define GL_ADD_SIGNED   0x8574

◆ GL_ALIASED_LINE_WIDTH_RANGE

#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E

◆ GL_ALIASED_POINT_SIZE_RANGE

#define GL_ALIASED_POINT_SIZE_RANGE   0x846D

◆ GL_ALL_ATTRIB_BITS

#define GL_ALL_ATTRIB_BITS   0xFFFFFFFF

◆ GL_ALPHA

#define GL_ALPHA   0x1906

◆ GL_ALPHA12

#define GL_ALPHA12   0x803D

◆ GL_ALPHA16

#define GL_ALPHA16   0x803E

◆ GL_ALPHA4

#define GL_ALPHA4   0x803B

◆ GL_ALPHA8

#define GL_ALPHA8   0x803C

◆ GL_ALPHA_BIAS

#define GL_ALPHA_BIAS   0x0D1D

◆ GL_ALPHA_BITS

#define GL_ALPHA_BITS   0x0D55

◆ GL_ALPHA_INTEGER

#define GL_ALPHA_INTEGER   0x8D97

◆ GL_ALPHA_SCALE

#define GL_ALPHA_SCALE   0x0D1C

◆ GL_ALPHA_TEST

#define GL_ALPHA_TEST   0x0BC0

◆ GL_ALPHA_TEST_FUNC

#define GL_ALPHA_TEST_FUNC   0x0BC1

◆ GL_ALPHA_TEST_REF

#define GL_ALPHA_TEST_REF   0x0BC2

◆ GL_ALREADY_SIGNALED

#define GL_ALREADY_SIGNALED   0x911A

◆ GL_ALWAYS

#define GL_ALWAYS   0x0207

◆ GL_AMBIENT

#define GL_AMBIENT   0x1200

◆ GL_AMBIENT_AND_DIFFUSE

#define GL_AMBIENT_AND_DIFFUSE   0x1602

◆ GL_AND

#define GL_AND   0x1501

◆ GL_AND_INVERTED

#define GL_AND_INVERTED   0x1504

◆ GL_AND_REVERSE

#define GL_AND_REVERSE   0x1502

◆ GL_ANY_SAMPLES_PASSED

#define GL_ANY_SAMPLES_PASSED   0x8C2F

◆ GL_ARRAY_BUFFER

#define GL_ARRAY_BUFFER   0x8892

◆ GL_ARRAY_BUFFER_BINDING

#define GL_ARRAY_BUFFER_BINDING   0x8894

◆ GL_ATTACHED_SHADERS

#define GL_ATTACHED_SHADERS   0x8B85

◆ GL_ATTRIB_STACK_DEPTH

#define GL_ATTRIB_STACK_DEPTH   0x0BB0

◆ GL_AUTO_NORMAL

#define GL_AUTO_NORMAL   0x0D80

◆ GL_AUX0

#define GL_AUX0   0x0409

◆ GL_AUX1

#define GL_AUX1   0x040A

◆ GL_AUX2

#define GL_AUX2   0x040B

◆ GL_AUX3

#define GL_AUX3   0x040C

◆ GL_AUX_BUFFERS

#define GL_AUX_BUFFERS   0x0C00

◆ GL_BACK

#define GL_BACK   0x0405

◆ GL_BACK_LEFT

#define GL_BACK_LEFT   0x0402

◆ GL_BACK_RIGHT

#define GL_BACK_RIGHT   0x0403

◆ GL_BGR

#define GL_BGR   0x80E0

◆ GL_BGR_INTEGER

#define GL_BGR_INTEGER   0x8D9A

◆ GL_BGRA

#define GL_BGRA   0x80E1

◆ GL_BGRA_INTEGER

#define GL_BGRA_INTEGER   0x8D9B

◆ GL_BITMAP

#define GL_BITMAP   0x1A00

◆ GL_BITMAP_TOKEN

#define GL_BITMAP_TOKEN   0x0704

◆ GL_BLEND

#define GL_BLEND   0x0BE2

◆ GL_BLEND_COLOR

#define GL_BLEND_COLOR   0x8005

◆ GL_BLEND_DST

#define GL_BLEND_DST   0x0BE0

◆ GL_BLEND_DST_ALPHA

#define GL_BLEND_DST_ALPHA   0x80CA

◆ GL_BLEND_DST_RGB

#define GL_BLEND_DST_RGB   0x80C8

◆ GL_BLEND_EQUATION

#define GL_BLEND_EQUATION   0x8009

◆ GL_BLEND_EQUATION_ALPHA

#define GL_BLEND_EQUATION_ALPHA   0x883D

◆ GL_BLEND_EQUATION_RGB

#define GL_BLEND_EQUATION_RGB   0x8009

◆ GL_BLEND_SRC

#define GL_BLEND_SRC   0x0BE1

◆ GL_BLEND_SRC_ALPHA

#define GL_BLEND_SRC_ALPHA   0x80CB

◆ GL_BLEND_SRC_RGB

#define GL_BLEND_SRC_RGB   0x80C9

◆ GL_BLUE

#define GL_BLUE   0x1905

◆ GL_BLUE_BIAS

#define GL_BLUE_BIAS   0x0D1B

◆ GL_BLUE_BITS

#define GL_BLUE_BITS   0x0D54

◆ GL_BLUE_INTEGER

#define GL_BLUE_INTEGER   0x8D96

◆ GL_BLUE_SCALE

#define GL_BLUE_SCALE   0x0D1A

◆ GL_BOOL

#define GL_BOOL   0x8B56

◆ GL_BOOL_VEC2

#define GL_BOOL_VEC2   0x8B57

◆ GL_BOOL_VEC3

#define GL_BOOL_VEC3   0x8B58

◆ GL_BOOL_VEC4

#define GL_BOOL_VEC4   0x8B59

◆ GL_BUFFER_ACCESS

#define GL_BUFFER_ACCESS   0x88BB

◆ GL_BUFFER_ACCESS_FLAGS

#define GL_BUFFER_ACCESS_FLAGS   0x911F

◆ GL_BUFFER_MAP_LENGTH

#define GL_BUFFER_MAP_LENGTH   0x9120

◆ GL_BUFFER_MAP_OFFSET

#define GL_BUFFER_MAP_OFFSET   0x9121

◆ GL_BUFFER_MAP_POINTER

#define GL_BUFFER_MAP_POINTER   0x88BD

◆ GL_BUFFER_MAPPED

#define GL_BUFFER_MAPPED   0x88BC

◆ GL_BUFFER_SIZE

#define GL_BUFFER_SIZE   0x8764

◆ GL_BUFFER_USAGE

#define GL_BUFFER_USAGE   0x8765

◆ GL_BYTE

#define GL_BYTE   0x1400

◆ GL_C3F_V3F

#define GL_C3F_V3F   0x2A24

◆ GL_C4F_N3F_V3F

#define GL_C4F_N3F_V3F   0x2A26

◆ GL_C4UB_V2F

#define GL_C4UB_V2F   0x2A22

◆ GL_C4UB_V3F

#define GL_C4UB_V3F   0x2A23

◆ GL_CCW

#define GL_CCW   0x0901

◆ GL_CLAMP

#define GL_CLAMP   0x2900

◆ GL_CLAMP_FRAGMENT_COLOR

#define GL_CLAMP_FRAGMENT_COLOR   0x891B

◆ GL_CLAMP_READ_COLOR

#define GL_CLAMP_READ_COLOR   0x891C

◆ GL_CLAMP_TO_BORDER

#define GL_CLAMP_TO_BORDER   0x812D

◆ GL_CLAMP_TO_EDGE

#define GL_CLAMP_TO_EDGE   0x812F

◆ GL_CLAMP_VERTEX_COLOR

#define GL_CLAMP_VERTEX_COLOR   0x891A

◆ GL_CLEAR

#define GL_CLEAR   0x1500

◆ GL_CLIENT_ACTIVE_TEXTURE

#define GL_CLIENT_ACTIVE_TEXTURE   0x84E1

◆ GL_CLIENT_ALL_ATTRIB_BITS

#define GL_CLIENT_ALL_ATTRIB_BITS   0xFFFFFFFF

◆ GL_CLIENT_ATTRIB_STACK_DEPTH

#define GL_CLIENT_ATTRIB_STACK_DEPTH   0x0BB1

◆ GL_CLIENT_PIXEL_STORE_BIT

#define GL_CLIENT_PIXEL_STORE_BIT   0x00000001

◆ GL_CLIENT_VERTEX_ARRAY_BIT

#define GL_CLIENT_VERTEX_ARRAY_BIT   0x00000002

◆ GL_CLIP_DISTANCE0

#define GL_CLIP_DISTANCE0   0x3000

◆ GL_CLIP_DISTANCE1

#define GL_CLIP_DISTANCE1   0x3001

◆ GL_CLIP_DISTANCE2

#define GL_CLIP_DISTANCE2   0x3002

◆ GL_CLIP_DISTANCE3

#define GL_CLIP_DISTANCE3   0x3003

◆ GL_CLIP_DISTANCE4

#define GL_CLIP_DISTANCE4   0x3004

◆ GL_CLIP_DISTANCE5

#define GL_CLIP_DISTANCE5   0x3005

◆ GL_CLIP_DISTANCE6

#define GL_CLIP_DISTANCE6   0x3006

◆ GL_CLIP_DISTANCE7

#define GL_CLIP_DISTANCE7   0x3007

◆ GL_CLIP_PLANE0

#define GL_CLIP_PLANE0   0x3000

◆ GL_CLIP_PLANE1

#define GL_CLIP_PLANE1   0x3001

◆ GL_CLIP_PLANE2

#define GL_CLIP_PLANE2   0x3002

◆ GL_CLIP_PLANE3

#define GL_CLIP_PLANE3   0x3003

◆ GL_CLIP_PLANE4

#define GL_CLIP_PLANE4   0x3004

◆ GL_CLIP_PLANE5

#define GL_CLIP_PLANE5   0x3005

◆ GL_COEFF

#define GL_COEFF   0x0A00

◆ GL_COLOR

#define GL_COLOR   0x1800

◆ GL_COLOR_ARRAY

#define GL_COLOR_ARRAY   0x8076

◆ GL_COLOR_ARRAY_BUFFER_BINDING

#define GL_COLOR_ARRAY_BUFFER_BINDING   0x8898

◆ GL_COLOR_ARRAY_POINTER

#define GL_COLOR_ARRAY_POINTER   0x8090

◆ GL_COLOR_ARRAY_SIZE

#define GL_COLOR_ARRAY_SIZE   0x8081

◆ GL_COLOR_ARRAY_STRIDE

#define GL_COLOR_ARRAY_STRIDE   0x8083

◆ GL_COLOR_ARRAY_TYPE

#define GL_COLOR_ARRAY_TYPE   0x8082

◆ GL_COLOR_ATTACHMENT0

#define GL_COLOR_ATTACHMENT0   0x8CE0

◆ GL_COLOR_ATTACHMENT1

#define GL_COLOR_ATTACHMENT1   0x8CE1

◆ GL_COLOR_ATTACHMENT10

#define GL_COLOR_ATTACHMENT10   0x8CEA

◆ GL_COLOR_ATTACHMENT11

#define GL_COLOR_ATTACHMENT11   0x8CEB

◆ GL_COLOR_ATTACHMENT12

#define GL_COLOR_ATTACHMENT12   0x8CEC

◆ GL_COLOR_ATTACHMENT13

#define GL_COLOR_ATTACHMENT13   0x8CED

◆ GL_COLOR_ATTACHMENT14

#define GL_COLOR_ATTACHMENT14   0x8CEE

◆ GL_COLOR_ATTACHMENT15

#define GL_COLOR_ATTACHMENT15   0x8CEF

◆ GL_COLOR_ATTACHMENT16

#define GL_COLOR_ATTACHMENT16   0x8CF0

◆ GL_COLOR_ATTACHMENT17

#define GL_COLOR_ATTACHMENT17   0x8CF1

◆ GL_COLOR_ATTACHMENT18

#define GL_COLOR_ATTACHMENT18   0x8CF2

◆ GL_COLOR_ATTACHMENT19

#define GL_COLOR_ATTACHMENT19   0x8CF3

◆ GL_COLOR_ATTACHMENT2

#define GL_COLOR_ATTACHMENT2   0x8CE2

◆ GL_COLOR_ATTACHMENT20

#define GL_COLOR_ATTACHMENT20   0x8CF4

◆ GL_COLOR_ATTACHMENT21

#define GL_COLOR_ATTACHMENT21   0x8CF5

◆ GL_COLOR_ATTACHMENT22

#define GL_COLOR_ATTACHMENT22   0x8CF6

◆ GL_COLOR_ATTACHMENT23

#define GL_COLOR_ATTACHMENT23   0x8CF7

◆ GL_COLOR_ATTACHMENT24

#define GL_COLOR_ATTACHMENT24   0x8CF8

◆ GL_COLOR_ATTACHMENT25

#define GL_COLOR_ATTACHMENT25   0x8CF9

◆ GL_COLOR_ATTACHMENT26

#define GL_COLOR_ATTACHMENT26   0x8CFA

◆ GL_COLOR_ATTACHMENT27

#define GL_COLOR_ATTACHMENT27   0x8CFB

◆ GL_COLOR_ATTACHMENT28

#define GL_COLOR_ATTACHMENT28   0x8CFC

◆ GL_COLOR_ATTACHMENT29

#define GL_COLOR_ATTACHMENT29   0x8CFD

◆ GL_COLOR_ATTACHMENT3

#define GL_COLOR_ATTACHMENT3   0x8CE3

◆ GL_COLOR_ATTACHMENT30

#define GL_COLOR_ATTACHMENT30   0x8CFE

◆ GL_COLOR_ATTACHMENT31

#define GL_COLOR_ATTACHMENT31   0x8CFF

◆ GL_COLOR_ATTACHMENT4

#define GL_COLOR_ATTACHMENT4   0x8CE4

◆ GL_COLOR_ATTACHMENT5

#define GL_COLOR_ATTACHMENT5   0x8CE5

◆ GL_COLOR_ATTACHMENT6

#define GL_COLOR_ATTACHMENT6   0x8CE6

◆ GL_COLOR_ATTACHMENT7

#define GL_COLOR_ATTACHMENT7   0x8CE7

◆ GL_COLOR_ATTACHMENT8

#define GL_COLOR_ATTACHMENT8   0x8CE8

◆ GL_COLOR_ATTACHMENT9

#define GL_COLOR_ATTACHMENT9   0x8CE9

◆ GL_COLOR_BUFFER_BIT

#define GL_COLOR_BUFFER_BIT   0x00004000

◆ GL_COLOR_CLEAR_VALUE

#define GL_COLOR_CLEAR_VALUE   0x0C22

◆ GL_COLOR_INDEX

#define GL_COLOR_INDEX   0x1900

◆ GL_COLOR_INDEXES

#define GL_COLOR_INDEXES   0x1603

◆ GL_COLOR_LOGIC_OP

#define GL_COLOR_LOGIC_OP   0x0BF2

◆ GL_COLOR_MATERIAL

#define GL_COLOR_MATERIAL   0x0B57

◆ GL_COLOR_MATERIAL_FACE

#define GL_COLOR_MATERIAL_FACE   0x0B55

◆ GL_COLOR_MATERIAL_PARAMETER

#define GL_COLOR_MATERIAL_PARAMETER   0x0B56

◆ GL_COLOR_SUM

#define GL_COLOR_SUM   0x8458

◆ GL_COLOR_WRITEMASK

#define GL_COLOR_WRITEMASK   0x0C23

◆ GL_COMBINE

#define GL_COMBINE   0x8570

◆ GL_COMBINE_ALPHA

#define GL_COMBINE_ALPHA   0x8572

◆ GL_COMBINE_RGB

#define GL_COMBINE_RGB   0x8571

◆ GL_COMPARE_R_TO_TEXTURE

#define GL_COMPARE_R_TO_TEXTURE   0x884E

◆ GL_COMPARE_REF_TO_TEXTURE

#define GL_COMPARE_REF_TO_TEXTURE   0x884E

◆ GL_COMPILE

#define GL_COMPILE   0x1300

◆ GL_COMPILE_AND_EXECUTE

#define GL_COMPILE_AND_EXECUTE   0x1301

◆ GL_COMPILE_STATUS

#define GL_COMPILE_STATUS   0x8B81

◆ GL_COMPRESSED_ALPHA

#define GL_COMPRESSED_ALPHA   0x84E9

◆ GL_COMPRESSED_INTENSITY

#define GL_COMPRESSED_INTENSITY   0x84EC

◆ GL_COMPRESSED_LUMINANCE

#define GL_COMPRESSED_LUMINANCE   0x84EA

◆ GL_COMPRESSED_LUMINANCE_ALPHA

#define GL_COMPRESSED_LUMINANCE_ALPHA   0x84EB

◆ GL_COMPRESSED_RED

#define GL_COMPRESSED_RED   0x8225

◆ GL_COMPRESSED_RED_RGTC1

#define GL_COMPRESSED_RED_RGTC1   0x8DBB

◆ GL_COMPRESSED_RG

#define GL_COMPRESSED_RG   0x8226

◆ GL_COMPRESSED_RG_RGTC2

#define GL_COMPRESSED_RG_RGTC2   0x8DBD

◆ GL_COMPRESSED_RGB

#define GL_COMPRESSED_RGB   0x84ED

◆ GL_COMPRESSED_RGBA

#define GL_COMPRESSED_RGBA   0x84EE

◆ GL_COMPRESSED_SIGNED_RED_RGTC1

#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC

◆ GL_COMPRESSED_SIGNED_RG_RGTC2

#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE

◆ GL_COMPRESSED_SLUMINANCE

#define GL_COMPRESSED_SLUMINANCE   0x8C4A

◆ GL_COMPRESSED_SLUMINANCE_ALPHA

#define GL_COMPRESSED_SLUMINANCE_ALPHA   0x8C4B

◆ GL_COMPRESSED_SRGB

#define GL_COMPRESSED_SRGB   0x8C48

◆ GL_COMPRESSED_SRGB_ALPHA

#define GL_COMPRESSED_SRGB_ALPHA   0x8C49

◆ GL_COMPRESSED_TEXTURE_FORMATS

#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3

◆ GL_CONDITION_SATISFIED

#define GL_CONDITION_SATISFIED   0x911C

◆ GL_CONSTANT

#define GL_CONSTANT   0x8576

◆ GL_CONSTANT_ALPHA

#define GL_CONSTANT_ALPHA   0x8003

◆ GL_CONSTANT_ATTENUATION

#define GL_CONSTANT_ATTENUATION   0x1207

◆ GL_CONSTANT_COLOR

#define GL_CONSTANT_COLOR   0x8001

◆ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT

#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002

◆ GL_CONTEXT_CORE_PROFILE_BIT

#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001

◆ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT

#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x00000001

◆ GL_CONTEXT_FLAGS

#define GL_CONTEXT_FLAGS   0x821E

◆ GL_CONTEXT_PROFILE_MASK

#define GL_CONTEXT_PROFILE_MASK   0x9126

◆ GL_COORD_REPLACE

#define GL_COORD_REPLACE   0x8862

◆ GL_COPY

#define GL_COPY   0x1503

◆ GL_COPY_INVERTED

#define GL_COPY_INVERTED   0x150C

◆ GL_COPY_PIXEL_TOKEN

#define GL_COPY_PIXEL_TOKEN   0x0706

◆ GL_COPY_READ_BUFFER

#define GL_COPY_READ_BUFFER   0x8F36

◆ GL_COPY_WRITE_BUFFER

#define GL_COPY_WRITE_BUFFER   0x8F37

◆ GL_CULL_FACE

#define GL_CULL_FACE   0x0B44

◆ GL_CULL_FACE_MODE

#define GL_CULL_FACE_MODE   0x0B45

◆ GL_CURRENT_BIT

#define GL_CURRENT_BIT   0x00000001

◆ GL_CURRENT_COLOR

#define GL_CURRENT_COLOR   0x0B00

◆ GL_CURRENT_FOG_COORD

#define GL_CURRENT_FOG_COORD   0x8453

◆ GL_CURRENT_FOG_COORDINATE

#define GL_CURRENT_FOG_COORDINATE   0x8453

◆ GL_CURRENT_INDEX

#define GL_CURRENT_INDEX   0x0B01

◆ GL_CURRENT_NORMAL

#define GL_CURRENT_NORMAL   0x0B02

◆ GL_CURRENT_PROGRAM

#define GL_CURRENT_PROGRAM   0x8B8D

◆ GL_CURRENT_QUERY

#define GL_CURRENT_QUERY   0x8865

◆ GL_CURRENT_RASTER_COLOR

#define GL_CURRENT_RASTER_COLOR   0x0B04

◆ GL_CURRENT_RASTER_DISTANCE

#define GL_CURRENT_RASTER_DISTANCE   0x0B09

◆ GL_CURRENT_RASTER_INDEX

#define GL_CURRENT_RASTER_INDEX   0x0B05

◆ GL_CURRENT_RASTER_POSITION

#define GL_CURRENT_RASTER_POSITION   0x0B07

◆ GL_CURRENT_RASTER_POSITION_VALID

#define GL_CURRENT_RASTER_POSITION_VALID   0x0B08

◆ GL_CURRENT_RASTER_SECONDARY_COLOR

#define GL_CURRENT_RASTER_SECONDARY_COLOR   0x845F

◆ GL_CURRENT_RASTER_TEXTURE_COORDS

#define GL_CURRENT_RASTER_TEXTURE_COORDS   0x0B06

◆ GL_CURRENT_SECONDARY_COLOR

#define GL_CURRENT_SECONDARY_COLOR   0x8459

◆ GL_CURRENT_TEXTURE_COORDS

#define GL_CURRENT_TEXTURE_COORDS   0x0B03

◆ GL_CURRENT_VERTEX_ATTRIB

#define GL_CURRENT_VERTEX_ATTRIB   0x8626

◆ GL_CW

#define GL_CW   0x0900

◆ GL_DECAL

#define GL_DECAL   0x2101

◆ GL_DECR

#define GL_DECR   0x1E03

◆ GL_DECR_WRAP

#define GL_DECR_WRAP   0x8508

◆ GL_DELETE_STATUS

#define GL_DELETE_STATUS   0x8B80

◆ GL_DEPTH

#define GL_DEPTH   0x1801

◆ GL_DEPTH24_STENCIL8

#define GL_DEPTH24_STENCIL8   0x88F0

◆ GL_DEPTH32F_STENCIL8

#define GL_DEPTH32F_STENCIL8   0x8CAD

◆ GL_DEPTH_ATTACHMENT

#define GL_DEPTH_ATTACHMENT   0x8D00

◆ GL_DEPTH_BIAS

#define GL_DEPTH_BIAS   0x0D1F

◆ GL_DEPTH_BITS

#define GL_DEPTH_BITS   0x0D56

◆ GL_DEPTH_BUFFER_BIT

#define GL_DEPTH_BUFFER_BIT   0x00000100

◆ GL_DEPTH_CLAMP

#define GL_DEPTH_CLAMP   0x864F

◆ GL_DEPTH_CLEAR_VALUE

#define GL_DEPTH_CLEAR_VALUE   0x0B73

◆ GL_DEPTH_COMPONENT

#define GL_DEPTH_COMPONENT   0x1902

◆ GL_DEPTH_COMPONENT16

#define GL_DEPTH_COMPONENT16   0x81A5

◆ GL_DEPTH_COMPONENT24

#define GL_DEPTH_COMPONENT24   0x81A6

◆ GL_DEPTH_COMPONENT32

#define GL_DEPTH_COMPONENT32   0x81A7

◆ GL_DEPTH_COMPONENT32F

#define GL_DEPTH_COMPONENT32F   0x8CAC

◆ GL_DEPTH_FUNC

#define GL_DEPTH_FUNC   0x0B74

◆ GL_DEPTH_RANGE

#define GL_DEPTH_RANGE   0x0B70

◆ GL_DEPTH_SCALE

#define GL_DEPTH_SCALE   0x0D1E

◆ GL_DEPTH_STENCIL

#define GL_DEPTH_STENCIL   0x84F9

◆ GL_DEPTH_STENCIL_ATTACHMENT

#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A

◆ GL_DEPTH_TEST

#define GL_DEPTH_TEST   0x0B71

◆ GL_DEPTH_TEXTURE_MODE

#define GL_DEPTH_TEXTURE_MODE   0x884B

◆ GL_DEPTH_WRITEMASK

#define GL_DEPTH_WRITEMASK   0x0B72

◆ GL_DIFFUSE

#define GL_DIFFUSE   0x1201

◆ GL_DITHER

#define GL_DITHER   0x0BD0

◆ GL_DOMAIN

#define GL_DOMAIN   0x0A02

◆ GL_DONT_CARE

#define GL_DONT_CARE   0x1100

◆ GL_DOT3_RGB

#define GL_DOT3_RGB   0x86AE

◆ GL_DOT3_RGBA

#define GL_DOT3_RGBA   0x86AF

◆ GL_DOUBLE

#define GL_DOUBLE   0x140A

◆ GL_DOUBLEBUFFER

#define GL_DOUBLEBUFFER   0x0C32

◆ GL_DRAW_BUFFER

#define GL_DRAW_BUFFER   0x0C01

◆ GL_DRAW_BUFFER0

#define GL_DRAW_BUFFER0   0x8825

◆ GL_DRAW_BUFFER1

#define GL_DRAW_BUFFER1   0x8826

◆ GL_DRAW_BUFFER10

#define GL_DRAW_BUFFER10   0x882F

◆ GL_DRAW_BUFFER11

#define GL_DRAW_BUFFER11   0x8830

◆ GL_DRAW_BUFFER12

#define GL_DRAW_BUFFER12   0x8831

◆ GL_DRAW_BUFFER13

#define GL_DRAW_BUFFER13   0x8832

◆ GL_DRAW_BUFFER14

#define GL_DRAW_BUFFER14   0x8833

◆ GL_DRAW_BUFFER15

#define GL_DRAW_BUFFER15   0x8834

◆ GL_DRAW_BUFFER2

#define GL_DRAW_BUFFER2   0x8827

◆ GL_DRAW_BUFFER3

#define GL_DRAW_BUFFER3   0x8828

◆ GL_DRAW_BUFFER4

#define GL_DRAW_BUFFER4   0x8829

◆ GL_DRAW_BUFFER5

#define GL_DRAW_BUFFER5   0x882A

◆ GL_DRAW_BUFFER6

#define GL_DRAW_BUFFER6   0x882B

◆ GL_DRAW_BUFFER7

#define GL_DRAW_BUFFER7   0x882C

◆ GL_DRAW_BUFFER8

#define GL_DRAW_BUFFER8   0x882D

◆ GL_DRAW_BUFFER9

#define GL_DRAW_BUFFER9   0x882E

◆ GL_DRAW_FRAMEBUFFER

#define GL_DRAW_FRAMEBUFFER   0x8CA9

◆ GL_DRAW_FRAMEBUFFER_BINDING

#define GL_DRAW_FRAMEBUFFER_BINDING   0x8CA6

◆ GL_DRAW_PIXEL_TOKEN

#define GL_DRAW_PIXEL_TOKEN   0x0705

◆ GL_DST_ALPHA

#define GL_DST_ALPHA   0x0304

◆ GL_DST_COLOR

#define GL_DST_COLOR   0x0306

◆ GL_DYNAMIC_COPY

#define GL_DYNAMIC_COPY   0x88EA

◆ GL_DYNAMIC_DRAW

#define GL_DYNAMIC_DRAW   0x88E8

◆ GL_DYNAMIC_READ

#define GL_DYNAMIC_READ   0x88E9

◆ GL_EDGE_FLAG

#define GL_EDGE_FLAG   0x0B43

◆ GL_EDGE_FLAG_ARRAY

#define GL_EDGE_FLAG_ARRAY   0x8079

◆ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING

#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING   0x889B

◆ GL_EDGE_FLAG_ARRAY_POINTER

#define GL_EDGE_FLAG_ARRAY_POINTER   0x8093

◆ GL_EDGE_FLAG_ARRAY_STRIDE

#define GL_EDGE_FLAG_ARRAY_STRIDE   0x808C

◆ GL_ELEMENT_ARRAY_BUFFER

#define GL_ELEMENT_ARRAY_BUFFER   0x8893

◆ GL_ELEMENT_ARRAY_BUFFER_BINDING

#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895

◆ GL_EMISSION

#define GL_EMISSION   0x1600

◆ GL_ENABLE_BIT

#define GL_ENABLE_BIT   0x00002000

◆ GL_EQUAL

#define GL_EQUAL   0x0202

◆ GL_EQUIV

#define GL_EQUIV   0x1509

◆ GL_EVAL_BIT

#define GL_EVAL_BIT   0x00010000

◆ GL_EXP

#define GL_EXP   0x0800

◆ GL_EXP2

#define GL_EXP2   0x0801

◆ GL_EXTENSIONS

#define GL_EXTENSIONS   0x1F03

◆ GL_EYE_LINEAR

#define GL_EYE_LINEAR   0x2400

◆ GL_EYE_PLANE

#define GL_EYE_PLANE   0x2502

◆ GL_FALSE

#define GL_FALSE   0

◆ GL_FASTEST

#define GL_FASTEST   0x1101

◆ GL_FEEDBACK

#define GL_FEEDBACK   0x1C01

◆ GL_FEEDBACK_BUFFER_POINTER

#define GL_FEEDBACK_BUFFER_POINTER   0x0DF0

◆ GL_FEEDBACK_BUFFER_SIZE

#define GL_FEEDBACK_BUFFER_SIZE   0x0DF1

◆ GL_FEEDBACK_BUFFER_TYPE

#define GL_FEEDBACK_BUFFER_TYPE   0x0DF2

◆ GL_FILL

#define GL_FILL   0x1B02

◆ GL_FIRST_VERTEX_CONVENTION

#define GL_FIRST_VERTEX_CONVENTION   0x8E4D

◆ GL_FIXED_ONLY

#define GL_FIXED_ONLY   0x891D

◆ GL_FLAT

#define GL_FLAT   0x1D00

◆ GL_FLOAT

#define GL_FLOAT   0x1406

◆ GL_FLOAT_32_UNSIGNED_INT_24_8_REV

#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD

◆ GL_FLOAT_MAT2

#define GL_FLOAT_MAT2   0x8B5A

◆ GL_FLOAT_MAT2x3

#define GL_FLOAT_MAT2x3   0x8B65

◆ GL_FLOAT_MAT2x4

#define GL_FLOAT_MAT2x4   0x8B66

◆ GL_FLOAT_MAT3

#define GL_FLOAT_MAT3   0x8B5B

◆ GL_FLOAT_MAT3x2

#define GL_FLOAT_MAT3x2   0x8B67

◆ GL_FLOAT_MAT3x4

#define GL_FLOAT_MAT3x4   0x8B68

◆ GL_FLOAT_MAT4

#define GL_FLOAT_MAT4   0x8B5C

◆ GL_FLOAT_MAT4x2

#define GL_FLOAT_MAT4x2   0x8B69

◆ GL_FLOAT_MAT4x3

#define GL_FLOAT_MAT4x3   0x8B6A

◆ GL_FLOAT_VEC2

#define GL_FLOAT_VEC2   0x8B50

◆ GL_FLOAT_VEC3

#define GL_FLOAT_VEC3   0x8B51

◆ GL_FLOAT_VEC4

#define GL_FLOAT_VEC4   0x8B52

◆ GL_FOG

#define GL_FOG   0x0B60

◆ GL_FOG_BIT

#define GL_FOG_BIT   0x00000080

◆ GL_FOG_COLOR

#define GL_FOG_COLOR   0x0B66

◆ GL_FOG_COORD

#define GL_FOG_COORD   0x8451

◆ GL_FOG_COORD_ARRAY

#define GL_FOG_COORD_ARRAY   0x8457

◆ GL_FOG_COORD_ARRAY_BUFFER_BINDING

#define GL_FOG_COORD_ARRAY_BUFFER_BINDING   0x889D

◆ GL_FOG_COORD_ARRAY_POINTER

#define GL_FOG_COORD_ARRAY_POINTER   0x8456

◆ GL_FOG_COORD_ARRAY_STRIDE

#define GL_FOG_COORD_ARRAY_STRIDE   0x8455

◆ GL_FOG_COORD_ARRAY_TYPE

#define GL_FOG_COORD_ARRAY_TYPE   0x8454

◆ GL_FOG_COORD_SRC

#define GL_FOG_COORD_SRC   0x8450

◆ GL_FOG_COORDINATE

#define GL_FOG_COORDINATE   0x8451

◆ GL_FOG_COORDINATE_ARRAY

#define GL_FOG_COORDINATE_ARRAY   0x8457

◆ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING

#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING   0x889D

◆ GL_FOG_COORDINATE_ARRAY_POINTER

#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456

◆ GL_FOG_COORDINATE_ARRAY_STRIDE

#define GL_FOG_COORDINATE_ARRAY_STRIDE   0x8455

◆ GL_FOG_COORDINATE_ARRAY_TYPE

#define GL_FOG_COORDINATE_ARRAY_TYPE   0x8454

◆ GL_FOG_COORDINATE_SOURCE

#define GL_FOG_COORDINATE_SOURCE   0x8450

◆ GL_FOG_DENSITY

#define GL_FOG_DENSITY   0x0B62

◆ GL_FOG_END

#define GL_FOG_END   0x0B64

◆ GL_FOG_HINT

#define GL_FOG_HINT   0x0C54

◆ GL_FOG_INDEX

#define GL_FOG_INDEX   0x0B61

◆ GL_FOG_MODE

#define GL_FOG_MODE   0x0B65

◆ GL_FOG_START

#define GL_FOG_START   0x0B63

◆ GL_FRAGMENT_DEPTH

#define GL_FRAGMENT_DEPTH   0x8452

◆ GL_FRAGMENT_SHADER

#define GL_FRAGMENT_SHADER   0x8B30

◆ GL_FRAGMENT_SHADER_DERIVATIVE_HINT

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B

◆ GL_FRAMEBUFFER

#define GL_FRAMEBUFFER   0x8D40

◆ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215

◆ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214

◆ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210

◆ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211

◆ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216

◆ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213

◆ GL_FRAMEBUFFER_ATTACHMENT_LAYERED

#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0

◆ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212

◆ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2

◆ GL_FRAMEBUFFER_BINDING

#define GL_FRAMEBUFFER_BINDING   0x8CA6

◆ GL_FRAMEBUFFER_COMPLETE

#define GL_FRAMEBUFFER_COMPLETE   0x8CD5

◆ GL_FRAMEBUFFER_DEFAULT

#define GL_FRAMEBUFFER_DEFAULT   0x8218

◆ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6

◆ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB

◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8

◆ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7

◆ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56

◆ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC

◆ GL_FRAMEBUFFER_SRGB

#define GL_FRAMEBUFFER_SRGB   0x8DB9

◆ GL_FRAMEBUFFER_UNDEFINED

#define GL_FRAMEBUFFER_UNDEFINED   0x8219

◆ GL_FRAMEBUFFER_UNSUPPORTED

#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD

◆ GL_FRONT

#define GL_FRONT   0x0404

◆ GL_FRONT_AND_BACK

#define GL_FRONT_AND_BACK   0x0408

◆ GL_FRONT_FACE

#define GL_FRONT_FACE   0x0B46

◆ GL_FRONT_LEFT

#define GL_FRONT_LEFT   0x0400

◆ GL_FRONT_RIGHT

#define GL_FRONT_RIGHT   0x0401

◆ GL_FUNC_ADD

#define GL_FUNC_ADD   0x8006

◆ GL_FUNC_REVERSE_SUBTRACT

#define GL_FUNC_REVERSE_SUBTRACT   0x800B

◆ GL_FUNC_SUBTRACT

#define GL_FUNC_SUBTRACT   0x800A

◆ GL_GENERATE_MIPMAP

#define GL_GENERATE_MIPMAP   0x8191

◆ GL_GENERATE_MIPMAP_HINT

#define GL_GENERATE_MIPMAP_HINT   0x8192

◆ GL_GEOMETRY_INPUT_TYPE

#define GL_GEOMETRY_INPUT_TYPE   0x8917

◆ GL_GEOMETRY_OUTPUT_TYPE

#define GL_GEOMETRY_OUTPUT_TYPE   0x8918

◆ GL_GEOMETRY_SHADER

#define GL_GEOMETRY_SHADER   0x8DD9

◆ GL_GEOMETRY_VERTICES_OUT

#define GL_GEOMETRY_VERTICES_OUT   0x8916

◆ GL_GEQUAL

#define GL_GEQUAL   0x0206

◆ GL_GREATER

#define GL_GREATER   0x0204

◆ GL_GREEN

#define GL_GREEN   0x1904

◆ GL_GREEN_BIAS

#define GL_GREEN_BIAS   0x0D19

◆ GL_GREEN_BITS

#define GL_GREEN_BITS   0x0D53

◆ GL_GREEN_INTEGER

#define GL_GREEN_INTEGER   0x8D95

◆ GL_GREEN_SCALE

#define GL_GREEN_SCALE   0x0D18

◆ GL_HALF_FLOAT

#define GL_HALF_FLOAT   0x140B

◆ GL_HINT_BIT

#define GL_HINT_BIT   0x00008000

◆ GL_INCR

#define GL_INCR   0x1E02

◆ GL_INCR_WRAP

#define GL_INCR_WRAP   0x8507

◆ GL_INDEX

#define GL_INDEX   0x8222

◆ GL_INDEX_ARRAY

#define GL_INDEX_ARRAY   0x8077

◆ GL_INDEX_ARRAY_BUFFER_BINDING

#define GL_INDEX_ARRAY_BUFFER_BINDING   0x8899

◆ GL_INDEX_ARRAY_POINTER

#define GL_INDEX_ARRAY_POINTER   0x8091

◆ GL_INDEX_ARRAY_STRIDE

#define GL_INDEX_ARRAY_STRIDE   0x8086

◆ GL_INDEX_ARRAY_TYPE

#define GL_INDEX_ARRAY_TYPE   0x8085

◆ GL_INDEX_BITS

#define GL_INDEX_BITS   0x0D51

◆ GL_INDEX_CLEAR_VALUE

#define GL_INDEX_CLEAR_VALUE   0x0C20

◆ GL_INDEX_LOGIC_OP

#define GL_INDEX_LOGIC_OP   0x0BF1

◆ GL_INDEX_MODE

#define GL_INDEX_MODE   0x0C30

◆ GL_INDEX_OFFSET

#define GL_INDEX_OFFSET   0x0D13

◆ GL_INDEX_SHIFT

#define GL_INDEX_SHIFT   0x0D12

◆ GL_INDEX_WRITEMASK

#define GL_INDEX_WRITEMASK   0x0C21

◆ GL_INFO_LOG_LENGTH

#define GL_INFO_LOG_LENGTH   0x8B84

◆ GL_INT

#define GL_INT   0x1404

◆ GL_INT_2_10_10_10_REV

#define GL_INT_2_10_10_10_REV   0x8D9F

◆ GL_INT_SAMPLER_1D

#define GL_INT_SAMPLER_1D   0x8DC9

◆ GL_INT_SAMPLER_1D_ARRAY

#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE

◆ GL_INT_SAMPLER_2D

#define GL_INT_SAMPLER_2D   0x8DCA

◆ GL_INT_SAMPLER_2D_ARRAY

#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF

◆ GL_INT_SAMPLER_2D_MULTISAMPLE

#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109

◆ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C

◆ GL_INT_SAMPLER_2D_RECT

#define GL_INT_SAMPLER_2D_RECT   0x8DCD

◆ GL_INT_SAMPLER_3D

#define GL_INT_SAMPLER_3D   0x8DCB

◆ GL_INT_SAMPLER_BUFFER

#define GL_INT_SAMPLER_BUFFER   0x8DD0

◆ GL_INT_SAMPLER_CUBE

#define GL_INT_SAMPLER_CUBE   0x8DCC

◆ GL_INT_VEC2

#define GL_INT_VEC2   0x8B53

◆ GL_INT_VEC3

#define GL_INT_VEC3   0x8B54

◆ GL_INT_VEC4

#define GL_INT_VEC4   0x8B55

◆ GL_INTENSITY

#define GL_INTENSITY   0x8049

◆ GL_INTENSITY12

#define GL_INTENSITY12   0x804C

◆ GL_INTENSITY16

#define GL_INTENSITY16   0x804D

◆ GL_INTENSITY4

#define GL_INTENSITY4   0x804A

◆ GL_INTENSITY8

#define GL_INTENSITY8   0x804B

◆ GL_INTERLEAVED_ATTRIBS

#define GL_INTERLEAVED_ATTRIBS   0x8C8C

◆ GL_INTERPOLATE

#define GL_INTERPOLATE   0x8575

◆ GL_INVALID_ENUM

#define GL_INVALID_ENUM   0x0500

◆ GL_INVALID_FRAMEBUFFER_OPERATION

#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506

◆ GL_INVALID_INDEX

#define GL_INVALID_INDEX   0xFFFFFFFF

◆ GL_INVALID_OPERATION

#define GL_INVALID_OPERATION   0x0502

◆ GL_INVALID_VALUE

#define GL_INVALID_VALUE   0x0501

◆ GL_INVERT

#define GL_INVERT   0x150A

◆ GL_KEEP

#define GL_KEEP   0x1E00

◆ GL_LAST_VERTEX_CONVENTION

#define GL_LAST_VERTEX_CONVENTION   0x8E4E

◆ GL_LEFT

#define GL_LEFT   0x0406

◆ GL_LEQUAL

#define GL_LEQUAL   0x0203

◆ GL_LESS

#define GL_LESS   0x0201

◆ GL_LIGHT0

#define GL_LIGHT0   0x4000

◆ GL_LIGHT1

#define GL_LIGHT1   0x4001

◆ GL_LIGHT2

#define GL_LIGHT2   0x4002

◆ GL_LIGHT3

#define GL_LIGHT3   0x4003

◆ GL_LIGHT4

#define GL_LIGHT4   0x4004

◆ GL_LIGHT5

#define GL_LIGHT5   0x4005

◆ GL_LIGHT6

#define GL_LIGHT6   0x4006

◆ GL_LIGHT7

#define GL_LIGHT7   0x4007

◆ GL_LIGHT_MODEL_AMBIENT

#define GL_LIGHT_MODEL_AMBIENT   0x0B53

◆ GL_LIGHT_MODEL_COLOR_CONTROL

#define GL_LIGHT_MODEL_COLOR_CONTROL   0x81F8

◆ GL_LIGHT_MODEL_LOCAL_VIEWER

#define GL_LIGHT_MODEL_LOCAL_VIEWER   0x0B51

◆ GL_LIGHT_MODEL_TWO_SIDE

#define GL_LIGHT_MODEL_TWO_SIDE   0x0B52

◆ GL_LIGHTING

#define GL_LIGHTING   0x0B50

◆ GL_LIGHTING_BIT

#define GL_LIGHTING_BIT   0x00000040

◆ GL_LINE

#define GL_LINE   0x1B01

◆ GL_LINE_BIT

#define GL_LINE_BIT   0x00000004

◆ GL_LINE_LOOP

#define GL_LINE_LOOP   0x0002

◆ GL_LINE_RESET_TOKEN

#define GL_LINE_RESET_TOKEN   0x0707

◆ GL_LINE_SMOOTH

#define GL_LINE_SMOOTH   0x0B20

◆ GL_LINE_SMOOTH_HINT

#define GL_LINE_SMOOTH_HINT   0x0C52

◆ GL_LINE_STIPPLE

#define GL_LINE_STIPPLE   0x0B24

◆ GL_LINE_STIPPLE_PATTERN

#define GL_LINE_STIPPLE_PATTERN   0x0B25

◆ GL_LINE_STIPPLE_REPEAT

#define GL_LINE_STIPPLE_REPEAT   0x0B26

◆ GL_LINE_STRIP

#define GL_LINE_STRIP   0x0003

◆ GL_LINE_STRIP_ADJACENCY

#define GL_LINE_STRIP_ADJACENCY   0x000B

◆ GL_LINE_TOKEN

#define GL_LINE_TOKEN   0x0702

◆ GL_LINE_WIDTH

#define GL_LINE_WIDTH   0x0B21

◆ GL_LINE_WIDTH_GRANULARITY

#define GL_LINE_WIDTH_GRANULARITY   0x0B23

◆ GL_LINE_WIDTH_RANGE

#define GL_LINE_WIDTH_RANGE   0x0B22

◆ GL_LINEAR

#define GL_LINEAR   0x2601

◆ GL_LINEAR_ATTENUATION

#define GL_LINEAR_ATTENUATION   0x1208

◆ GL_LINEAR_MIPMAP_LINEAR

#define GL_LINEAR_MIPMAP_LINEAR   0x2703

◆ GL_LINEAR_MIPMAP_NEAREST

#define GL_LINEAR_MIPMAP_NEAREST   0x2701

◆ GL_LINES

#define GL_LINES   0x0001

◆ GL_LINES_ADJACENCY

#define GL_LINES_ADJACENCY   0x000A

◆ GL_LINK_STATUS

#define GL_LINK_STATUS   0x8B82

◆ GL_LIST_BASE

#define GL_LIST_BASE   0x0B32

◆ GL_LIST_BIT

#define GL_LIST_BIT   0x00020000

◆ GL_LIST_INDEX

#define GL_LIST_INDEX   0x0B33

◆ GL_LIST_MODE

#define GL_LIST_MODE   0x0B30

◆ GL_LOAD

#define GL_LOAD   0x0101

◆ GL_LOGIC_OP

#define GL_LOGIC_OP   0x0BF1

◆ GL_LOGIC_OP_MODE

#define GL_LOGIC_OP_MODE   0x0BF0

◆ GL_LOWER_LEFT

#define GL_LOWER_LEFT   0x8CA1

◆ GL_LUMINANCE

#define GL_LUMINANCE   0x1909

◆ GL_LUMINANCE12

#define GL_LUMINANCE12   0x8041

◆ GL_LUMINANCE12_ALPHA12

#define GL_LUMINANCE12_ALPHA12   0x8047

◆ GL_LUMINANCE12_ALPHA4

#define GL_LUMINANCE12_ALPHA4   0x8046

◆ GL_LUMINANCE16

#define GL_LUMINANCE16   0x8042

◆ GL_LUMINANCE16_ALPHA16

#define GL_LUMINANCE16_ALPHA16   0x8048

◆ GL_LUMINANCE4

#define GL_LUMINANCE4   0x803F

◆ GL_LUMINANCE4_ALPHA4

#define GL_LUMINANCE4_ALPHA4   0x8043

◆ GL_LUMINANCE6_ALPHA2

#define GL_LUMINANCE6_ALPHA2   0x8044

◆ GL_LUMINANCE8

#define GL_LUMINANCE8   0x8040

◆ GL_LUMINANCE8_ALPHA8

#define GL_LUMINANCE8_ALPHA8   0x8045

◆ GL_LUMINANCE_ALPHA

#define GL_LUMINANCE_ALPHA   0x190A

◆ GL_MAJOR_VERSION

#define GL_MAJOR_VERSION   0x821B

◆ GL_MAP1_COLOR_4

#define GL_MAP1_COLOR_4   0x0D90

◆ GL_MAP1_GRID_DOMAIN

#define GL_MAP1_GRID_DOMAIN   0x0DD0

◆ GL_MAP1_GRID_SEGMENTS

#define GL_MAP1_GRID_SEGMENTS   0x0DD1

◆ GL_MAP1_INDEX

#define GL_MAP1_INDEX   0x0D91

◆ GL_MAP1_NORMAL

#define GL_MAP1_NORMAL   0x0D92

◆ GL_MAP1_TEXTURE_COORD_1

#define GL_MAP1_TEXTURE_COORD_1   0x0D93

◆ GL_MAP1_TEXTURE_COORD_2

#define GL_MAP1_TEXTURE_COORD_2   0x0D94

◆ GL_MAP1_TEXTURE_COORD_3

#define GL_MAP1_TEXTURE_COORD_3   0x0D95

◆ GL_MAP1_TEXTURE_COORD_4

#define GL_MAP1_TEXTURE_COORD_4   0x0D96

◆ GL_MAP1_VERTEX_3

#define GL_MAP1_VERTEX_3   0x0D97

◆ GL_MAP1_VERTEX_4

#define GL_MAP1_VERTEX_4   0x0D98

◆ GL_MAP2_COLOR_4

#define GL_MAP2_COLOR_4   0x0DB0

◆ GL_MAP2_GRID_DOMAIN

#define GL_MAP2_GRID_DOMAIN   0x0DD2

◆ GL_MAP2_GRID_SEGMENTS

#define GL_MAP2_GRID_SEGMENTS   0x0DD3

◆ GL_MAP2_INDEX

#define GL_MAP2_INDEX   0x0DB1

◆ GL_MAP2_NORMAL

#define GL_MAP2_NORMAL   0x0DB2

◆ GL_MAP2_TEXTURE_COORD_1

#define GL_MAP2_TEXTURE_COORD_1   0x0DB3

◆ GL_MAP2_TEXTURE_COORD_2

#define GL_MAP2_TEXTURE_COORD_2   0x0DB4

◆ GL_MAP2_TEXTURE_COORD_3

#define GL_MAP2_TEXTURE_COORD_3   0x0DB5

◆ GL_MAP2_TEXTURE_COORD_4

#define GL_MAP2_TEXTURE_COORD_4   0x0DB6

◆ GL_MAP2_VERTEX_3

#define GL_MAP2_VERTEX_3   0x0DB7

◆ GL_MAP2_VERTEX_4

#define GL_MAP2_VERTEX_4   0x0DB8

◆ GL_MAP_COLOR

#define GL_MAP_COLOR   0x0D10

◆ GL_MAP_FLUSH_EXPLICIT_BIT

#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010

◆ GL_MAP_INVALIDATE_BUFFER_BIT

#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008

◆ GL_MAP_INVALIDATE_RANGE_BIT

#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004

◆ GL_MAP_READ_BIT

#define GL_MAP_READ_BIT   0x0001

◆ GL_MAP_STENCIL

#define GL_MAP_STENCIL   0x0D11

◆ GL_MAP_UNSYNCHRONIZED_BIT

#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020

◆ GL_MAP_WRITE_BIT

#define GL_MAP_WRITE_BIT   0x0002

◆ GL_MATRIX_MODE

#define GL_MATRIX_MODE   0x0BA0

◆ GL_MAX

#define GL_MAX   0x8008

◆ GL_MAX_3D_TEXTURE_SIZE

#define GL_MAX_3D_TEXTURE_SIZE   0x8073

◆ GL_MAX_ARRAY_TEXTURE_LAYERS

#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF

◆ GL_MAX_ATTRIB_STACK_DEPTH

#define GL_MAX_ATTRIB_STACK_DEPTH   0x0D35

◆ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH   0x0D3B

◆ GL_MAX_CLIP_DISTANCES

#define GL_MAX_CLIP_DISTANCES   0x0D32

◆ GL_MAX_CLIP_PLANES

#define GL_MAX_CLIP_PLANES   0x0D32

◆ GL_MAX_COLOR_ATTACHMENTS

#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF

◆ GL_MAX_COLOR_TEXTURE_SAMPLES

#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E

◆ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33

◆ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32

◆ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D

◆ GL_MAX_COMBINED_UNIFORM_BLOCKS

#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E

◆ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31

◆ GL_MAX_CUBE_MAP_TEXTURE_SIZE

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C

◆ GL_MAX_DEPTH_TEXTURE_SAMPLES

#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F

◆ GL_MAX_DRAW_BUFFERS

#define GL_MAX_DRAW_BUFFERS   0x8824

◆ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS

#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC

◆ GL_MAX_ELEMENTS_INDICES

#define GL_MAX_ELEMENTS_INDICES   0x80E9

◆ GL_MAX_ELEMENTS_VERTICES

#define GL_MAX_ELEMENTS_VERTICES   0x80E8

◆ GL_MAX_EVAL_ORDER

#define GL_MAX_EVAL_ORDER   0x0D30

◆ GL_MAX_FRAGMENT_INPUT_COMPONENTS

#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125

◆ GL_MAX_FRAGMENT_UNIFORM_BLOCKS

#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D

◆ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49

◆ GL_MAX_GEOMETRY_INPUT_COMPONENTS

#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123

◆ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124

◆ GL_MAX_GEOMETRY_OUTPUT_VERTICES

#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0

◆ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29

◆ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1

◆ GL_MAX_GEOMETRY_UNIFORM_BLOCKS

#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C

◆ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF

◆ GL_MAX_INTEGER_SAMPLES

#define GL_MAX_INTEGER_SAMPLES   0x9110

◆ GL_MAX_LIGHTS

#define GL_MAX_LIGHTS   0x0D31

◆ GL_MAX_LIST_NESTING

#define GL_MAX_LIST_NESTING   0x0B31

◆ GL_MAX_MODELVIEW_STACK_DEPTH

#define GL_MAX_MODELVIEW_STACK_DEPTH   0x0D36

◆ GL_MAX_NAME_STACK_DEPTH

#define GL_MAX_NAME_STACK_DEPTH   0x0D37

◆ GL_MAX_PIXEL_MAP_TABLE

#define GL_MAX_PIXEL_MAP_TABLE   0x0D34

◆ GL_MAX_PROGRAM_TEXEL_OFFSET

#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905

◆ GL_MAX_PROJECTION_STACK_DEPTH

#define GL_MAX_PROJECTION_STACK_DEPTH   0x0D38

◆ GL_MAX_RECTANGLE_TEXTURE_SIZE

#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8

◆ GL_MAX_RENDERBUFFER_SIZE

#define GL_MAX_RENDERBUFFER_SIZE   0x84E8

◆ GL_MAX_SAMPLE_MASK_WORDS

#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59

◆ GL_MAX_SAMPLES

#define GL_MAX_SAMPLES   0x8D57

◆ GL_MAX_SERVER_WAIT_TIMEOUT

#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111

◆ GL_MAX_TEXTURE_BUFFER_SIZE

#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B

◆ GL_MAX_TEXTURE_COORDS

#define GL_MAX_TEXTURE_COORDS   0x8871

◆ GL_MAX_TEXTURE_IMAGE_UNITS

#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872

◆ GL_MAX_TEXTURE_LOD_BIAS

#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD

◆ GL_MAX_TEXTURE_SIZE

#define GL_MAX_TEXTURE_SIZE   0x0D33

◆ GL_MAX_TEXTURE_STACK_DEPTH

#define GL_MAX_TEXTURE_STACK_DEPTH   0x0D39

◆ GL_MAX_TEXTURE_UNITS

#define GL_MAX_TEXTURE_UNITS   0x84E2

◆ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80

◆ GL_MAX_UNIFORM_BLOCK_SIZE

#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30

◆ GL_MAX_UNIFORM_BUFFER_BINDINGS

#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F

◆ GL_MAX_VARYING_COMPONENTS

#define GL_MAX_VARYING_COMPONENTS   0x8B4B

◆ GL_MAX_VARYING_FLOATS

#define GL_MAX_VARYING_FLOATS   0x8B4B

◆ GL_MAX_VERTEX_ATTRIBS

#define GL_MAX_VERTEX_ATTRIBS   0x8869

◆ GL_MAX_VERTEX_OUTPUT_COMPONENTS

#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122

◆ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C

◆ GL_MAX_VERTEX_UNIFORM_BLOCKS

#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B

◆ GL_MAX_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A

◆ GL_MAX_VIEWPORT_DIMS

#define GL_MAX_VIEWPORT_DIMS   0x0D3A

◆ GL_MIN

#define GL_MIN   0x8007

◆ GL_MIN_PROGRAM_TEXEL_OFFSET

#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904

◆ GL_MINOR_VERSION

#define GL_MINOR_VERSION   0x821C

◆ GL_MIRRORED_REPEAT

#define GL_MIRRORED_REPEAT   0x8370

◆ GL_MODELVIEW

#define GL_MODELVIEW   0x1700

◆ GL_MODELVIEW_MATRIX

#define GL_MODELVIEW_MATRIX   0x0BA6

◆ GL_MODELVIEW_STACK_DEPTH

#define GL_MODELVIEW_STACK_DEPTH   0x0BA3

◆ GL_MODULATE

#define GL_MODULATE   0x2100

◆ GL_MULT

#define GL_MULT   0x0103

◆ GL_MULTISAMPLE

#define GL_MULTISAMPLE   0x809D

◆ GL_MULTISAMPLE_BIT

#define GL_MULTISAMPLE_BIT   0x20000000

◆ GL_N3F_V3F

#define GL_N3F_V3F   0x2A25

◆ GL_NAME_STACK_DEPTH

#define GL_NAME_STACK_DEPTH   0x0D70

◆ GL_NAND

#define GL_NAND   0x150E

◆ GL_NEAREST

#define GL_NEAREST   0x2600

◆ GL_NEAREST_MIPMAP_LINEAR

#define GL_NEAREST_MIPMAP_LINEAR   0x2702

◆ GL_NEAREST_MIPMAP_NEAREST

#define GL_NEAREST_MIPMAP_NEAREST   0x2700

◆ GL_NEVER

#define GL_NEVER   0x0200

◆ GL_NICEST

#define GL_NICEST   0x1102

◆ GL_NO_ERROR

#define GL_NO_ERROR   0

◆ GL_NONE

#define GL_NONE   0

◆ GL_NOOP

#define GL_NOOP   0x1505

◆ GL_NOR

#define GL_NOR   0x1508

◆ GL_NORMAL_ARRAY

#define GL_NORMAL_ARRAY   0x8075

◆ GL_NORMAL_ARRAY_BUFFER_BINDING

#define GL_NORMAL_ARRAY_BUFFER_BINDING   0x8897

◆ GL_NORMAL_ARRAY_POINTER

#define GL_NORMAL_ARRAY_POINTER   0x808F

◆ GL_NORMAL_ARRAY_STRIDE

#define GL_NORMAL_ARRAY_STRIDE   0x807F

◆ GL_NORMAL_ARRAY_TYPE

#define GL_NORMAL_ARRAY_TYPE   0x807E

◆ GL_NORMAL_MAP

#define GL_NORMAL_MAP   0x8511

◆ GL_NORMALIZE

#define GL_NORMALIZE   0x0BA1

◆ GL_NOTEQUAL

#define GL_NOTEQUAL   0x0205

◆ GL_NUM_COMPRESSED_TEXTURE_FORMATS

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2

◆ GL_NUM_EXTENSIONS

#define GL_NUM_EXTENSIONS   0x821D

◆ GL_OBJECT_LINEAR

#define GL_OBJECT_LINEAR   0x2401

◆ GL_OBJECT_PLANE

#define GL_OBJECT_PLANE   0x2501

◆ GL_OBJECT_TYPE

#define GL_OBJECT_TYPE   0x9112

◆ GL_ONE

#define GL_ONE   1

◆ GL_ONE_MINUS_CONSTANT_ALPHA

#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004

◆ GL_ONE_MINUS_CONSTANT_COLOR

#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002

◆ GL_ONE_MINUS_DST_ALPHA

#define GL_ONE_MINUS_DST_ALPHA   0x0305

◆ GL_ONE_MINUS_DST_COLOR

#define GL_ONE_MINUS_DST_COLOR   0x0307

◆ GL_ONE_MINUS_SRC1_ALPHA

#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB

◆ GL_ONE_MINUS_SRC1_COLOR

#define GL_ONE_MINUS_SRC1_COLOR   0x88FA

◆ GL_ONE_MINUS_SRC_ALPHA

#define GL_ONE_MINUS_SRC_ALPHA   0x0303

◆ GL_ONE_MINUS_SRC_COLOR

#define GL_ONE_MINUS_SRC_COLOR   0x0301

◆ GL_OPERAND0_ALPHA

#define GL_OPERAND0_ALPHA   0x8598

◆ GL_OPERAND0_RGB

#define GL_OPERAND0_RGB   0x8590

◆ GL_OPERAND1_ALPHA

#define GL_OPERAND1_ALPHA   0x8599

◆ GL_OPERAND1_RGB

#define GL_OPERAND1_RGB   0x8591

◆ GL_OPERAND2_ALPHA

#define GL_OPERAND2_ALPHA   0x859A

◆ GL_OPERAND2_RGB

#define GL_OPERAND2_RGB   0x8592

◆ GL_OR

#define GL_OR   0x1507

◆ GL_OR_INVERTED

#define GL_OR_INVERTED   0x150D

◆ GL_OR_REVERSE

#define GL_OR_REVERSE   0x150B

◆ GL_ORDER

#define GL_ORDER   0x0A01

◆ GL_OUT_OF_MEMORY

#define GL_OUT_OF_MEMORY   0x0505

◆ GL_PACK_ALIGNMENT

#define GL_PACK_ALIGNMENT   0x0D05

◆ GL_PACK_IMAGE_HEIGHT

#define GL_PACK_IMAGE_HEIGHT   0x806C

◆ GL_PACK_LSB_FIRST

#define GL_PACK_LSB_FIRST   0x0D01

◆ GL_PACK_ROW_LENGTH

#define GL_PACK_ROW_LENGTH   0x0D02

◆ GL_PACK_SKIP_IMAGES

#define GL_PACK_SKIP_IMAGES   0x806B

◆ GL_PACK_SKIP_PIXELS

#define GL_PACK_SKIP_PIXELS   0x0D04

◆ GL_PACK_SKIP_ROWS

#define GL_PACK_SKIP_ROWS   0x0D03

◆ GL_PACK_SWAP_BYTES

#define GL_PACK_SWAP_BYTES   0x0D00

◆ GL_PASS_THROUGH_TOKEN

#define GL_PASS_THROUGH_TOKEN   0x0700

◆ GL_PERSPECTIVE_CORRECTION_HINT

#define GL_PERSPECTIVE_CORRECTION_HINT   0x0C50

◆ GL_PIXEL_MAP_A_TO_A

#define GL_PIXEL_MAP_A_TO_A   0x0C79

◆ GL_PIXEL_MAP_A_TO_A_SIZE

#define GL_PIXEL_MAP_A_TO_A_SIZE   0x0CB9

◆ GL_PIXEL_MAP_B_TO_B

#define GL_PIXEL_MAP_B_TO_B   0x0C78

◆ GL_PIXEL_MAP_B_TO_B_SIZE

#define GL_PIXEL_MAP_B_TO_B_SIZE   0x0CB8

◆ GL_PIXEL_MAP_G_TO_G

#define GL_PIXEL_MAP_G_TO_G   0x0C77

◆ GL_PIXEL_MAP_G_TO_G_SIZE

#define GL_PIXEL_MAP_G_TO_G_SIZE   0x0CB7

◆ GL_PIXEL_MAP_I_TO_A

#define GL_PIXEL_MAP_I_TO_A   0x0C75

◆ GL_PIXEL_MAP_I_TO_A_SIZE

#define GL_PIXEL_MAP_I_TO_A_SIZE   0x0CB5

◆ GL_PIXEL_MAP_I_TO_B

#define GL_PIXEL_MAP_I_TO_B   0x0C74

◆ GL_PIXEL_MAP_I_TO_B_SIZE

#define GL_PIXEL_MAP_I_TO_B_SIZE   0x0CB4

◆ GL_PIXEL_MAP_I_TO_G

#define GL_PIXEL_MAP_I_TO_G   0x0C73

◆ GL_PIXEL_MAP_I_TO_G_SIZE

#define GL_PIXEL_MAP_I_TO_G_SIZE   0x0CB3

◆ GL_PIXEL_MAP_I_TO_I

#define GL_PIXEL_MAP_I_TO_I   0x0C70

◆ GL_PIXEL_MAP_I_TO_I_SIZE

#define GL_PIXEL_MAP_I_TO_I_SIZE   0x0CB0

◆ GL_PIXEL_MAP_I_TO_R

#define GL_PIXEL_MAP_I_TO_R   0x0C72

◆ GL_PIXEL_MAP_I_TO_R_SIZE

#define GL_PIXEL_MAP_I_TO_R_SIZE   0x0CB2

◆ GL_PIXEL_MAP_R_TO_R

#define GL_PIXEL_MAP_R_TO_R   0x0C76

◆ GL_PIXEL_MAP_R_TO_R_SIZE

#define GL_PIXEL_MAP_R_TO_R_SIZE   0x0CB6

◆ GL_PIXEL_MAP_S_TO_S

#define GL_PIXEL_MAP_S_TO_S   0x0C71

◆ GL_PIXEL_MAP_S_TO_S_SIZE

#define GL_PIXEL_MAP_S_TO_S_SIZE   0x0CB1

◆ GL_PIXEL_MODE_BIT

#define GL_PIXEL_MODE_BIT   0x00000020

◆ GL_PIXEL_PACK_BUFFER

#define GL_PIXEL_PACK_BUFFER   0x88EB

◆ GL_PIXEL_PACK_BUFFER_BINDING

#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED

◆ GL_PIXEL_UNPACK_BUFFER

#define GL_PIXEL_UNPACK_BUFFER   0x88EC

◆ GL_PIXEL_UNPACK_BUFFER_BINDING

#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF

◆ GL_POINT

#define GL_POINT   0x1B00

◆ GL_POINT_BIT

#define GL_POINT_BIT   0x00000002

◆ GL_POINT_DISTANCE_ATTENUATION

#define GL_POINT_DISTANCE_ATTENUATION   0x8129

◆ GL_POINT_FADE_THRESHOLD_SIZE

#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128

◆ GL_POINT_SIZE

#define GL_POINT_SIZE   0x0B11

◆ GL_POINT_SIZE_GRANULARITY

#define GL_POINT_SIZE_GRANULARITY   0x0B13

◆ GL_POINT_SIZE_MAX

#define GL_POINT_SIZE_MAX   0x8127

◆ GL_POINT_SIZE_MIN

#define GL_POINT_SIZE_MIN   0x8126

◆ GL_POINT_SIZE_RANGE

#define GL_POINT_SIZE_RANGE   0x0B12

◆ GL_POINT_SMOOTH

#define GL_POINT_SMOOTH   0x0B10

◆ GL_POINT_SMOOTH_HINT

#define GL_POINT_SMOOTH_HINT   0x0C51

◆ GL_POINT_SPRITE

#define GL_POINT_SPRITE   0x8861

◆ GL_POINT_SPRITE_COORD_ORIGIN

#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0

◆ GL_POINT_TOKEN

#define GL_POINT_TOKEN   0x0701

◆ GL_POINTS

#define GL_POINTS   0x0000

◆ GL_POLYGON

#define GL_POLYGON   0x0009

◆ GL_POLYGON_BIT

#define GL_POLYGON_BIT   0x00000008

◆ GL_POLYGON_MODE

#define GL_POLYGON_MODE   0x0B40

◆ GL_POLYGON_OFFSET_FACTOR

#define GL_POLYGON_OFFSET_FACTOR   0x8038

◆ GL_POLYGON_OFFSET_FILL

#define GL_POLYGON_OFFSET_FILL   0x8037

◆ GL_POLYGON_OFFSET_LINE

#define GL_POLYGON_OFFSET_LINE   0x2A02

◆ GL_POLYGON_OFFSET_POINT

#define GL_POLYGON_OFFSET_POINT   0x2A01

◆ GL_POLYGON_OFFSET_UNITS

#define GL_POLYGON_OFFSET_UNITS   0x2A00

◆ GL_POLYGON_SMOOTH

#define GL_POLYGON_SMOOTH   0x0B41

◆ GL_POLYGON_SMOOTH_HINT

#define GL_POLYGON_SMOOTH_HINT   0x0C53

◆ GL_POLYGON_STIPPLE

#define GL_POLYGON_STIPPLE   0x0B42

◆ GL_POLYGON_STIPPLE_BIT

#define GL_POLYGON_STIPPLE_BIT   0x00000010

◆ GL_POLYGON_TOKEN

#define GL_POLYGON_TOKEN   0x0703

◆ GL_POSITION

#define GL_POSITION   0x1203

◆ GL_PREVIOUS

#define GL_PREVIOUS   0x8578

◆ GL_PRIMARY_COLOR

#define GL_PRIMARY_COLOR   0x8577

◆ GL_PRIMITIVE_RESTART

#define GL_PRIMITIVE_RESTART   0x8F9D

◆ GL_PRIMITIVE_RESTART_INDEX

#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E

◆ GL_PRIMITIVES_GENERATED

#define GL_PRIMITIVES_GENERATED   0x8C87

◆ GL_PROGRAM_POINT_SIZE

#define GL_PROGRAM_POINT_SIZE   0x8642

◆ GL_PROJECTION

#define GL_PROJECTION   0x1701

◆ GL_PROJECTION_MATRIX

#define GL_PROJECTION_MATRIX   0x0BA7

◆ GL_PROJECTION_STACK_DEPTH

#define GL_PROJECTION_STACK_DEPTH   0x0BA4

◆ GL_PROVOKING_VERTEX

#define GL_PROVOKING_VERTEX   0x8E4F

◆ GL_PROXY_TEXTURE_1D

#define GL_PROXY_TEXTURE_1D   0x8063

◆ GL_PROXY_TEXTURE_1D_ARRAY

#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19

◆ GL_PROXY_TEXTURE_2D

#define GL_PROXY_TEXTURE_2D   0x8064

◆ GL_PROXY_TEXTURE_2D_ARRAY

#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B

◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE

#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101

◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY

#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103

◆ GL_PROXY_TEXTURE_3D

#define GL_PROXY_TEXTURE_3D   0x8070

◆ GL_PROXY_TEXTURE_CUBE_MAP

#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B

◆ GL_PROXY_TEXTURE_RECTANGLE

#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7

◆ GL_Q

#define GL_Q   0x2003

◆ GL_QUAD_STRIP

#define GL_QUAD_STRIP   0x0008

◆ GL_QUADRATIC_ATTENUATION

#define GL_QUADRATIC_ATTENUATION   0x1209

◆ GL_QUADS

#define GL_QUADS   0x0007

◆ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION

#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C

◆ GL_QUERY_BY_REGION_NO_WAIT

#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16

◆ GL_QUERY_BY_REGION_WAIT

#define GL_QUERY_BY_REGION_WAIT   0x8E15

◆ GL_QUERY_COUNTER_BITS

#define GL_QUERY_COUNTER_BITS   0x8864

◆ GL_QUERY_NO_WAIT

#define GL_QUERY_NO_WAIT   0x8E14

◆ GL_QUERY_RESULT

#define GL_QUERY_RESULT   0x8866

◆ GL_QUERY_RESULT_AVAILABLE

#define GL_QUERY_RESULT_AVAILABLE   0x8867

◆ GL_QUERY_WAIT

#define GL_QUERY_WAIT   0x8E13

◆ GL_R

#define GL_R   0x2002

◆ GL_R11F_G11F_B10F

#define GL_R11F_G11F_B10F   0x8C3A

◆ GL_R16

#define GL_R16   0x822A

◆ GL_R16_SNORM

#define GL_R16_SNORM   0x8F98

◆ GL_R16F

#define GL_R16F   0x822D

◆ GL_R16I

#define GL_R16I   0x8233

◆ GL_R16UI

#define GL_R16UI   0x8234

◆ GL_R32F

#define GL_R32F   0x822E

◆ GL_R32I

#define GL_R32I   0x8235

◆ GL_R32UI

#define GL_R32UI   0x8236

◆ GL_R3_G3_B2

#define GL_R3_G3_B2   0x2A10

◆ GL_R8

#define GL_R8   0x8229

◆ GL_R8_SNORM

#define GL_R8_SNORM   0x8F94

◆ GL_R8I

#define GL_R8I   0x8231

◆ GL_R8UI

#define GL_R8UI   0x8232

◆ GL_RASTERIZER_DISCARD

#define GL_RASTERIZER_DISCARD   0x8C89

◆ GL_READ_BUFFER

#define GL_READ_BUFFER   0x0C02

◆ GL_READ_FRAMEBUFFER

#define GL_READ_FRAMEBUFFER   0x8CA8

◆ GL_READ_FRAMEBUFFER_BINDING

#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA

◆ GL_READ_ONLY

#define GL_READ_ONLY   0x88B8

◆ GL_READ_WRITE

#define GL_READ_WRITE   0x88BA

◆ GL_RED

#define GL_RED   0x1903

◆ GL_RED_BIAS

#define GL_RED_BIAS   0x0D15

◆ GL_RED_BITS

#define GL_RED_BITS   0x0D52

◆ GL_RED_INTEGER

#define GL_RED_INTEGER   0x8D94

◆ GL_RED_SCALE

#define GL_RED_SCALE   0x0D14

◆ GL_REFLECTION_MAP

#define GL_REFLECTION_MAP   0x8512

◆ GL_RENDER

#define GL_RENDER   0x1C00

◆ GL_RENDER_MODE

#define GL_RENDER_MODE   0x0C40

◆ GL_RENDERBUFFER

#define GL_RENDERBUFFER   0x8D41

◆ GL_RENDERBUFFER_ALPHA_SIZE

#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53

◆ GL_RENDERBUFFER_BINDING

#define GL_RENDERBUFFER_BINDING   0x8CA7

◆ GL_RENDERBUFFER_BLUE_SIZE

#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52

◆ GL_RENDERBUFFER_DEPTH_SIZE

#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54

◆ GL_RENDERBUFFER_GREEN_SIZE

#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51

◆ GL_RENDERBUFFER_HEIGHT

#define GL_RENDERBUFFER_HEIGHT   0x8D43

◆ GL_RENDERBUFFER_INTERNAL_FORMAT

#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44

◆ GL_RENDERBUFFER_RED_SIZE

#define GL_RENDERBUFFER_RED_SIZE   0x8D50

◆ GL_RENDERBUFFER_SAMPLES

#define GL_RENDERBUFFER_SAMPLES   0x8CAB

◆ GL_RENDERBUFFER_STENCIL_SIZE

#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55

◆ GL_RENDERBUFFER_WIDTH

#define GL_RENDERBUFFER_WIDTH   0x8D42

◆ GL_RENDERER

#define GL_RENDERER   0x1F01

◆ GL_REPEAT

#define GL_REPEAT   0x2901

◆ GL_REPLACE

#define GL_REPLACE   0x1E01

◆ GL_RESCALE_NORMAL

#define GL_RESCALE_NORMAL   0x803A

◆ GL_RETURN

#define GL_RETURN   0x0102

◆ GL_RG

#define GL_RG   0x8227

◆ GL_RG16

#define GL_RG16   0x822C

◆ GL_RG16_SNORM

#define GL_RG16_SNORM   0x8F99

◆ GL_RG16F

#define GL_RG16F   0x822F

◆ GL_RG16I

#define GL_RG16I   0x8239

◆ GL_RG16UI

#define GL_RG16UI   0x823A

◆ GL_RG32F

#define GL_RG32F   0x8230

◆ GL_RG32I

#define GL_RG32I   0x823B

◆ GL_RG32UI

#define GL_RG32UI   0x823C

◆ GL_RG8

#define GL_RG8   0x822B

◆ GL_RG8_SNORM

#define GL_RG8_SNORM   0x8F95

◆ GL_RG8I

#define GL_RG8I   0x8237

◆ GL_RG8UI

#define GL_RG8UI   0x8238

◆ GL_RG_INTEGER

#define GL_RG_INTEGER   0x8228

◆ GL_RGB

#define GL_RGB   0x1907

◆ GL_RGB10

#define GL_RGB10   0x8052

◆ GL_RGB10_A2

#define GL_RGB10_A2   0x8059

◆ GL_RGB10_A2UI

#define GL_RGB10_A2UI   0x906F

◆ GL_RGB12

#define GL_RGB12   0x8053

◆ GL_RGB16

#define GL_RGB16   0x8054

◆ GL_RGB16_SNORM

#define GL_RGB16_SNORM   0x8F9A

◆ GL_RGB16F

#define GL_RGB16F   0x881B

◆ GL_RGB16I

#define GL_RGB16I   0x8D89

◆ GL_RGB16UI

#define GL_RGB16UI   0x8D77

◆ GL_RGB32F

#define GL_RGB32F   0x8815

◆ GL_RGB32I

#define GL_RGB32I   0x8D83

◆ GL_RGB32UI

#define GL_RGB32UI   0x8D71

◆ GL_RGB4

#define GL_RGB4   0x804F

◆ GL_RGB5

#define GL_RGB5   0x8050

◆ GL_RGB5_A1

#define GL_RGB5_A1   0x8057

◆ GL_RGB8

#define GL_RGB8   0x8051

◆ GL_RGB8_SNORM

#define GL_RGB8_SNORM   0x8F96

◆ GL_RGB8I

#define GL_RGB8I   0x8D8F

◆ GL_RGB8UI

#define GL_RGB8UI   0x8D7D

◆ GL_RGB9_E5

#define GL_RGB9_E5   0x8C3D

◆ GL_RGB_INTEGER

#define GL_RGB_INTEGER   0x8D98

◆ GL_RGB_SCALE

#define GL_RGB_SCALE   0x8573

◆ GL_RGBA

#define GL_RGBA   0x1908

◆ GL_RGBA12

#define GL_RGBA12   0x805A

◆ GL_RGBA16

#define GL_RGBA16   0x805B

◆ GL_RGBA16_SNORM

#define GL_RGBA16_SNORM   0x8F9B

◆ GL_RGBA16F

#define GL_RGBA16F   0x881A

◆ GL_RGBA16I

#define GL_RGBA16I   0x8D88

◆ GL_RGBA16UI

#define GL_RGBA16UI   0x8D76

◆ GL_RGBA2

#define GL_RGBA2   0x8055

◆ GL_RGBA32F

#define GL_RGBA32F   0x8814

◆ GL_RGBA32I

#define GL_RGBA32I   0x8D82

◆ GL_RGBA32UI

#define GL_RGBA32UI   0x8D70

◆ GL_RGBA4

#define GL_RGBA4   0x8056

◆ GL_RGBA8

#define GL_RGBA8   0x8058

◆ GL_RGBA8_SNORM

#define GL_RGBA8_SNORM   0x8F97

◆ GL_RGBA8I

#define GL_RGBA8I   0x8D8E

◆ GL_RGBA8UI

#define GL_RGBA8UI   0x8D7C

◆ GL_RGBA_INTEGER

#define GL_RGBA_INTEGER   0x8D99

◆ GL_RGBA_MODE

#define GL_RGBA_MODE   0x0C31

◆ GL_RIGHT

#define GL_RIGHT   0x0407

◆ GL_S

#define GL_S   0x2000

◆ GL_SAMPLE_ALPHA_TO_COVERAGE

#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E

◆ GL_SAMPLE_ALPHA_TO_ONE

#define GL_SAMPLE_ALPHA_TO_ONE   0x809F

◆ GL_SAMPLE_BUFFERS

#define GL_SAMPLE_BUFFERS   0x80A8

◆ GL_SAMPLE_COVERAGE

#define GL_SAMPLE_COVERAGE   0x80A0

◆ GL_SAMPLE_COVERAGE_INVERT

#define GL_SAMPLE_COVERAGE_INVERT   0x80AB

◆ GL_SAMPLE_COVERAGE_VALUE

#define GL_SAMPLE_COVERAGE_VALUE   0x80AA

◆ GL_SAMPLE_MASK

#define GL_SAMPLE_MASK   0x8E51

◆ GL_SAMPLE_MASK_VALUE

#define GL_SAMPLE_MASK_VALUE   0x8E52

◆ GL_SAMPLE_POSITION

#define GL_SAMPLE_POSITION   0x8E50

◆ GL_SAMPLER_1D

#define GL_SAMPLER_1D   0x8B5D

◆ GL_SAMPLER_1D_ARRAY

#define GL_SAMPLER_1D_ARRAY   0x8DC0

◆ GL_SAMPLER_1D_ARRAY_SHADOW

#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3

◆ GL_SAMPLER_1D_SHADOW

#define GL_SAMPLER_1D_SHADOW   0x8B61

◆ GL_SAMPLER_2D

#define GL_SAMPLER_2D   0x8B5E

◆ GL_SAMPLER_2D_ARRAY

#define GL_SAMPLER_2D_ARRAY   0x8DC1

◆ GL_SAMPLER_2D_ARRAY_SHADOW

#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4

◆ GL_SAMPLER_2D_MULTISAMPLE

#define GL_SAMPLER_2D_MULTISAMPLE   0x9108

◆ GL_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B

◆ GL_SAMPLER_2D_RECT

#define GL_SAMPLER_2D_RECT   0x8B63

◆ GL_SAMPLER_2D_RECT_SHADOW

#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64

◆ GL_SAMPLER_2D_SHADOW

#define GL_SAMPLER_2D_SHADOW   0x8B62

◆ GL_SAMPLER_3D

#define GL_SAMPLER_3D   0x8B5F

◆ GL_SAMPLER_BINDING

#define GL_SAMPLER_BINDING   0x8919

◆ GL_SAMPLER_BUFFER

#define GL_SAMPLER_BUFFER   0x8DC2

◆ GL_SAMPLER_CUBE

#define GL_SAMPLER_CUBE   0x8B60

◆ GL_SAMPLER_CUBE_SHADOW

#define GL_SAMPLER_CUBE_SHADOW   0x8DC5

◆ GL_SAMPLES

#define GL_SAMPLES   0x80A9

◆ GL_SAMPLES_PASSED

#define GL_SAMPLES_PASSED   0x8914

◆ GL_SCISSOR_BIT

#define GL_SCISSOR_BIT   0x00080000

◆ GL_SCISSOR_BOX

#define GL_SCISSOR_BOX   0x0C10

◆ GL_SCISSOR_TEST

#define GL_SCISSOR_TEST   0x0C11

◆ GL_SECONDARY_COLOR_ARRAY

#define GL_SECONDARY_COLOR_ARRAY   0x845E

◆ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING

#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING   0x889C

◆ GL_SECONDARY_COLOR_ARRAY_POINTER

#define GL_SECONDARY_COLOR_ARRAY_POINTER   0x845D

◆ GL_SECONDARY_COLOR_ARRAY_SIZE

#define GL_SECONDARY_COLOR_ARRAY_SIZE   0x845A

◆ GL_SECONDARY_COLOR_ARRAY_STRIDE

#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C

◆ GL_SECONDARY_COLOR_ARRAY_TYPE

#define GL_SECONDARY_COLOR_ARRAY_TYPE   0x845B

◆ GL_SELECT

#define GL_SELECT   0x1C02

◆ GL_SELECTION_BUFFER_POINTER

#define GL_SELECTION_BUFFER_POINTER   0x0DF3

◆ GL_SELECTION_BUFFER_SIZE

#define GL_SELECTION_BUFFER_SIZE   0x0DF4

◆ GL_SEPARATE_ATTRIBS

#define GL_SEPARATE_ATTRIBS   0x8C8D

◆ GL_SEPARATE_SPECULAR_COLOR

#define GL_SEPARATE_SPECULAR_COLOR   0x81FA

◆ GL_SET

#define GL_SET   0x150F

◆ GL_SHADE_MODEL

#define GL_SHADE_MODEL   0x0B54

◆ GL_SHADER_SOURCE_LENGTH

#define GL_SHADER_SOURCE_LENGTH   0x8B88

◆ GL_SHADER_TYPE

#define GL_SHADER_TYPE   0x8B4F

◆ GL_SHADING_LANGUAGE_VERSION

#define GL_SHADING_LANGUAGE_VERSION   0x8B8C

◆ GL_SHININESS

#define GL_SHININESS   0x1601

◆ GL_SHORT

#define GL_SHORT   0x1402

◆ GL_SIGNALED

#define GL_SIGNALED   0x9119

◆ GL_SIGNED_NORMALIZED

#define GL_SIGNED_NORMALIZED   0x8F9C

◆ GL_SINGLE_COLOR

#define GL_SINGLE_COLOR   0x81F9

◆ GL_SLUMINANCE

#define GL_SLUMINANCE   0x8C46

◆ GL_SLUMINANCE8

#define GL_SLUMINANCE8   0x8C47

◆ GL_SLUMINANCE8_ALPHA8

#define GL_SLUMINANCE8_ALPHA8   0x8C45

◆ GL_SLUMINANCE_ALPHA

#define GL_SLUMINANCE_ALPHA   0x8C44

◆ GL_SMOOTH

#define GL_SMOOTH   0x1D01

◆ GL_SMOOTH_LINE_WIDTH_GRANULARITY

#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23

◆ GL_SMOOTH_LINE_WIDTH_RANGE

#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22

◆ GL_SMOOTH_POINT_SIZE_GRANULARITY

#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13

◆ GL_SMOOTH_POINT_SIZE_RANGE

#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12

◆ GL_SOURCE0_ALPHA

#define GL_SOURCE0_ALPHA   0x8588

◆ GL_SOURCE0_RGB

#define GL_SOURCE0_RGB   0x8580

◆ GL_SOURCE1_ALPHA

#define GL_SOURCE1_ALPHA   0x8589

◆ GL_SOURCE1_RGB

#define GL_SOURCE1_RGB   0x8581

◆ GL_SOURCE2_ALPHA

#define GL_SOURCE2_ALPHA   0x858A

◆ GL_SOURCE2_RGB

#define GL_SOURCE2_RGB   0x8582

◆ GL_SPECULAR

#define GL_SPECULAR   0x1202

◆ GL_SPHERE_MAP

#define GL_SPHERE_MAP   0x2402

◆ GL_SPOT_CUTOFF

#define GL_SPOT_CUTOFF   0x1206

◆ GL_SPOT_DIRECTION

#define GL_SPOT_DIRECTION   0x1204

◆ GL_SPOT_EXPONENT

#define GL_SPOT_EXPONENT   0x1205

◆ GL_SRC0_ALPHA

#define GL_SRC0_ALPHA   0x8588

◆ GL_SRC0_RGB

#define GL_SRC0_RGB   0x8580

◆ GL_SRC1_ALPHA

#define GL_SRC1_ALPHA   0x8589

◆ GL_SRC1_COLOR

#define GL_SRC1_COLOR   0x88F9

◆ GL_SRC1_RGB

#define GL_SRC1_RGB   0x8581

◆ GL_SRC2_ALPHA

#define GL_SRC2_ALPHA   0x858A

◆ GL_SRC2_RGB

#define GL_SRC2_RGB   0x8582

◆ GL_SRC_ALPHA

#define GL_SRC_ALPHA   0x0302

◆ GL_SRC_ALPHA_SATURATE

#define GL_SRC_ALPHA_SATURATE   0x0308

◆ GL_SRC_COLOR

#define GL_SRC_COLOR   0x0300

◆ GL_SRGB

#define GL_SRGB   0x8C40

◆ GL_SRGB8

#define GL_SRGB8   0x8C41

◆ GL_SRGB8_ALPHA8

#define GL_SRGB8_ALPHA8   0x8C43

◆ GL_SRGB_ALPHA

#define GL_SRGB_ALPHA   0x8C42

◆ GL_STACK_OVERFLOW

#define GL_STACK_OVERFLOW   0x0503

◆ GL_STACK_UNDERFLOW

#define GL_STACK_UNDERFLOW   0x0504

◆ GL_STATIC_COPY

#define GL_STATIC_COPY   0x88E6

◆ GL_STATIC_DRAW

#define GL_STATIC_DRAW   0x88E4

◆ GL_STATIC_READ

#define GL_STATIC_READ   0x88E5

◆ GL_STENCIL

#define GL_STENCIL   0x1802

◆ GL_STENCIL_ATTACHMENT

#define GL_STENCIL_ATTACHMENT   0x8D20

◆ GL_STENCIL_BACK_FAIL

#define GL_STENCIL_BACK_FAIL   0x8801

◆ GL_STENCIL_BACK_FUNC

#define GL_STENCIL_BACK_FUNC   0x8800

◆ GL_STENCIL_BACK_PASS_DEPTH_FAIL

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802

◆ GL_STENCIL_BACK_PASS_DEPTH_PASS

#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803

◆ GL_STENCIL_BACK_REF

#define GL_STENCIL_BACK_REF   0x8CA3

◆ GL_STENCIL_BACK_VALUE_MASK

#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4

◆ GL_STENCIL_BACK_WRITEMASK

#define GL_STENCIL_BACK_WRITEMASK   0x8CA5

◆ GL_STENCIL_BITS

#define GL_STENCIL_BITS   0x0D57

◆ GL_STENCIL_BUFFER_BIT

#define GL_STENCIL_BUFFER_BIT   0x00000400

◆ GL_STENCIL_CLEAR_VALUE

#define GL_STENCIL_CLEAR_VALUE   0x0B91

◆ GL_STENCIL_FAIL

#define GL_STENCIL_FAIL   0x0B94

◆ GL_STENCIL_FUNC

#define GL_STENCIL_FUNC   0x0B92

◆ GL_STENCIL_INDEX

#define GL_STENCIL_INDEX   0x1901

◆ GL_STENCIL_INDEX1

#define GL_STENCIL_INDEX1   0x8D46

◆ GL_STENCIL_INDEX16

#define GL_STENCIL_INDEX16   0x8D49

◆ GL_STENCIL_INDEX4

#define GL_STENCIL_INDEX4   0x8D47

◆ GL_STENCIL_INDEX8

#define GL_STENCIL_INDEX8   0x8D48

◆ GL_STENCIL_PASS_DEPTH_FAIL

#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95

◆ GL_STENCIL_PASS_DEPTH_PASS

#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96

◆ GL_STENCIL_REF

#define GL_STENCIL_REF   0x0B97

◆ GL_STENCIL_TEST

#define GL_STENCIL_TEST   0x0B90

◆ GL_STENCIL_VALUE_MASK

#define GL_STENCIL_VALUE_MASK   0x0B93

◆ GL_STENCIL_WRITEMASK

#define GL_STENCIL_WRITEMASK   0x0B98

◆ GL_STEREO

#define GL_STEREO   0x0C33

◆ GL_STREAM_COPY

#define GL_STREAM_COPY   0x88E2

◆ GL_STREAM_DRAW

#define GL_STREAM_DRAW   0x88E0

◆ GL_STREAM_READ

#define GL_STREAM_READ   0x88E1

◆ GL_SUBPIXEL_BITS

#define GL_SUBPIXEL_BITS   0x0D50

◆ GL_SUBTRACT

#define GL_SUBTRACT   0x84E7

◆ GL_SYNC_CONDITION

#define GL_SYNC_CONDITION   0x9113

◆ GL_SYNC_FENCE

#define GL_SYNC_FENCE   0x9116

◆ GL_SYNC_FLAGS

#define GL_SYNC_FLAGS   0x9115

◆ GL_SYNC_FLUSH_COMMANDS_BIT

#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001

◆ GL_SYNC_GPU_COMMANDS_COMPLETE

#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117

◆ GL_SYNC_STATUS

#define GL_SYNC_STATUS   0x9114

◆ GL_T

#define GL_T   0x2001

◆ GL_T2F_C3F_V3F

#define GL_T2F_C3F_V3F   0x2A2A

◆ GL_T2F_C4F_N3F_V3F

#define GL_T2F_C4F_N3F_V3F   0x2A2C

◆ GL_T2F_C4UB_V3F

#define GL_T2F_C4UB_V3F   0x2A29

◆ GL_T2F_N3F_V3F

#define GL_T2F_N3F_V3F   0x2A2B

◆ GL_T2F_V3F

#define GL_T2F_V3F   0x2A27

◆ GL_T4F_C4F_N3F_V4F

#define GL_T4F_C4F_N3F_V4F   0x2A2D

◆ GL_T4F_V4F

#define GL_T4F_V4F   0x2A28

◆ GL_TEXTURE

#define GL_TEXTURE   0x1702

◆ GL_TEXTURE0

#define GL_TEXTURE0   0x84C0

◆ GL_TEXTURE1

#define GL_TEXTURE1   0x84C1

◆ GL_TEXTURE10

#define GL_TEXTURE10   0x84CA

◆ GL_TEXTURE11

#define GL_TEXTURE11   0x84CB

◆ GL_TEXTURE12

#define GL_TEXTURE12   0x84CC

◆ GL_TEXTURE13

#define GL_TEXTURE13   0x84CD

◆ GL_TEXTURE14

#define GL_TEXTURE14   0x84CE

◆ GL_TEXTURE15

#define GL_TEXTURE15   0x84CF

◆ GL_TEXTURE16

#define GL_TEXTURE16   0x84D0

◆ GL_TEXTURE17

#define GL_TEXTURE17   0x84D1

◆ GL_TEXTURE18

#define GL_TEXTURE18   0x84D2

◆ GL_TEXTURE19

#define GL_TEXTURE19   0x84D3

◆ GL_TEXTURE2

#define GL_TEXTURE2   0x84C2

◆ GL_TEXTURE20

#define GL_TEXTURE20   0x84D4

◆ GL_TEXTURE21

#define GL_TEXTURE21   0x84D5

◆ GL_TEXTURE22

#define GL_TEXTURE22   0x84D6

◆ GL_TEXTURE23

#define GL_TEXTURE23   0x84D7

◆ GL_TEXTURE24

#define GL_TEXTURE24   0x84D8

◆ GL_TEXTURE25

#define GL_TEXTURE25   0x84D9

◆ GL_TEXTURE26

#define GL_TEXTURE26   0x84DA

◆ GL_TEXTURE27

#define GL_TEXTURE27   0x84DB

◆ GL_TEXTURE28

#define GL_TEXTURE28   0x84DC

◆ GL_TEXTURE29

#define GL_TEXTURE29   0x84DD

◆ GL_TEXTURE3

#define GL_TEXTURE3   0x84C3

◆ GL_TEXTURE30

#define GL_TEXTURE30   0x84DE

◆ GL_TEXTURE31

#define GL_TEXTURE31   0x84DF

◆ GL_TEXTURE4

#define GL_TEXTURE4   0x84C4

◆ GL_TEXTURE5

#define GL_TEXTURE5   0x84C5

◆ GL_TEXTURE6

#define GL_TEXTURE6   0x84C6

◆ GL_TEXTURE7

#define GL_TEXTURE7   0x84C7

◆ GL_TEXTURE8

#define GL_TEXTURE8   0x84C8

◆ GL_TEXTURE9

#define GL_TEXTURE9   0x84C9

◆ GL_TEXTURE_1D

#define GL_TEXTURE_1D   0x0DE0

◆ GL_TEXTURE_1D_ARRAY

#define GL_TEXTURE_1D_ARRAY   0x8C18

◆ GL_TEXTURE_2D

#define GL_TEXTURE_2D   0x0DE1

◆ GL_TEXTURE_2D_ARRAY

#define GL_TEXTURE_2D_ARRAY   0x8C1A

◆ GL_TEXTURE_2D_MULTISAMPLE

#define GL_TEXTURE_2D_MULTISAMPLE   0x9100

◆ GL_TEXTURE_2D_MULTISAMPLE_ARRAY

#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102

◆ GL_TEXTURE_3D

#define GL_TEXTURE_3D   0x806F

◆ GL_TEXTURE_ALPHA_SIZE

#define GL_TEXTURE_ALPHA_SIZE   0x805F

◆ GL_TEXTURE_ALPHA_TYPE

#define GL_TEXTURE_ALPHA_TYPE   0x8C13

◆ GL_TEXTURE_BASE_LEVEL

#define GL_TEXTURE_BASE_LEVEL   0x813C

◆ GL_TEXTURE_BINDING_1D

#define GL_TEXTURE_BINDING_1D   0x8068

◆ GL_TEXTURE_BINDING_1D_ARRAY

#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C

◆ GL_TEXTURE_BINDING_2D

#define GL_TEXTURE_BINDING_2D   0x8069

◆ GL_TEXTURE_BINDING_2D_ARRAY

#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D

◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE

#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104

◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105

◆ GL_TEXTURE_BINDING_3D

#define GL_TEXTURE_BINDING_3D   0x806A

◆ GL_TEXTURE_BINDING_BUFFER

#define GL_TEXTURE_BINDING_BUFFER   0x8C2C

◆ GL_TEXTURE_BINDING_CUBE_MAP

#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514

◆ GL_TEXTURE_BINDING_RECTANGLE

#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6

◆ GL_TEXTURE_BIT

#define GL_TEXTURE_BIT   0x00040000

◆ GL_TEXTURE_BLUE_SIZE

#define GL_TEXTURE_BLUE_SIZE   0x805E

◆ GL_TEXTURE_BLUE_TYPE

#define GL_TEXTURE_BLUE_TYPE   0x8C12

◆ GL_TEXTURE_BORDER

#define GL_TEXTURE_BORDER   0x1005

◆ GL_TEXTURE_BORDER_COLOR

#define GL_TEXTURE_BORDER_COLOR   0x1004

◆ GL_TEXTURE_BUFFER

#define GL_TEXTURE_BUFFER   0x8C2A

◆ GL_TEXTURE_BUFFER_DATA_STORE_BINDING

#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D

◆ GL_TEXTURE_COMPARE_FUNC

#define GL_TEXTURE_COMPARE_FUNC   0x884D

◆ GL_TEXTURE_COMPARE_MODE

#define GL_TEXTURE_COMPARE_MODE   0x884C

◆ GL_TEXTURE_COMPONENTS

#define GL_TEXTURE_COMPONENTS   0x1003

◆ GL_TEXTURE_COMPRESSED

#define GL_TEXTURE_COMPRESSED   0x86A1

◆ GL_TEXTURE_COMPRESSED_IMAGE_SIZE

#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0

◆ GL_TEXTURE_COMPRESSION_HINT

#define GL_TEXTURE_COMPRESSION_HINT   0x84EF

◆ GL_TEXTURE_COORD_ARRAY

#define GL_TEXTURE_COORD_ARRAY   0x8078

◆ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING

#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A

◆ GL_TEXTURE_COORD_ARRAY_POINTER

#define GL_TEXTURE_COORD_ARRAY_POINTER   0x8092

◆ GL_TEXTURE_COORD_ARRAY_SIZE

#define GL_TEXTURE_COORD_ARRAY_SIZE   0x8088

◆ GL_TEXTURE_COORD_ARRAY_STRIDE

#define GL_TEXTURE_COORD_ARRAY_STRIDE   0x808A

◆ GL_TEXTURE_COORD_ARRAY_TYPE

#define GL_TEXTURE_COORD_ARRAY_TYPE   0x8089

◆ GL_TEXTURE_CUBE_MAP

#define GL_TEXTURE_CUBE_MAP   0x8513

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_X

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_X

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Y

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Z

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519

◆ GL_TEXTURE_CUBE_MAP_SEAMLESS

#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F

◆ GL_TEXTURE_DEPTH

#define GL_TEXTURE_DEPTH   0x8071

◆ GL_TEXTURE_DEPTH_SIZE

#define GL_TEXTURE_DEPTH_SIZE   0x884A

◆ GL_TEXTURE_DEPTH_TYPE

#define GL_TEXTURE_DEPTH_TYPE   0x8C16

◆ GL_TEXTURE_ENV

#define GL_TEXTURE_ENV   0x2300

◆ GL_TEXTURE_ENV_COLOR

#define GL_TEXTURE_ENV_COLOR   0x2201

◆ GL_TEXTURE_ENV_MODE

#define GL_TEXTURE_ENV_MODE   0x2200

◆ GL_TEXTURE_FILTER_CONTROL

#define GL_TEXTURE_FILTER_CONTROL   0x8500

◆ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107

◆ GL_TEXTURE_GEN_MODE

#define GL_TEXTURE_GEN_MODE   0x2500

◆ GL_TEXTURE_GEN_Q

#define GL_TEXTURE_GEN_Q   0x0C63

◆ GL_TEXTURE_GEN_R

#define GL_TEXTURE_GEN_R   0x0C62

◆ GL_TEXTURE_GEN_S

#define GL_TEXTURE_GEN_S   0x0C60

◆ GL_TEXTURE_GEN_T

#define GL_TEXTURE_GEN_T   0x0C61

◆ GL_TEXTURE_GREEN_SIZE

#define GL_TEXTURE_GREEN_SIZE   0x805D

◆ GL_TEXTURE_GREEN_TYPE

#define GL_TEXTURE_GREEN_TYPE   0x8C11

◆ GL_TEXTURE_HEIGHT

#define GL_TEXTURE_HEIGHT   0x1001

◆ GL_TEXTURE_INTENSITY_SIZE

#define GL_TEXTURE_INTENSITY_SIZE   0x8061

◆ GL_TEXTURE_INTENSITY_TYPE

#define GL_TEXTURE_INTENSITY_TYPE   0x8C15

◆ GL_TEXTURE_INTERNAL_FORMAT

#define GL_TEXTURE_INTERNAL_FORMAT   0x1003

◆ GL_TEXTURE_LOD_BIAS

#define GL_TEXTURE_LOD_BIAS   0x8501

◆ GL_TEXTURE_LUMINANCE_SIZE

#define GL_TEXTURE_LUMINANCE_SIZE   0x8060

◆ GL_TEXTURE_LUMINANCE_TYPE

#define GL_TEXTURE_LUMINANCE_TYPE   0x8C14

◆ GL_TEXTURE_MAG_FILTER

#define GL_TEXTURE_MAG_FILTER   0x2800

◆ GL_TEXTURE_MATRIX

#define GL_TEXTURE_MATRIX   0x0BA8

◆ GL_TEXTURE_MAX_LEVEL

#define GL_TEXTURE_MAX_LEVEL   0x813D

◆ GL_TEXTURE_MAX_LOD

#define GL_TEXTURE_MAX_LOD   0x813B

◆ GL_TEXTURE_MIN_FILTER

#define GL_TEXTURE_MIN_FILTER   0x2801

◆ GL_TEXTURE_MIN_LOD

#define GL_TEXTURE_MIN_LOD   0x813A

◆ GL_TEXTURE_PRIORITY

#define GL_TEXTURE_PRIORITY   0x8066

◆ GL_TEXTURE_RECTANGLE

#define GL_TEXTURE_RECTANGLE   0x84F5

◆ GL_TEXTURE_RED_SIZE

#define GL_TEXTURE_RED_SIZE   0x805C

◆ GL_TEXTURE_RED_TYPE

#define GL_TEXTURE_RED_TYPE   0x8C10

◆ GL_TEXTURE_RESIDENT

#define GL_TEXTURE_RESIDENT   0x8067

◆ GL_TEXTURE_SAMPLES

#define GL_TEXTURE_SAMPLES   0x9106

◆ GL_TEXTURE_SHARED_SIZE

#define GL_TEXTURE_SHARED_SIZE   0x8C3F

◆ GL_TEXTURE_STACK_DEPTH

#define GL_TEXTURE_STACK_DEPTH   0x0BA5

◆ GL_TEXTURE_STENCIL_SIZE

#define GL_TEXTURE_STENCIL_SIZE   0x88F1

◆ GL_TEXTURE_SWIZZLE_A

#define GL_TEXTURE_SWIZZLE_A   0x8E45

◆ GL_TEXTURE_SWIZZLE_B

#define GL_TEXTURE_SWIZZLE_B   0x8E44

◆ GL_TEXTURE_SWIZZLE_G

#define GL_TEXTURE_SWIZZLE_G   0x8E43

◆ GL_TEXTURE_SWIZZLE_R

#define GL_TEXTURE_SWIZZLE_R   0x8E42

◆ GL_TEXTURE_SWIZZLE_RGBA

#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46

◆ GL_TEXTURE_WIDTH

#define GL_TEXTURE_WIDTH   0x1000

◆ GL_TEXTURE_WRAP_R

#define GL_TEXTURE_WRAP_R   0x8072

◆ GL_TEXTURE_WRAP_S

#define GL_TEXTURE_WRAP_S   0x2802

◆ GL_TEXTURE_WRAP_T

#define GL_TEXTURE_WRAP_T   0x2803

◆ GL_TIME_ELAPSED

#define GL_TIME_ELAPSED   0x88BF

◆ GL_TIMEOUT_EXPIRED

#define GL_TIMEOUT_EXPIRED   0x911B

◆ GL_TIMEOUT_IGNORED

#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFF

◆ GL_TIMESTAMP

#define GL_TIMESTAMP   0x8E28

◆ GL_TRANSFORM_BIT

#define GL_TRANSFORM_BIT   0x00001000

◆ GL_TRANSFORM_FEEDBACK_BUFFER

#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E

◆ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_MODE

#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85

◆ GL_TRANSFORM_FEEDBACK_BUFFER_START

#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84

◆ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88

◆ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76

◆ GL_TRANSFORM_FEEDBACK_VARYINGS

#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83

◆ GL_TRANSPOSE_COLOR_MATRIX

#define GL_TRANSPOSE_COLOR_MATRIX   0x84E6

◆ GL_TRANSPOSE_MODELVIEW_MATRIX

#define GL_TRANSPOSE_MODELVIEW_MATRIX   0x84E3

◆ GL_TRANSPOSE_PROJECTION_MATRIX

#define GL_TRANSPOSE_PROJECTION_MATRIX   0x84E4

◆ GL_TRANSPOSE_TEXTURE_MATRIX

#define GL_TRANSPOSE_TEXTURE_MATRIX   0x84E5

◆ GL_TRIANGLE_FAN

#define GL_TRIANGLE_FAN   0x0006

◆ GL_TRIANGLE_STRIP

#define GL_TRIANGLE_STRIP   0x0005

◆ GL_TRIANGLE_STRIP_ADJACENCY

#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D

◆ GL_TRIANGLES

#define GL_TRIANGLES   0x0004

◆ GL_TRIANGLES_ADJACENCY

#define GL_TRIANGLES_ADJACENCY   0x000C

◆ GL_TRUE

#define GL_TRUE   1

◆ GL_UNIFORM_ARRAY_STRIDE

#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C

◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43

◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42

◆ GL_UNIFORM_BLOCK_BINDING

#define GL_UNIFORM_BLOCK_BINDING   0x8A3F

◆ GL_UNIFORM_BLOCK_DATA_SIZE

#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40

◆ GL_UNIFORM_BLOCK_INDEX

#define GL_UNIFORM_BLOCK_INDEX   0x8A3A

◆ GL_UNIFORM_BLOCK_NAME_LENGTH

#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44

◆ GL_UNIFORM_BUFFER

#define GL_UNIFORM_BUFFER   0x8A11

◆ GL_UNIFORM_BUFFER_BINDING

#define GL_UNIFORM_BUFFER_BINDING   0x8A28

◆ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34

◆ GL_UNIFORM_BUFFER_SIZE

#define GL_UNIFORM_BUFFER_SIZE   0x8A2A

◆ GL_UNIFORM_BUFFER_START

#define GL_UNIFORM_BUFFER_START   0x8A29

◆ GL_UNIFORM_IS_ROW_MAJOR

#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E

◆ GL_UNIFORM_MATRIX_STRIDE

#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D

◆ GL_UNIFORM_NAME_LENGTH

#define GL_UNIFORM_NAME_LENGTH   0x8A39

◆ GL_UNIFORM_OFFSET

#define GL_UNIFORM_OFFSET   0x8A3B

◆ GL_UNIFORM_SIZE

#define GL_UNIFORM_SIZE   0x8A38

◆ GL_UNIFORM_TYPE

#define GL_UNIFORM_TYPE   0x8A37

◆ GL_UNPACK_ALIGNMENT

#define GL_UNPACK_ALIGNMENT   0x0CF5

◆ GL_UNPACK_IMAGE_HEIGHT

#define GL_UNPACK_IMAGE_HEIGHT   0x806E

◆ GL_UNPACK_LSB_FIRST

#define GL_UNPACK_LSB_FIRST   0x0CF1

◆ GL_UNPACK_ROW_LENGTH

#define GL_UNPACK_ROW_LENGTH   0x0CF2

◆ GL_UNPACK_SKIP_IMAGES

#define GL_UNPACK_SKIP_IMAGES   0x806D

◆ GL_UNPACK_SKIP_PIXELS

#define GL_UNPACK_SKIP_PIXELS   0x0CF4

◆ GL_UNPACK_SKIP_ROWS

#define GL_UNPACK_SKIP_ROWS   0x0CF3

◆ GL_UNPACK_SWAP_BYTES

#define GL_UNPACK_SWAP_BYTES   0x0CF0

◆ GL_UNSIGNALED

#define GL_UNSIGNALED   0x9118

◆ GL_UNSIGNED_BYTE

#define GL_UNSIGNED_BYTE   0x1401

◆ GL_UNSIGNED_BYTE_2_3_3_REV

#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362

◆ GL_UNSIGNED_BYTE_3_3_2

#define GL_UNSIGNED_BYTE_3_3_2   0x8032

◆ GL_UNSIGNED_INT

#define GL_UNSIGNED_INT   0x1405

◆ GL_UNSIGNED_INT_10_10_10_2

#define GL_UNSIGNED_INT_10_10_10_2   0x8036

◆ GL_UNSIGNED_INT_10F_11F_11F_REV

#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B

◆ GL_UNSIGNED_INT_24_8

#define GL_UNSIGNED_INT_24_8   0x84FA

◆ GL_UNSIGNED_INT_2_10_10_10_REV

#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368

◆ GL_UNSIGNED_INT_5_9_9_9_REV

#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E

◆ GL_UNSIGNED_INT_8_8_8_8

#define GL_UNSIGNED_INT_8_8_8_8   0x8035

◆ GL_UNSIGNED_INT_8_8_8_8_REV

#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367

◆ GL_UNSIGNED_INT_SAMPLER_1D

#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1

◆ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6

◆ GL_UNSIGNED_INT_SAMPLER_2D

#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2

◆ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7

◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A

◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D

◆ GL_UNSIGNED_INT_SAMPLER_2D_RECT

#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5

◆ GL_UNSIGNED_INT_SAMPLER_3D

#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3

◆ GL_UNSIGNED_INT_SAMPLER_BUFFER

#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8

◆ GL_UNSIGNED_INT_SAMPLER_CUBE

#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4

◆ GL_UNSIGNED_INT_VEC2

#define GL_UNSIGNED_INT_VEC2   0x8DC6

◆ GL_UNSIGNED_INT_VEC3

#define GL_UNSIGNED_INT_VEC3   0x8DC7

◆ GL_UNSIGNED_INT_VEC4

#define GL_UNSIGNED_INT_VEC4   0x8DC8

◆ GL_UNSIGNED_NORMALIZED

#define GL_UNSIGNED_NORMALIZED   0x8C17

◆ GL_UNSIGNED_SHORT

#define GL_UNSIGNED_SHORT   0x1403

◆ GL_UNSIGNED_SHORT_1_5_5_5_REV

#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366

◆ GL_UNSIGNED_SHORT_4_4_4_4

#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033

◆ GL_UNSIGNED_SHORT_4_4_4_4_REV

#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365

◆ GL_UNSIGNED_SHORT_5_5_5_1

#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034

◆ GL_UNSIGNED_SHORT_5_6_5

#define GL_UNSIGNED_SHORT_5_6_5   0x8363

◆ GL_UNSIGNED_SHORT_5_6_5_REV

#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364

◆ GL_UPPER_LEFT

#define GL_UPPER_LEFT   0x8CA2

◆ GL_V2F

#define GL_V2F   0x2A20

◆ GL_V3F

#define GL_V3F   0x2A21

◆ GL_VALIDATE_STATUS

#define GL_VALIDATE_STATUS   0x8B83

◆ GL_VENDOR

#define GL_VENDOR   0x1F00

◆ GL_VERSION

#define GL_VERSION   0x1F02

◆ GL_VERSION_1_0

#define GL_VERSION_1_0   1

◆ GL_VERSION_1_1

#define GL_VERSION_1_1   1

◆ GL_VERSION_1_2

#define GL_VERSION_1_2   1

◆ GL_VERSION_1_3

#define GL_VERSION_1_3   1

◆ GL_VERSION_1_4

#define GL_VERSION_1_4   1

◆ GL_VERSION_1_5

#define GL_VERSION_1_5   1

◆ GL_VERSION_2_0

#define GL_VERSION_2_0   1

◆ GL_VERSION_2_1

#define GL_VERSION_2_1   1

◆ GL_VERSION_3_0

#define GL_VERSION_3_0   1

◆ GL_VERSION_3_1

#define GL_VERSION_3_1   1

◆ GL_VERSION_3_2

#define GL_VERSION_3_2   1

◆ GL_VERSION_3_3

#define GL_VERSION_3_3   1

◆ GL_VERTEX_ARRAY

#define GL_VERTEX_ARRAY   0x8074

◆ GL_VERTEX_ARRAY_BINDING

#define GL_VERTEX_ARRAY_BINDING   0x85B5

◆ GL_VERTEX_ARRAY_BUFFER_BINDING

#define GL_VERTEX_ARRAY_BUFFER_BINDING   0x8896

◆ GL_VERTEX_ARRAY_POINTER

#define GL_VERTEX_ARRAY_POINTER   0x808E

◆ GL_VERTEX_ARRAY_SIZE

#define GL_VERTEX_ARRAY_SIZE   0x807A

◆ GL_VERTEX_ARRAY_STRIDE

#define GL_VERTEX_ARRAY_STRIDE   0x807C

◆ GL_VERTEX_ARRAY_TYPE

#define GL_VERTEX_ARRAY_TYPE   0x807B

◆ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F

◆ GL_VERTEX_ATTRIB_ARRAY_DIVISOR

#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE

◆ GL_VERTEX_ATTRIB_ARRAY_ENABLED

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622

◆ GL_VERTEX_ATTRIB_ARRAY_INTEGER

#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD

◆ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A

◆ GL_VERTEX_ATTRIB_ARRAY_POINTER

#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645

◆ GL_VERTEX_ATTRIB_ARRAY_SIZE

#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623

◆ GL_VERTEX_ATTRIB_ARRAY_STRIDE

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624

◆ GL_VERTEX_ATTRIB_ARRAY_TYPE

#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625

◆ GL_VERTEX_PROGRAM_POINT_SIZE

#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642

◆ GL_VERTEX_PROGRAM_TWO_SIDE

#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643

◆ GL_VERTEX_SHADER

#define GL_VERTEX_SHADER   0x8B31

◆ GL_VIEWPORT

#define GL_VIEWPORT   0x0BA2

◆ GL_VIEWPORT_BIT

#define GL_VIEWPORT_BIT   0x00000800

◆ GL_WAIT_FAILED

#define GL_WAIT_FAILED   0x911D

◆ GL_WEIGHT_ARRAY_BUFFER_BINDING

#define GL_WEIGHT_ARRAY_BUFFER_BINDING   0x889E

◆ GL_WRITE_ONLY

#define GL_WRITE_ONLY   0x88B9

◆ GL_XOR

#define GL_XOR   0x1506

◆ GL_ZERO

#define GL_ZERO   0

◆ GL_ZOOM_X

#define GL_ZOOM_X   0x0D16

◆ GL_ZOOM_Y

#define GL_ZOOM_Y   0x0D17

◆ glAccum

#define glAccum   glad_glAccum

◆ glActiveTexture

#define glActiveTexture   glad_glActiveTexture

◆ glAlphaFunc

#define glAlphaFunc   glad_glAlphaFunc

◆ GLAPI

#define GLAPI   extern

◆ glAreTexturesResident

#define glAreTexturesResident   glad_glAreTexturesResident

◆ glArrayElement

#define glArrayElement   glad_glArrayElement

◆ glAttachShader

#define glAttachShader   glad_glAttachShader

◆ glBegin

#define glBegin   glad_glBegin

◆ glBeginConditionalRender

#define glBeginConditionalRender   glad_glBeginConditionalRender

◆ glBeginQuery

#define glBeginQuery   glad_glBeginQuery

◆ glBeginTransformFeedback

#define glBeginTransformFeedback   glad_glBeginTransformFeedback

◆ glBindAttribLocation

#define glBindAttribLocation   glad_glBindAttribLocation

◆ glBindBuffer

#define glBindBuffer   glad_glBindBuffer

◆ glBindBufferBase

#define glBindBufferBase   glad_glBindBufferBase

◆ glBindBufferRange

#define glBindBufferRange   glad_glBindBufferRange

◆ glBindFragDataLocation

#define glBindFragDataLocation   glad_glBindFragDataLocation

◆ glBindFragDataLocationIndexed

#define glBindFragDataLocationIndexed   glad_glBindFragDataLocationIndexed

◆ glBindFramebuffer

#define glBindFramebuffer   glad_glBindFramebuffer

◆ glBindRenderbuffer

#define glBindRenderbuffer   glad_glBindRenderbuffer

◆ glBindSampler

#define glBindSampler   glad_glBindSampler

◆ glBindTexture

#define glBindTexture   glad_glBindTexture

◆ glBindVertexArray

#define glBindVertexArray   glad_glBindVertexArray

◆ glBitmap

#define glBitmap   glad_glBitmap

◆ glBlendColor

#define glBlendColor   glad_glBlendColor

◆ glBlendEquation

#define glBlendEquation   glad_glBlendEquation

◆ glBlendEquationSeparate

#define glBlendEquationSeparate   glad_glBlendEquationSeparate

◆ glBlendFunc

#define glBlendFunc   glad_glBlendFunc

◆ glBlendFuncSeparate

#define glBlendFuncSeparate   glad_glBlendFuncSeparate

◆ glBlitFramebuffer

#define glBlitFramebuffer   glad_glBlitFramebuffer

◆ glBufferData

#define glBufferData   glad_glBufferData

◆ glBufferSubData

#define glBufferSubData   glad_glBufferSubData

◆ glCallList

#define glCallList   glad_glCallList

◆ glCallLists

#define glCallLists   glad_glCallLists

◆ glCheckFramebufferStatus

#define glCheckFramebufferStatus   glad_glCheckFramebufferStatus

◆ glClampColor

#define glClampColor   glad_glClampColor

◆ glClear

#define glClear   glad_glClear

◆ glClearAccum

#define glClearAccum   glad_glClearAccum

◆ glClearBufferfi

#define glClearBufferfi   glad_glClearBufferfi

◆ glClearBufferfv

#define glClearBufferfv   glad_glClearBufferfv

◆ glClearBufferiv

#define glClearBufferiv   glad_glClearBufferiv

◆ glClearBufferuiv

#define glClearBufferuiv   glad_glClearBufferuiv

◆ glClearColor

#define glClearColor   glad_glClearColor

◆ glClearDepth

#define glClearDepth   glad_glClearDepth

◆ glClearIndex

#define glClearIndex   glad_glClearIndex

◆ glClearStencil

#define glClearStencil   glad_glClearStencil

◆ glClientActiveTexture

#define glClientActiveTexture   glad_glClientActiveTexture

◆ glClientWaitSync

#define glClientWaitSync   glad_glClientWaitSync

◆ glClipPlane

#define glClipPlane   glad_glClipPlane

◆ glColor3b

#define glColor3b   glad_glColor3b

◆ glColor3bv

#define glColor3bv   glad_glColor3bv

◆ glColor3d

#define glColor3d   glad_glColor3d

◆ glColor3dv

#define glColor3dv   glad_glColor3dv

◆ glColor3f

#define glColor3f   glad_glColor3f

◆ glColor3fv

#define glColor3fv   glad_glColor3fv

◆ glColor3i

#define glColor3i   glad_glColor3i

◆ glColor3iv

#define glColor3iv   glad_glColor3iv

◆ glColor3s

#define glColor3s   glad_glColor3s

◆ glColor3sv

#define glColor3sv   glad_glColor3sv

◆ glColor3ub

#define glColor3ub   glad_glColor3ub

◆ glColor3ubv

#define glColor3ubv   glad_glColor3ubv

◆ glColor3ui

#define glColor3ui   glad_glColor3ui

◆ glColor3uiv

#define glColor3uiv   glad_glColor3uiv

◆ glColor3us

#define glColor3us   glad_glColor3us

◆ glColor3usv

#define glColor3usv   glad_glColor3usv

◆ glColor4b

#define glColor4b   glad_glColor4b

◆ glColor4bv

#define glColor4bv   glad_glColor4bv

◆ glColor4d

#define glColor4d   glad_glColor4d

◆ glColor4dv

#define glColor4dv   glad_glColor4dv

◆ glColor4f

#define glColor4f   glad_glColor4f

◆ glColor4fv

#define glColor4fv   glad_glColor4fv

◆ glColor4i

#define glColor4i   glad_glColor4i

◆ glColor4iv

#define glColor4iv   glad_glColor4iv

◆ glColor4s

#define glColor4s   glad_glColor4s

◆ glColor4sv

#define glColor4sv   glad_glColor4sv

◆ glColor4ub

#define glColor4ub   glad_glColor4ub

◆ glColor4ubv

#define glColor4ubv   glad_glColor4ubv

◆ glColor4ui

#define glColor4ui   glad_glColor4ui

◆ glColor4uiv

#define glColor4uiv   glad_glColor4uiv

◆ glColor4us

#define glColor4us   glad_glColor4us

◆ glColor4usv

#define glColor4usv   glad_glColor4usv

◆ glColorMask

#define glColorMask   glad_glColorMask

◆ glColorMaski

#define glColorMaski   glad_glColorMaski

◆ glColorMaterial

#define glColorMaterial   glad_glColorMaterial

◆ glColorP3ui

#define glColorP3ui   glad_glColorP3ui

◆ glColorP3uiv

#define glColorP3uiv   glad_glColorP3uiv

◆ glColorP4ui

#define glColorP4ui   glad_glColorP4ui

◆ glColorP4uiv

#define glColorP4uiv   glad_glColorP4uiv

◆ glColorPointer

#define glColorPointer   glad_glColorPointer

◆ glCompileShader

#define glCompileShader   glad_glCompileShader

◆ glCompressedTexImage1D

#define glCompressedTexImage1D   glad_glCompressedTexImage1D

◆ glCompressedTexImage2D

#define glCompressedTexImage2D   glad_glCompressedTexImage2D

◆ glCompressedTexImage3D

#define glCompressedTexImage3D   glad_glCompressedTexImage3D

◆ glCompressedTexSubImage1D

#define glCompressedTexSubImage1D   glad_glCompressedTexSubImage1D

◆ glCompressedTexSubImage2D

#define glCompressedTexSubImage2D   glad_glCompressedTexSubImage2D

◆ glCompressedTexSubImage3D

#define glCompressedTexSubImage3D   glad_glCompressedTexSubImage3D

◆ glCopyBufferSubData

#define glCopyBufferSubData   glad_glCopyBufferSubData

◆ glCopyPixels

#define glCopyPixels   glad_glCopyPixels

◆ glCopyTexImage1D

#define glCopyTexImage1D   glad_glCopyTexImage1D

◆ glCopyTexImage2D

#define glCopyTexImage2D   glad_glCopyTexImage2D

◆ glCopyTexSubImage1D

#define glCopyTexSubImage1D   glad_glCopyTexSubImage1D

◆ glCopyTexSubImage2D

#define glCopyTexSubImage2D   glad_glCopyTexSubImage2D

◆ glCopyTexSubImage3D

#define glCopyTexSubImage3D   glad_glCopyTexSubImage3D

◆ glCreateProgram

#define glCreateProgram   glad_glCreateProgram

◆ glCreateShader

#define glCreateShader   glad_glCreateShader

◆ glCullFace

#define glCullFace   glad_glCullFace

◆ glDeleteBuffers

#define glDeleteBuffers   glad_glDeleteBuffers

◆ glDeleteFramebuffers

#define glDeleteFramebuffers   glad_glDeleteFramebuffers

◆ glDeleteLists

#define glDeleteLists   glad_glDeleteLists

◆ glDeleteProgram

#define glDeleteProgram   glad_glDeleteProgram

◆ glDeleteQueries

#define glDeleteQueries   glad_glDeleteQueries

◆ glDeleteRenderbuffers

#define glDeleteRenderbuffers   glad_glDeleteRenderbuffers

◆ glDeleteSamplers

#define glDeleteSamplers   glad_glDeleteSamplers

◆ glDeleteShader

#define glDeleteShader   glad_glDeleteShader

◆ glDeleteSync

#define glDeleteSync   glad_glDeleteSync

◆ glDeleteTextures

#define glDeleteTextures   glad_glDeleteTextures

◆ glDeleteVertexArrays

#define glDeleteVertexArrays   glad_glDeleteVertexArrays

◆ glDepthFunc

#define glDepthFunc   glad_glDepthFunc

◆ glDepthMask

#define glDepthMask   glad_glDepthMask

◆ glDepthRange

#define glDepthRange   glad_glDepthRange

◆ glDetachShader

#define glDetachShader   glad_glDetachShader

◆ glDisable

#define glDisable   glad_glDisable

◆ glDisableClientState

#define glDisableClientState   glad_glDisableClientState

◆ glDisablei

#define glDisablei   glad_glDisablei

◆ glDisableVertexAttribArray

#define glDisableVertexAttribArray   glad_glDisableVertexAttribArray

◆ glDrawArrays

#define glDrawArrays   glad_glDrawArrays

◆ glDrawArraysInstanced

#define glDrawArraysInstanced   glad_glDrawArraysInstanced

◆ glDrawBuffer

#define glDrawBuffer   glad_glDrawBuffer

◆ glDrawBuffers

#define glDrawBuffers   glad_glDrawBuffers

◆ glDrawElements

#define glDrawElements   glad_glDrawElements

◆ glDrawElementsBaseVertex

#define glDrawElementsBaseVertex   glad_glDrawElementsBaseVertex

◆ glDrawElementsInstanced

#define glDrawElementsInstanced   glad_glDrawElementsInstanced

◆ glDrawElementsInstancedBaseVertex

#define glDrawElementsInstancedBaseVertex   glad_glDrawElementsInstancedBaseVertex

◆ glDrawPixels

#define glDrawPixels   glad_glDrawPixels

◆ glDrawRangeElements

#define glDrawRangeElements   glad_glDrawRangeElements

◆ glDrawRangeElementsBaseVertex

#define glDrawRangeElementsBaseVertex   glad_glDrawRangeElementsBaseVertex

◆ glEdgeFlag

#define glEdgeFlag   glad_glEdgeFlag

◆ glEdgeFlagPointer

#define glEdgeFlagPointer   glad_glEdgeFlagPointer

◆ glEdgeFlagv

#define glEdgeFlagv   glad_glEdgeFlagv

◆ glEnable

#define glEnable   glad_glEnable

◆ glEnableClientState

#define glEnableClientState   glad_glEnableClientState

◆ glEnablei

#define glEnablei   glad_glEnablei

◆ glEnableVertexAttribArray

#define glEnableVertexAttribArray   glad_glEnableVertexAttribArray

◆ glEnd

#define glEnd   glad_glEnd

◆ glEndConditionalRender

#define glEndConditionalRender   glad_glEndConditionalRender

◆ glEndList

#define glEndList   glad_glEndList

◆ glEndQuery

#define glEndQuery   glad_glEndQuery

◆ glEndTransformFeedback

#define glEndTransformFeedback   glad_glEndTransformFeedback

◆ glEvalCoord1d

#define glEvalCoord1d   glad_glEvalCoord1d

◆ glEvalCoord1dv

#define glEvalCoord1dv   glad_glEvalCoord1dv

◆ glEvalCoord1f

#define glEvalCoord1f   glad_glEvalCoord1f

◆ glEvalCoord1fv

#define glEvalCoord1fv   glad_glEvalCoord1fv

◆ glEvalCoord2d

#define glEvalCoord2d   glad_glEvalCoord2d

◆ glEvalCoord2dv

#define glEvalCoord2dv   glad_glEvalCoord2dv

◆ glEvalCoord2f

#define glEvalCoord2f   glad_glEvalCoord2f

◆ glEvalCoord2fv

#define glEvalCoord2fv   glad_glEvalCoord2fv

◆ glEvalMesh1

#define glEvalMesh1   glad_glEvalMesh1

◆ glEvalMesh2

#define glEvalMesh2   glad_glEvalMesh2

◆ glEvalPoint1

#define glEvalPoint1   glad_glEvalPoint1

◆ glEvalPoint2

#define glEvalPoint2   glad_glEvalPoint2

◆ GLEXT_64_TYPES_DEFINED

#define GLEXT_64_TYPES_DEFINED

◆ glFeedbackBuffer

#define glFeedbackBuffer   glad_glFeedbackBuffer

◆ glFenceSync

#define glFenceSync   glad_glFenceSync

◆ glFinish

#define glFinish   glad_glFinish

◆ glFlush

#define glFlush   glad_glFlush

◆ glFlushMappedBufferRange

#define glFlushMappedBufferRange   glad_glFlushMappedBufferRange

◆ glFogCoordd

#define glFogCoordd   glad_glFogCoordd

◆ glFogCoorddv

#define glFogCoorddv   glad_glFogCoorddv

◆ glFogCoordf

#define glFogCoordf   glad_glFogCoordf

◆ glFogCoordfv

#define glFogCoordfv   glad_glFogCoordfv

◆ glFogCoordPointer

#define glFogCoordPointer   glad_glFogCoordPointer

◆ glFogf

#define glFogf   glad_glFogf

◆ glFogfv

#define glFogfv   glad_glFogfv

◆ glFogi

#define glFogi   glad_glFogi

◆ glFogiv

#define glFogiv   glad_glFogiv

◆ glFramebufferRenderbuffer

#define glFramebufferRenderbuffer   glad_glFramebufferRenderbuffer

◆ glFramebufferTexture

#define glFramebufferTexture   glad_glFramebufferTexture

◆ glFramebufferTexture1D

#define glFramebufferTexture1D   glad_glFramebufferTexture1D

◆ glFramebufferTexture2D

#define glFramebufferTexture2D   glad_glFramebufferTexture2D

◆ glFramebufferTexture3D

#define glFramebufferTexture3D   glad_glFramebufferTexture3D

◆ glFramebufferTextureLayer

#define glFramebufferTextureLayer   glad_glFramebufferTextureLayer

◆ glFrontFace

#define glFrontFace   glad_glFrontFace

◆ glFrustum

#define glFrustum   glad_glFrustum

◆ glGenBuffers

#define glGenBuffers   glad_glGenBuffers

◆ glGenerateMipmap

#define glGenerateMipmap   glad_glGenerateMipmap

◆ glGenFramebuffers

#define glGenFramebuffers   glad_glGenFramebuffers

◆ glGenLists

#define glGenLists   glad_glGenLists

◆ glGenQueries

#define glGenQueries   glad_glGenQueries

◆ glGenRenderbuffers

#define glGenRenderbuffers   glad_glGenRenderbuffers

◆ glGenSamplers

#define glGenSamplers   glad_glGenSamplers

◆ glGenTextures

#define glGenTextures   glad_glGenTextures

◆ glGenVertexArrays

#define glGenVertexArrays   glad_glGenVertexArrays

◆ glGetActiveAttrib

#define glGetActiveAttrib   glad_glGetActiveAttrib

◆ glGetActiveUniform

#define glGetActiveUniform   glad_glGetActiveUniform

◆ glGetActiveUniformBlockiv

#define glGetActiveUniformBlockiv   glad_glGetActiveUniformBlockiv

◆ glGetActiveUniformBlockName

#define glGetActiveUniformBlockName   glad_glGetActiveUniformBlockName

◆ glGetActiveUniformName

#define glGetActiveUniformName   glad_glGetActiveUniformName

◆ glGetActiveUniformsiv

#define glGetActiveUniformsiv   glad_glGetActiveUniformsiv

◆ glGetAttachedShaders

#define glGetAttachedShaders   glad_glGetAttachedShaders

◆ glGetAttribLocation

#define glGetAttribLocation   glad_glGetAttribLocation

◆ glGetBooleani_v

#define glGetBooleani_v   glad_glGetBooleani_v

◆ glGetBooleanv

#define glGetBooleanv   glad_glGetBooleanv

◆ glGetBufferParameteri64v

#define glGetBufferParameteri64v   glad_glGetBufferParameteri64v

◆ glGetBufferParameteriv

#define glGetBufferParameteriv   glad_glGetBufferParameteriv

◆ glGetBufferPointerv

#define glGetBufferPointerv   glad_glGetBufferPointerv

◆ glGetBufferSubData

#define glGetBufferSubData   glad_glGetBufferSubData

◆ glGetClipPlane

#define glGetClipPlane   glad_glGetClipPlane

◆ glGetCompressedTexImage

#define glGetCompressedTexImage   glad_glGetCompressedTexImage

◆ glGetDoublev

#define glGetDoublev   glad_glGetDoublev

◆ glGetError

#define glGetError   glad_glGetError

◆ glGetFloatv

#define glGetFloatv   glad_glGetFloatv

◆ glGetFragDataIndex

#define glGetFragDataIndex   glad_glGetFragDataIndex

◆ glGetFragDataLocation

#define glGetFragDataLocation   glad_glGetFragDataLocation

◆ glGetFramebufferAttachmentParameteriv

#define glGetFramebufferAttachmentParameteriv   glad_glGetFramebufferAttachmentParameteriv

◆ glGetInteger64i_v

#define glGetInteger64i_v   glad_glGetInteger64i_v

◆ glGetInteger64v

#define glGetInteger64v   glad_glGetInteger64v

◆ glGetIntegeri_v

#define glGetIntegeri_v   glad_glGetIntegeri_v

◆ glGetIntegerv

#define glGetIntegerv   glad_glGetIntegerv

◆ glGetLightfv

#define glGetLightfv   glad_glGetLightfv

◆ glGetLightiv

#define glGetLightiv   glad_glGetLightiv

◆ glGetMapdv

#define glGetMapdv   glad_glGetMapdv

◆ glGetMapfv

#define glGetMapfv   glad_glGetMapfv

◆ glGetMapiv

#define glGetMapiv   glad_glGetMapiv

◆ glGetMaterialfv

#define glGetMaterialfv   glad_glGetMaterialfv

◆ glGetMaterialiv

#define glGetMaterialiv   glad_glGetMaterialiv

◆ glGetMultisamplefv

#define glGetMultisamplefv   glad_glGetMultisamplefv

◆ glGetPixelMapfv

#define glGetPixelMapfv   glad_glGetPixelMapfv

◆ glGetPixelMapuiv

#define glGetPixelMapuiv   glad_glGetPixelMapuiv

◆ glGetPixelMapusv

#define glGetPixelMapusv   glad_glGetPixelMapusv

◆ glGetPointerv

#define glGetPointerv   glad_glGetPointerv

◆ glGetPolygonStipple

#define glGetPolygonStipple   glad_glGetPolygonStipple

◆ glGetProgramInfoLog

#define glGetProgramInfoLog   glad_glGetProgramInfoLog

◆ glGetProgramiv

#define glGetProgramiv   glad_glGetProgramiv

◆ glGetQueryiv

#define glGetQueryiv   glad_glGetQueryiv

◆ glGetQueryObjecti64v

#define glGetQueryObjecti64v   glad_glGetQueryObjecti64v

◆ glGetQueryObjectiv

#define glGetQueryObjectiv   glad_glGetQueryObjectiv

◆ glGetQueryObjectui64v

#define glGetQueryObjectui64v   glad_glGetQueryObjectui64v

◆ glGetQueryObjectuiv

#define glGetQueryObjectuiv   glad_glGetQueryObjectuiv

◆ glGetRenderbufferParameteriv

#define glGetRenderbufferParameteriv   glad_glGetRenderbufferParameteriv

◆ glGetSamplerParameterfv

#define glGetSamplerParameterfv   glad_glGetSamplerParameterfv

◆ glGetSamplerParameterIiv

#define glGetSamplerParameterIiv   glad_glGetSamplerParameterIiv

◆ glGetSamplerParameterIuiv

#define glGetSamplerParameterIuiv   glad_glGetSamplerParameterIuiv

◆ glGetSamplerParameteriv

#define glGetSamplerParameteriv   glad_glGetSamplerParameteriv

◆ glGetShaderInfoLog

#define glGetShaderInfoLog   glad_glGetShaderInfoLog

◆ glGetShaderiv

#define glGetShaderiv   glad_glGetShaderiv

◆ glGetShaderSource

#define glGetShaderSource   glad_glGetShaderSource

◆ glGetString

#define glGetString   glad_glGetString

◆ glGetStringi

#define glGetStringi   glad_glGetStringi

◆ glGetSynciv

#define glGetSynciv   glad_glGetSynciv

◆ glGetTexEnvfv

#define glGetTexEnvfv   glad_glGetTexEnvfv

◆ glGetTexEnviv

#define glGetTexEnviv   glad_glGetTexEnviv

◆ glGetTexGendv

#define glGetTexGendv   glad_glGetTexGendv

◆ glGetTexGenfv

#define glGetTexGenfv   glad_glGetTexGenfv

◆ glGetTexGeniv

#define glGetTexGeniv   glad_glGetTexGeniv

◆ glGetTexImage

#define glGetTexImage   glad_glGetTexImage

◆ glGetTexLevelParameterfv

#define glGetTexLevelParameterfv   glad_glGetTexLevelParameterfv

◆ glGetTexLevelParameteriv

#define glGetTexLevelParameteriv   glad_glGetTexLevelParameteriv

◆ glGetTexParameterfv

#define glGetTexParameterfv   glad_glGetTexParameterfv

◆ glGetTexParameterIiv

#define glGetTexParameterIiv   glad_glGetTexParameterIiv

◆ glGetTexParameterIuiv

#define glGetTexParameterIuiv   glad_glGetTexParameterIuiv

◆ glGetTexParameteriv

#define glGetTexParameteriv   glad_glGetTexParameteriv

◆ glGetTransformFeedbackVarying

#define glGetTransformFeedbackVarying   glad_glGetTransformFeedbackVarying

◆ glGetUniformBlockIndex

#define glGetUniformBlockIndex   glad_glGetUniformBlockIndex

◆ glGetUniformfv

#define glGetUniformfv   glad_glGetUniformfv

◆ glGetUniformIndices

#define glGetUniformIndices   glad_glGetUniformIndices

◆ glGetUniformiv

#define glGetUniformiv   glad_glGetUniformiv

◆ glGetUniformLocation

#define glGetUniformLocation   glad_glGetUniformLocation

◆ glGetUniformuiv

#define glGetUniformuiv   glad_glGetUniformuiv

◆ glGetVertexAttribdv

#define glGetVertexAttribdv   glad_glGetVertexAttribdv

◆ glGetVertexAttribfv

#define glGetVertexAttribfv   glad_glGetVertexAttribfv

◆ glGetVertexAttribIiv

#define glGetVertexAttribIiv   glad_glGetVertexAttribIiv

◆ glGetVertexAttribIuiv

#define glGetVertexAttribIuiv   glad_glGetVertexAttribIuiv

◆ glGetVertexAttribiv

#define glGetVertexAttribiv   glad_glGetVertexAttribiv

◆ glGetVertexAttribPointerv

#define glGetVertexAttribPointerv   glad_glGetVertexAttribPointerv

◆ glHint

#define glHint   glad_glHint

◆ glIndexd

#define glIndexd   glad_glIndexd

◆ glIndexdv

#define glIndexdv   glad_glIndexdv

◆ glIndexf

#define glIndexf   glad_glIndexf

◆ glIndexfv

#define glIndexfv   glad_glIndexfv

◆ glIndexi

#define glIndexi   glad_glIndexi

◆ glIndexiv

#define glIndexiv   glad_glIndexiv

◆ glIndexMask

#define glIndexMask   glad_glIndexMask

◆ glIndexPointer

#define glIndexPointer   glad_glIndexPointer

◆ glIndexs

#define glIndexs   glad_glIndexs

◆ glIndexsv

#define glIndexsv   glad_glIndexsv

◆ glIndexub

#define glIndexub   glad_glIndexub

◆ glIndexubv

#define glIndexubv   glad_glIndexubv

◆ glInitNames

#define glInitNames   glad_glInitNames

◆ glInterleavedArrays

#define glInterleavedArrays   glad_glInterleavedArrays

◆ glIsBuffer

#define glIsBuffer   glad_glIsBuffer

◆ glIsEnabled

#define glIsEnabled   glad_glIsEnabled

◆ glIsEnabledi

#define glIsEnabledi   glad_glIsEnabledi

◆ glIsFramebuffer

#define glIsFramebuffer   glad_glIsFramebuffer

◆ glIsList

#define glIsList   glad_glIsList

◆ glIsProgram

#define glIsProgram   glad_glIsProgram

◆ glIsQuery

#define glIsQuery   glad_glIsQuery

◆ glIsRenderbuffer

#define glIsRenderbuffer   glad_glIsRenderbuffer

◆ glIsSampler

#define glIsSampler   glad_glIsSampler

◆ glIsShader

#define glIsShader   glad_glIsShader

◆ glIsSync

#define glIsSync   glad_glIsSync

◆ glIsTexture

#define glIsTexture   glad_glIsTexture

◆ glIsVertexArray

#define glIsVertexArray   glad_glIsVertexArray

◆ glLightf

#define glLightf   glad_glLightf

◆ glLightfv

#define glLightfv   glad_glLightfv

◆ glLighti

#define glLighti   glad_glLighti

◆ glLightiv

#define glLightiv   glad_glLightiv

◆ glLightModelf

#define glLightModelf   glad_glLightModelf

◆ glLightModelfv

#define glLightModelfv   glad_glLightModelfv

◆ glLightModeli

#define glLightModeli   glad_glLightModeli

◆ glLightModeliv

#define glLightModeliv   glad_glLightModeliv

◆ glLineStipple

#define glLineStipple   glad_glLineStipple

◆ glLineWidth

#define glLineWidth   glad_glLineWidth

◆ glLinkProgram

#define glLinkProgram   glad_glLinkProgram

◆ glListBase

#define glListBase   glad_glListBase

◆ glLoadIdentity

#define glLoadIdentity   glad_glLoadIdentity

◆ glLoadMatrixd

#define glLoadMatrixd   glad_glLoadMatrixd

◆ glLoadMatrixf

#define glLoadMatrixf   glad_glLoadMatrixf

◆ glLoadName

#define glLoadName   glad_glLoadName

◆ glLoadTransposeMatrixd

#define glLoadTransposeMatrixd   glad_glLoadTransposeMatrixd

◆ glLoadTransposeMatrixf

#define glLoadTransposeMatrixf   glad_glLoadTransposeMatrixf

◆ glLogicOp

#define glLogicOp   glad_glLogicOp

◆ glMap1d

#define glMap1d   glad_glMap1d

◆ glMap1f

#define glMap1f   glad_glMap1f

◆ glMap2d

#define glMap2d   glad_glMap2d

◆ glMap2f

#define glMap2f   glad_glMap2f

◆ glMapBuffer

#define glMapBuffer   glad_glMapBuffer

◆ glMapBufferRange

#define glMapBufferRange   glad_glMapBufferRange

◆ glMapGrid1d

#define glMapGrid1d   glad_glMapGrid1d

◆ glMapGrid1f

#define glMapGrid1f   glad_glMapGrid1f

◆ glMapGrid2d

#define glMapGrid2d   glad_glMapGrid2d

◆ glMapGrid2f

#define glMapGrid2f   glad_glMapGrid2f

◆ glMaterialf

#define glMaterialf   glad_glMaterialf

◆ glMaterialfv

#define glMaterialfv   glad_glMaterialfv

◆ glMateriali

#define glMateriali   glad_glMateriali

◆ glMaterialiv

#define glMaterialiv   glad_glMaterialiv

◆ glMatrixMode

#define glMatrixMode   glad_glMatrixMode

◆ glMultiDrawArrays

#define glMultiDrawArrays   glad_glMultiDrawArrays

◆ glMultiDrawElements

#define glMultiDrawElements   glad_glMultiDrawElements

◆ glMultiDrawElementsBaseVertex

#define glMultiDrawElementsBaseVertex   glad_glMultiDrawElementsBaseVertex

◆ glMultiTexCoord1d

#define glMultiTexCoord1d   glad_glMultiTexCoord1d

◆ glMultiTexCoord1dv

#define glMultiTexCoord1dv   glad_glMultiTexCoord1dv

◆ glMultiTexCoord1f

#define glMultiTexCoord1f   glad_glMultiTexCoord1f

◆ glMultiTexCoord1fv

#define glMultiTexCoord1fv   glad_glMultiTexCoord1fv

◆ glMultiTexCoord1i

#define glMultiTexCoord1i   glad_glMultiTexCoord1i

◆ glMultiTexCoord1iv

#define glMultiTexCoord1iv   glad_glMultiTexCoord1iv

◆ glMultiTexCoord1s

#define glMultiTexCoord1s   glad_glMultiTexCoord1s

◆ glMultiTexCoord1sv

#define glMultiTexCoord1sv   glad_glMultiTexCoord1sv

◆ glMultiTexCoord2d

#define glMultiTexCoord2d   glad_glMultiTexCoord2d

◆ glMultiTexCoord2dv

#define glMultiTexCoord2dv   glad_glMultiTexCoord2dv

◆ glMultiTexCoord2f

#define glMultiTexCoord2f   glad_glMultiTexCoord2f

◆ glMultiTexCoord2fv

#define glMultiTexCoord2fv   glad_glMultiTexCoord2fv

◆ glMultiTexCoord2i

#define glMultiTexCoord2i   glad_glMultiTexCoord2i

◆ glMultiTexCoord2iv

#define glMultiTexCoord2iv   glad_glMultiTexCoord2iv

◆ glMultiTexCoord2s

#define glMultiTexCoord2s   glad_glMultiTexCoord2s

◆ glMultiTexCoord2sv

#define glMultiTexCoord2sv   glad_glMultiTexCoord2sv

◆ glMultiTexCoord3d

#define glMultiTexCoord3d   glad_glMultiTexCoord3d

◆ glMultiTexCoord3dv

#define glMultiTexCoord3dv   glad_glMultiTexCoord3dv

◆ glMultiTexCoord3f

#define glMultiTexCoord3f   glad_glMultiTexCoord3f

◆ glMultiTexCoord3fv

#define glMultiTexCoord3fv   glad_glMultiTexCoord3fv

◆ glMultiTexCoord3i

#define glMultiTexCoord3i   glad_glMultiTexCoord3i

◆ glMultiTexCoord3iv

#define glMultiTexCoord3iv   glad_glMultiTexCoord3iv

◆ glMultiTexCoord3s

#define glMultiTexCoord3s   glad_glMultiTexCoord3s

◆ glMultiTexCoord3sv

#define glMultiTexCoord3sv   glad_glMultiTexCoord3sv

◆ glMultiTexCoord4d

#define glMultiTexCoord4d   glad_glMultiTexCoord4d

◆ glMultiTexCoord4dv

#define glMultiTexCoord4dv   glad_glMultiTexCoord4dv

◆ glMultiTexCoord4f

#define glMultiTexCoord4f   glad_glMultiTexCoord4f

◆ glMultiTexCoord4fv

#define glMultiTexCoord4fv   glad_glMultiTexCoord4fv

◆ glMultiTexCoord4i

#define glMultiTexCoord4i   glad_glMultiTexCoord4i

◆ glMultiTexCoord4iv

#define glMultiTexCoord4iv   glad_glMultiTexCoord4iv

◆ glMultiTexCoord4s

#define glMultiTexCoord4s   glad_glMultiTexCoord4s

◆ glMultiTexCoord4sv

#define glMultiTexCoord4sv   glad_glMultiTexCoord4sv

◆ glMultiTexCoordP1ui

#define glMultiTexCoordP1ui   glad_glMultiTexCoordP1ui

◆ glMultiTexCoordP1uiv

#define glMultiTexCoordP1uiv   glad_glMultiTexCoordP1uiv

◆ glMultiTexCoordP2ui

#define glMultiTexCoordP2ui   glad_glMultiTexCoordP2ui

◆ glMultiTexCoordP2uiv

#define glMultiTexCoordP2uiv   glad_glMultiTexCoordP2uiv

◆ glMultiTexCoordP3ui

#define glMultiTexCoordP3ui   glad_glMultiTexCoordP3ui

◆ glMultiTexCoordP3uiv

#define glMultiTexCoordP3uiv   glad_glMultiTexCoordP3uiv

◆ glMultiTexCoordP4ui

#define glMultiTexCoordP4ui   glad_glMultiTexCoordP4ui

◆ glMultiTexCoordP4uiv

#define glMultiTexCoordP4uiv   glad_glMultiTexCoordP4uiv

◆ glMultMatrixd

#define glMultMatrixd   glad_glMultMatrixd

◆ glMultMatrixf

#define glMultMatrixf   glad_glMultMatrixf

◆ glMultTransposeMatrixd

#define glMultTransposeMatrixd   glad_glMultTransposeMatrixd

◆ glMultTransposeMatrixf

#define glMultTransposeMatrixf   glad_glMultTransposeMatrixf

◆ glNewList

#define glNewList   glad_glNewList

◆ glNormal3b

#define glNormal3b   glad_glNormal3b

◆ glNormal3bv

#define glNormal3bv   glad_glNormal3bv

◆ glNormal3d

#define glNormal3d   glad_glNormal3d

◆ glNormal3dv

#define glNormal3dv   glad_glNormal3dv

◆ glNormal3f

#define glNormal3f   glad_glNormal3f

◆ glNormal3fv

#define glNormal3fv   glad_glNormal3fv

◆ glNormal3i

#define glNormal3i   glad_glNormal3i

◆ glNormal3iv

#define glNormal3iv   glad_glNormal3iv

◆ glNormal3s

#define glNormal3s   glad_glNormal3s

◆ glNormal3sv

#define glNormal3sv   glad_glNormal3sv

◆ glNormalP3ui

#define glNormalP3ui   glad_glNormalP3ui

◆ glNormalP3uiv

#define glNormalP3uiv   glad_glNormalP3uiv

◆ glNormalPointer

#define glNormalPointer   glad_glNormalPointer

◆ glOrtho

#define glOrtho   glad_glOrtho

◆ glPassThrough

#define glPassThrough   glad_glPassThrough

◆ glPixelMapfv

#define glPixelMapfv   glad_glPixelMapfv

◆ glPixelMapuiv

#define glPixelMapuiv   glad_glPixelMapuiv

◆ glPixelMapusv

#define glPixelMapusv   glad_glPixelMapusv

◆ glPixelStoref

#define glPixelStoref   glad_glPixelStoref

◆ glPixelStorei

#define glPixelStorei   glad_glPixelStorei

◆ glPixelTransferf

#define glPixelTransferf   glad_glPixelTransferf

◆ glPixelTransferi

#define glPixelTransferi   glad_glPixelTransferi

◆ glPixelZoom

#define glPixelZoom   glad_glPixelZoom

◆ glPointParameterf

#define glPointParameterf   glad_glPointParameterf

◆ glPointParameterfv

#define glPointParameterfv   glad_glPointParameterfv

◆ glPointParameteri

#define glPointParameteri   glad_glPointParameteri

◆ glPointParameteriv

#define glPointParameteriv   glad_glPointParameteriv

◆ glPointSize

#define glPointSize   glad_glPointSize

◆ glPolygonMode

#define glPolygonMode   glad_glPolygonMode

◆ glPolygonOffset

#define glPolygonOffset   glad_glPolygonOffset

◆ glPolygonStipple

#define glPolygonStipple   glad_glPolygonStipple

◆ glPopAttrib

#define glPopAttrib   glad_glPopAttrib

◆ glPopClientAttrib

#define glPopClientAttrib   glad_glPopClientAttrib

◆ glPopMatrix

#define glPopMatrix   glad_glPopMatrix

◆ glPopName

#define glPopName   glad_glPopName

◆ glPrimitiveRestartIndex

#define glPrimitiveRestartIndex   glad_glPrimitiveRestartIndex

◆ glPrioritizeTextures

#define glPrioritizeTextures   glad_glPrioritizeTextures

◆ glProvokingVertex

#define glProvokingVertex   glad_glProvokingVertex

◆ glPushAttrib

#define glPushAttrib   glad_glPushAttrib

◆ glPushClientAttrib

#define glPushClientAttrib   glad_glPushClientAttrib

◆ glPushMatrix

#define glPushMatrix   glad_glPushMatrix

◆ glPushName

#define glPushName   glad_glPushName

◆ glQueryCounter

#define glQueryCounter   glad_glQueryCounter

◆ glRasterPos2d

#define glRasterPos2d   glad_glRasterPos2d

◆ glRasterPos2dv

#define glRasterPos2dv   glad_glRasterPos2dv

◆ glRasterPos2f

#define glRasterPos2f   glad_glRasterPos2f

◆ glRasterPos2fv

#define glRasterPos2fv   glad_glRasterPos2fv

◆ glRasterPos2i

#define glRasterPos2i   glad_glRasterPos2i

◆ glRasterPos2iv

#define glRasterPos2iv   glad_glRasterPos2iv

◆ glRasterPos2s

#define glRasterPos2s   glad_glRasterPos2s

◆ glRasterPos2sv

#define glRasterPos2sv   glad_glRasterPos2sv

◆ glRasterPos3d

#define glRasterPos3d   glad_glRasterPos3d

◆ glRasterPos3dv

#define glRasterPos3dv   glad_glRasterPos3dv

◆ glRasterPos3f

#define glRasterPos3f   glad_glRasterPos3f

◆ glRasterPos3fv

#define glRasterPos3fv   glad_glRasterPos3fv

◆ glRasterPos3i

#define glRasterPos3i   glad_glRasterPos3i

◆ glRasterPos3iv

#define glRasterPos3iv   glad_glRasterPos3iv

◆ glRasterPos3s

#define glRasterPos3s   glad_glRasterPos3s

◆ glRasterPos3sv

#define glRasterPos3sv   glad_glRasterPos3sv

◆ glRasterPos4d

#define glRasterPos4d   glad_glRasterPos4d

◆ glRasterPos4dv

#define glRasterPos4dv   glad_glRasterPos4dv

◆ glRasterPos4f

#define glRasterPos4f   glad_glRasterPos4f

◆ glRasterPos4fv

#define glRasterPos4fv   glad_glRasterPos4fv

◆ glRasterPos4i

#define glRasterPos4i   glad_glRasterPos4i

◆ glRasterPos4iv

#define glRasterPos4iv   glad_glRasterPos4iv

◆ glRasterPos4s

#define glRasterPos4s   glad_glRasterPos4s

◆ glRasterPos4sv

#define glRasterPos4sv   glad_glRasterPos4sv

◆ glReadBuffer

#define glReadBuffer   glad_glReadBuffer

◆ glReadPixels

#define glReadPixels   glad_glReadPixels

◆ glRectd

#define glRectd   glad_glRectd

◆ glRectdv

#define glRectdv   glad_glRectdv

◆ glRectf

#define glRectf   glad_glRectf

◆ glRectfv

#define glRectfv   glad_glRectfv

◆ glRecti

#define glRecti   glad_glRecti

◆ glRectiv

#define glRectiv   glad_glRectiv

◆ glRects

#define glRects   glad_glRects

◆ glRectsv

#define glRectsv   glad_glRectsv

◆ glRenderbufferStorage

#define glRenderbufferStorage   glad_glRenderbufferStorage

◆ glRenderbufferStorageMultisample

#define glRenderbufferStorageMultisample   glad_glRenderbufferStorageMultisample

◆ glRenderMode

#define glRenderMode   glad_glRenderMode

◆ glRotated

#define glRotated   glad_glRotated

◆ glRotatef

#define glRotatef   glad_glRotatef

◆ glSampleCoverage

#define glSampleCoverage   glad_glSampleCoverage

◆ glSampleMaski

#define glSampleMaski   glad_glSampleMaski

◆ glSamplerParameterf

#define glSamplerParameterf   glad_glSamplerParameterf

◆ glSamplerParameterfv

#define glSamplerParameterfv   glad_glSamplerParameterfv

◆ glSamplerParameteri

#define glSamplerParameteri   glad_glSamplerParameteri

◆ glSamplerParameterIiv

#define glSamplerParameterIiv   glad_glSamplerParameterIiv

◆ glSamplerParameterIuiv

#define glSamplerParameterIuiv   glad_glSamplerParameterIuiv

◆ glSamplerParameteriv

#define glSamplerParameteriv   glad_glSamplerParameteriv

◆ glScaled

#define glScaled   glad_glScaled

◆ glScalef

#define glScalef   glad_glScalef

◆ glScissor

#define glScissor   glad_glScissor

◆ glSecondaryColor3b

#define glSecondaryColor3b   glad_glSecondaryColor3b

◆ glSecondaryColor3bv

#define glSecondaryColor3bv   glad_glSecondaryColor3bv

◆ glSecondaryColor3d

#define glSecondaryColor3d   glad_glSecondaryColor3d

◆ glSecondaryColor3dv

#define glSecondaryColor3dv   glad_glSecondaryColor3dv

◆ glSecondaryColor3f

#define glSecondaryColor3f   glad_glSecondaryColor3f

◆ glSecondaryColor3fv

#define glSecondaryColor3fv   glad_glSecondaryColor3fv

◆ glSecondaryColor3i

#define glSecondaryColor3i   glad_glSecondaryColor3i

◆ glSecondaryColor3iv

#define glSecondaryColor3iv   glad_glSecondaryColor3iv

◆ glSecondaryColor3s

#define glSecondaryColor3s   glad_glSecondaryColor3s

◆ glSecondaryColor3sv

#define glSecondaryColor3sv   glad_glSecondaryColor3sv

◆ glSecondaryColor3ub

#define glSecondaryColor3ub   glad_glSecondaryColor3ub

◆ glSecondaryColor3ubv

#define glSecondaryColor3ubv   glad_glSecondaryColor3ubv

◆ glSecondaryColor3ui

#define glSecondaryColor3ui   glad_glSecondaryColor3ui

◆ glSecondaryColor3uiv

#define glSecondaryColor3uiv   glad_glSecondaryColor3uiv

◆ glSecondaryColor3us

#define glSecondaryColor3us   glad_glSecondaryColor3us

◆ glSecondaryColor3usv

#define glSecondaryColor3usv   glad_glSecondaryColor3usv

◆ glSecondaryColorP3ui

#define glSecondaryColorP3ui   glad_glSecondaryColorP3ui

◆ glSecondaryColorP3uiv

#define glSecondaryColorP3uiv   glad_glSecondaryColorP3uiv

◆ glSecondaryColorPointer

#define glSecondaryColorPointer   glad_glSecondaryColorPointer

◆ glSelectBuffer

#define glSelectBuffer   glad_glSelectBuffer

◆ glShadeModel

#define glShadeModel   glad_glShadeModel

◆ glShaderSource

#define glShaderSource   glad_glShaderSource

◆ glStencilFunc

#define glStencilFunc   glad_glStencilFunc

◆ glStencilFuncSeparate

#define glStencilFuncSeparate   glad_glStencilFuncSeparate

◆ glStencilMask

#define glStencilMask   glad_glStencilMask

◆ glStencilMaskSeparate

#define glStencilMaskSeparate   glad_glStencilMaskSeparate

◆ glStencilOp

#define glStencilOp   glad_glStencilOp

◆ glStencilOpSeparate

#define glStencilOpSeparate   glad_glStencilOpSeparate

◆ glTexBuffer

#define glTexBuffer   glad_glTexBuffer

◆ glTexCoord1d

#define glTexCoord1d   glad_glTexCoord1d

◆ glTexCoord1dv

#define glTexCoord1dv   glad_glTexCoord1dv

◆ glTexCoord1f

#define glTexCoord1f   glad_glTexCoord1f

◆ glTexCoord1fv

#define glTexCoord1fv   glad_glTexCoord1fv

◆ glTexCoord1i

#define glTexCoord1i   glad_glTexCoord1i

◆ glTexCoord1iv

#define glTexCoord1iv   glad_glTexCoord1iv

◆ glTexCoord1s

#define glTexCoord1s   glad_glTexCoord1s

◆ glTexCoord1sv

#define glTexCoord1sv   glad_glTexCoord1sv

◆ glTexCoord2d

#define glTexCoord2d   glad_glTexCoord2d

◆ glTexCoord2dv

#define glTexCoord2dv   glad_glTexCoord2dv

◆ glTexCoord2f

#define glTexCoord2f   glad_glTexCoord2f

◆ glTexCoord2fv

#define glTexCoord2fv   glad_glTexCoord2fv

◆ glTexCoord2i

#define glTexCoord2i   glad_glTexCoord2i

◆ glTexCoord2iv

#define glTexCoord2iv   glad_glTexCoord2iv

◆ glTexCoord2s

#define glTexCoord2s   glad_glTexCoord2s

◆ glTexCoord2sv

#define glTexCoord2sv   glad_glTexCoord2sv

◆ glTexCoord3d

#define glTexCoord3d   glad_glTexCoord3d

◆ glTexCoord3dv

#define glTexCoord3dv   glad_glTexCoord3dv

◆ glTexCoord3f

#define glTexCoord3f   glad_glTexCoord3f

◆ glTexCoord3fv

#define glTexCoord3fv   glad_glTexCoord3fv

◆ glTexCoord3i

#define glTexCoord3i   glad_glTexCoord3i

◆ glTexCoord3iv

#define glTexCoord3iv   glad_glTexCoord3iv

◆ glTexCoord3s

#define glTexCoord3s   glad_glTexCoord3s

◆ glTexCoord3sv

#define glTexCoord3sv   glad_glTexCoord3sv

◆ glTexCoord4d

#define glTexCoord4d   glad_glTexCoord4d

◆ glTexCoord4dv

#define glTexCoord4dv   glad_glTexCoord4dv

◆ glTexCoord4f

#define glTexCoord4f   glad_glTexCoord4f

◆ glTexCoord4fv

#define glTexCoord4fv   glad_glTexCoord4fv

◆ glTexCoord4i

#define glTexCoord4i   glad_glTexCoord4i

◆ glTexCoord4iv

#define glTexCoord4iv   glad_glTexCoord4iv

◆ glTexCoord4s

#define glTexCoord4s   glad_glTexCoord4s

◆ glTexCoord4sv

#define glTexCoord4sv   glad_glTexCoord4sv

◆ glTexCoordP1ui

#define glTexCoordP1ui   glad_glTexCoordP1ui

◆ glTexCoordP1uiv

#define glTexCoordP1uiv   glad_glTexCoordP1uiv

◆ glTexCoordP2ui

#define glTexCoordP2ui   glad_glTexCoordP2ui

◆ glTexCoordP2uiv

#define glTexCoordP2uiv   glad_glTexCoordP2uiv

◆ glTexCoordP3ui

#define glTexCoordP3ui   glad_glTexCoordP3ui

◆ glTexCoordP3uiv

#define glTexCoordP3uiv   glad_glTexCoordP3uiv

◆ glTexCoordP4ui

#define glTexCoordP4ui   glad_glTexCoordP4ui

◆ glTexCoordP4uiv

#define glTexCoordP4uiv   glad_glTexCoordP4uiv

◆ glTexCoordPointer

#define glTexCoordPointer   glad_glTexCoordPointer

◆ glTexEnvf

#define glTexEnvf   glad_glTexEnvf

◆ glTexEnvfv

#define glTexEnvfv   glad_glTexEnvfv

◆ glTexEnvi

#define glTexEnvi   glad_glTexEnvi

◆ glTexEnviv

#define glTexEnviv   glad_glTexEnviv

◆ glTexGend

#define glTexGend   glad_glTexGend

◆ glTexGendv

#define glTexGendv   glad_glTexGendv

◆ glTexGenf

#define glTexGenf   glad_glTexGenf

◆ glTexGenfv

#define glTexGenfv   glad_glTexGenfv

◆ glTexGeni

#define glTexGeni   glad_glTexGeni

◆ glTexGeniv

#define glTexGeniv   glad_glTexGeniv

◆ glTexImage1D

#define glTexImage1D   glad_glTexImage1D

◆ glTexImage2D

#define glTexImage2D   glad_glTexImage2D

◆ glTexImage2DMultisample

#define glTexImage2DMultisample   glad_glTexImage2DMultisample

◆ glTexImage3D

#define glTexImage3D   glad_glTexImage3D

◆ glTexImage3DMultisample

#define glTexImage3DMultisample   glad_glTexImage3DMultisample

◆ glTexParameterf

#define glTexParameterf   glad_glTexParameterf

◆ glTexParameterfv

#define glTexParameterfv   glad_glTexParameterfv

◆ glTexParameteri

#define glTexParameteri   glad_glTexParameteri

◆ glTexParameterIiv

#define glTexParameterIiv   glad_glTexParameterIiv

◆ glTexParameterIuiv

#define glTexParameterIuiv   glad_glTexParameterIuiv

◆ glTexParameteriv

#define glTexParameteriv   glad_glTexParameteriv

◆ glTexSubImage1D

#define glTexSubImage1D   glad_glTexSubImage1D

◆ glTexSubImage2D

#define glTexSubImage2D   glad_glTexSubImage2D

◆ glTexSubImage3D

#define glTexSubImage3D   glad_glTexSubImage3D

◆ glTransformFeedbackVaryings

#define glTransformFeedbackVaryings   glad_glTransformFeedbackVaryings

◆ glTranslated

#define glTranslated   glad_glTranslated

◆ glTranslatef

#define glTranslatef   glad_glTranslatef

◆ glUniform1f

#define glUniform1f   glad_glUniform1f

◆ glUniform1fv

#define glUniform1fv   glad_glUniform1fv

◆ glUniform1i

#define glUniform1i   glad_glUniform1i

◆ glUniform1iv

#define glUniform1iv   glad_glUniform1iv

◆ glUniform1ui

#define glUniform1ui   glad_glUniform1ui

◆ glUniform1uiv

#define glUniform1uiv   glad_glUniform1uiv

◆ glUniform2f

#define glUniform2f   glad_glUniform2f

◆ glUniform2fv

#define glUniform2fv   glad_glUniform2fv

◆ glUniform2i

#define glUniform2i   glad_glUniform2i

◆ glUniform2iv

#define glUniform2iv   glad_glUniform2iv

◆ glUniform2ui

#define glUniform2ui   glad_glUniform2ui

◆ glUniform2uiv

#define glUniform2uiv   glad_glUniform2uiv

◆ glUniform3f

#define glUniform3f   glad_glUniform3f

◆ glUniform3fv

#define glUniform3fv   glad_glUniform3fv

◆ glUniform3i

#define glUniform3i   glad_glUniform3i

◆ glUniform3iv

#define glUniform3iv   glad_glUniform3iv

◆ glUniform3ui

#define glUniform3ui   glad_glUniform3ui

◆ glUniform3uiv

#define glUniform3uiv   glad_glUniform3uiv

◆ glUniform4f

#define glUniform4f   glad_glUniform4f

◆ glUniform4fv

#define glUniform4fv   glad_glUniform4fv

◆ glUniform4i

#define glUniform4i   glad_glUniform4i

◆ glUniform4iv

#define glUniform4iv   glad_glUniform4iv

◆ glUniform4ui

#define glUniform4ui   glad_glUniform4ui

◆ glUniform4uiv

#define glUniform4uiv   glad_glUniform4uiv

◆ glUniformBlockBinding

#define glUniformBlockBinding   glad_glUniformBlockBinding

◆ glUniformMatrix2fv

#define glUniformMatrix2fv   glad_glUniformMatrix2fv

◆ glUniformMatrix2x3fv

#define glUniformMatrix2x3fv   glad_glUniformMatrix2x3fv

◆ glUniformMatrix2x4fv

#define glUniformMatrix2x4fv   glad_glUniformMatrix2x4fv

◆ glUniformMatrix3fv

#define glUniformMatrix3fv   glad_glUniformMatrix3fv

◆ glUniformMatrix3x2fv

#define glUniformMatrix3x2fv   glad_glUniformMatrix3x2fv

◆ glUniformMatrix3x4fv

#define glUniformMatrix3x4fv   glad_glUniformMatrix3x4fv

◆ glUniformMatrix4fv

#define glUniformMatrix4fv   glad_glUniformMatrix4fv

◆ glUniformMatrix4x2fv

#define glUniformMatrix4x2fv   glad_glUniformMatrix4x2fv

◆ glUniformMatrix4x3fv

#define glUniformMatrix4x3fv   glad_glUniformMatrix4x3fv

◆ glUnmapBuffer

#define glUnmapBuffer   glad_glUnmapBuffer

◆ glUseProgram

#define glUseProgram   glad_glUseProgram

◆ glValidateProgram

#define glValidateProgram   glad_glValidateProgram

◆ glVertex2d

#define glVertex2d   glad_glVertex2d

◆ glVertex2dv

#define glVertex2dv   glad_glVertex2dv

◆ glVertex2f

#define glVertex2f   glad_glVertex2f

◆ glVertex2fv

#define glVertex2fv   glad_glVertex2fv

◆ glVertex2i

#define glVertex2i   glad_glVertex2i

◆ glVertex2iv

#define glVertex2iv   glad_glVertex2iv

◆ glVertex2s

#define glVertex2s   glad_glVertex2s

◆ glVertex2sv

#define glVertex2sv   glad_glVertex2sv

◆ glVertex3d

#define glVertex3d   glad_glVertex3d

◆ glVertex3dv

#define glVertex3dv   glad_glVertex3dv

◆ glVertex3f

#define glVertex3f   glad_glVertex3f

◆ glVertex3fv

#define glVertex3fv   glad_glVertex3fv

◆ glVertex3i

#define glVertex3i   glad_glVertex3i

◆ glVertex3iv

#define glVertex3iv   glad_glVertex3iv

◆ glVertex3s

#define glVertex3s   glad_glVertex3s

◆ glVertex3sv

#define glVertex3sv   glad_glVertex3sv

◆ glVertex4d

#define glVertex4d   glad_glVertex4d

◆ glVertex4dv

#define glVertex4dv   glad_glVertex4dv

◆ glVertex4f

#define glVertex4f   glad_glVertex4f

◆ glVertex4fv

#define glVertex4fv   glad_glVertex4fv

◆ glVertex4i

#define glVertex4i   glad_glVertex4i

◆ glVertex4iv

#define glVertex4iv   glad_glVertex4iv

◆ glVertex4s

#define glVertex4s   glad_glVertex4s

◆ glVertex4sv

#define glVertex4sv   glad_glVertex4sv

◆ glVertexAttrib1d

#define glVertexAttrib1d   glad_glVertexAttrib1d

◆ glVertexAttrib1dv

#define glVertexAttrib1dv   glad_glVertexAttrib1dv

◆ glVertexAttrib1f

#define glVertexAttrib1f   glad_glVertexAttrib1f

◆ glVertexAttrib1fv

#define glVertexAttrib1fv   glad_glVertexAttrib1fv

◆ glVertexAttrib1s

#define glVertexAttrib1s   glad_glVertexAttrib1s

◆ glVertexAttrib1sv

#define glVertexAttrib1sv   glad_glVertexAttrib1sv

◆ glVertexAttrib2d

#define glVertexAttrib2d   glad_glVertexAttrib2d

◆ glVertexAttrib2dv

#define glVertexAttrib2dv   glad_glVertexAttrib2dv

◆ glVertexAttrib2f

#define glVertexAttrib2f   glad_glVertexAttrib2f

◆ glVertexAttrib2fv

#define glVertexAttrib2fv   glad_glVertexAttrib2fv

◆ glVertexAttrib2s

#define glVertexAttrib2s   glad_glVertexAttrib2s

◆ glVertexAttrib2sv

#define glVertexAttrib2sv   glad_glVertexAttrib2sv

◆ glVertexAttrib3d

#define glVertexAttrib3d   glad_glVertexAttrib3d

◆ glVertexAttrib3dv

#define glVertexAttrib3dv   glad_glVertexAttrib3dv

◆ glVertexAttrib3f

#define glVertexAttrib3f   glad_glVertexAttrib3f

◆ glVertexAttrib3fv

#define glVertexAttrib3fv   glad_glVertexAttrib3fv

◆ glVertexAttrib3s

#define glVertexAttrib3s   glad_glVertexAttrib3s

◆ glVertexAttrib3sv

#define glVertexAttrib3sv   glad_glVertexAttrib3sv

◆ glVertexAttrib4bv

#define glVertexAttrib4bv   glad_glVertexAttrib4bv

◆ glVertexAttrib4d

#define glVertexAttrib4d   glad_glVertexAttrib4d

◆ glVertexAttrib4dv

#define glVertexAttrib4dv   glad_glVertexAttrib4dv

◆ glVertexAttrib4f

#define glVertexAttrib4f   glad_glVertexAttrib4f

◆ glVertexAttrib4fv

#define glVertexAttrib4fv   glad_glVertexAttrib4fv

◆ glVertexAttrib4iv

#define glVertexAttrib4iv   glad_glVertexAttrib4iv

◆ glVertexAttrib4Nbv

#define glVertexAttrib4Nbv   glad_glVertexAttrib4Nbv

◆ glVertexAttrib4Niv

#define glVertexAttrib4Niv   glad_glVertexAttrib4Niv

◆ glVertexAttrib4Nsv

#define glVertexAttrib4Nsv   glad_glVertexAttrib4Nsv

◆ glVertexAttrib4Nub

#define glVertexAttrib4Nub   glad_glVertexAttrib4Nub

◆ glVertexAttrib4Nubv

#define glVertexAttrib4Nubv   glad_glVertexAttrib4Nubv

◆ glVertexAttrib4Nuiv

#define glVertexAttrib4Nuiv   glad_glVertexAttrib4Nuiv

◆ glVertexAttrib4Nusv

#define glVertexAttrib4Nusv   glad_glVertexAttrib4Nusv

◆ glVertexAttrib4s

#define glVertexAttrib4s   glad_glVertexAttrib4s

◆ glVertexAttrib4sv

#define glVertexAttrib4sv   glad_glVertexAttrib4sv

◆ glVertexAttrib4ubv

#define glVertexAttrib4ubv   glad_glVertexAttrib4ubv

◆ glVertexAttrib4uiv

#define glVertexAttrib4uiv   glad_glVertexAttrib4uiv

◆ glVertexAttrib4usv

#define glVertexAttrib4usv   glad_glVertexAttrib4usv

◆ glVertexAttribDivisor

#define glVertexAttribDivisor   glad_glVertexAttribDivisor

◆ glVertexAttribI1i

#define glVertexAttribI1i   glad_glVertexAttribI1i

◆ glVertexAttribI1iv

#define glVertexAttribI1iv   glad_glVertexAttribI1iv

◆ glVertexAttribI1ui

#define glVertexAttribI1ui   glad_glVertexAttribI1ui

◆ glVertexAttribI1uiv

#define glVertexAttribI1uiv   glad_glVertexAttribI1uiv

◆ glVertexAttribI2i

#define glVertexAttribI2i   glad_glVertexAttribI2i

◆ glVertexAttribI2iv

#define glVertexAttribI2iv   glad_glVertexAttribI2iv

◆ glVertexAttribI2ui

#define glVertexAttribI2ui   glad_glVertexAttribI2ui

◆ glVertexAttribI2uiv

#define glVertexAttribI2uiv   glad_glVertexAttribI2uiv

◆ glVertexAttribI3i

#define glVertexAttribI3i   glad_glVertexAttribI3i

◆ glVertexAttribI3iv

#define glVertexAttribI3iv   glad_glVertexAttribI3iv

◆ glVertexAttribI3ui

#define glVertexAttribI3ui   glad_glVertexAttribI3ui

◆ glVertexAttribI3uiv

#define glVertexAttribI3uiv   glad_glVertexAttribI3uiv

◆ glVertexAttribI4bv

#define glVertexAttribI4bv   glad_glVertexAttribI4bv

◆ glVertexAttribI4i

#define glVertexAttribI4i   glad_glVertexAttribI4i

◆ glVertexAttribI4iv

#define glVertexAttribI4iv   glad_glVertexAttribI4iv

◆ glVertexAttribI4sv

#define glVertexAttribI4sv   glad_glVertexAttribI4sv

◆ glVertexAttribI4ubv

#define glVertexAttribI4ubv   glad_glVertexAttribI4ubv

◆ glVertexAttribI4ui

#define glVertexAttribI4ui   glad_glVertexAttribI4ui

◆ glVertexAttribI4uiv

#define glVertexAttribI4uiv   glad_glVertexAttribI4uiv

◆ glVertexAttribI4usv

#define glVertexAttribI4usv   glad_glVertexAttribI4usv

◆ glVertexAttribIPointer

#define glVertexAttribIPointer   glad_glVertexAttribIPointer

◆ glVertexAttribP1ui

#define glVertexAttribP1ui   glad_glVertexAttribP1ui

◆ glVertexAttribP1uiv

#define glVertexAttribP1uiv   glad_glVertexAttribP1uiv

◆ glVertexAttribP2ui

#define glVertexAttribP2ui   glad_glVertexAttribP2ui

◆ glVertexAttribP2uiv

#define glVertexAttribP2uiv   glad_glVertexAttribP2uiv

◆ glVertexAttribP3ui

#define glVertexAttribP3ui   glad_glVertexAttribP3ui

◆ glVertexAttribP3uiv

#define glVertexAttribP3uiv   glad_glVertexAttribP3uiv

◆ glVertexAttribP4ui

#define glVertexAttribP4ui   glad_glVertexAttribP4ui

◆ glVertexAttribP4uiv

#define glVertexAttribP4uiv   glad_glVertexAttribP4uiv

◆ glVertexAttribPointer

#define glVertexAttribPointer   glad_glVertexAttribPointer

◆ glVertexP2ui

#define glVertexP2ui   glad_glVertexP2ui

◆ glVertexP2uiv

#define glVertexP2uiv   glad_glVertexP2uiv

◆ glVertexP3ui

#define glVertexP3ui   glad_glVertexP3ui

◆ glVertexP3uiv

#define glVertexP3uiv   glad_glVertexP3uiv

◆ glVertexP4ui

#define glVertexP4ui   glad_glVertexP4ui

◆ glVertexP4uiv

#define glVertexP4uiv   glad_glVertexP4uiv

◆ glVertexPointer

#define glVertexPointer   glad_glVertexPointer

◆ glViewport

#define glViewport   glad_glViewport

◆ glWaitSync

#define glWaitSync   glad_glWaitSync

◆ glWindowPos2d

#define glWindowPos2d   glad_glWindowPos2d

◆ glWindowPos2dv

#define glWindowPos2dv   glad_glWindowPos2dv

◆ glWindowPos2f

#define glWindowPos2f   glad_glWindowPos2f

◆ glWindowPos2fv

#define glWindowPos2fv   glad_glWindowPos2fv

◆ glWindowPos2i

#define glWindowPos2i   glad_glWindowPos2i

◆ glWindowPos2iv

#define glWindowPos2iv   glad_glWindowPos2iv

◆ glWindowPos2s

#define glWindowPos2s   glad_glWindowPos2s

◆ glWindowPos2sv

#define glWindowPos2sv   glad_glWindowPos2sv

◆ glWindowPos3d

#define glWindowPos3d   glad_glWindowPos3d

◆ glWindowPos3dv

#define glWindowPos3dv   glad_glWindowPos3dv

◆ glWindowPos3f

#define glWindowPos3f   glad_glWindowPos3f

◆ glWindowPos3fv

#define glWindowPos3fv   glad_glWindowPos3fv

◆ glWindowPos3i

#define glWindowPos3i   glad_glWindowPos3i

◆ glWindowPos3iv

#define glWindowPos3iv   glad_glWindowPos3iv

◆ glWindowPos3s

#define glWindowPos3s   glad_glWindowPos3s

◆ glWindowPos3sv

#define glWindowPos3sv   glad_glWindowPos3sv

Typedef Documentation

◆ a

◆ alpha

◆ arrays

typedef GLuint * arrays

◆ attachment

typedef GLenum attachment

◆ b

◆ basevertex

typedef const GLsizei GLenum const void *const GLsizei const GLint * basevertex

◆ bitmap

◆ blue

typedef GLfloat GLfloat blue

◆ border

◆ bottom

◆ buffer

typedef GLenum GLuint buffer

◆ bufferMode

typedef GLsizei const GLchar* const GLenum bufferMode

◆ buffers

typedef GLuint * buffers

◆ bufs

typedef const GLenum* bufs

◆ bufSize

◆ clamp

typedef GLenum clamp

◆ color

typedef const GLuint * color

◆ colorNumber

◆ coords

typedef const GLuint * coords

◆ count

typedef const GLsizei * count

◆ data

typedef GLuint GLint64 * data

◆ depth

◆ dfactor

typedef GLenum dfactor

◆ dfactorAlpha

◆ dfactorRGB

typedef GLenum dfactorRGB

◆ divisor

typedef GLuint divisor

◆ dpfail

typedef GLenum GLenum dpfail

◆ dppass

◆ drawbuffer

typedef GLint drawbuffer

◆ drawcount

typedef const GLsizei GLenum const void *const GLsizei drawcount

◆ dstX0

◆ dstX1

◆ dstY0

◆ dstY1

◆ end

typedef GLuint GLuint end

◆ equation

typedef GLdouble * equation

◆ far

typedef GLdouble far

◆ filter

◆ first

typedef GLint first

◆ fixedsamplelocations

◆ flags

typedef GLbitfield flags

◆ format

◆ framebuffer

◆ framebuffers

typedef GLuint * framebuffers

◆ func

typedef GLenum func

◆ g

◆ GLADloadproc

typedef void*(* GLADloadproc) (const char *name)

◆ GLbitfield

typedef unsigned int GLbitfield

◆ GLboolean

typedef GLboolean

◆ GLbyte

typedef signed char GLbyte

◆ GLchar

typedef char GLchar

◆ GLcharARB

typedef char GLcharARB

◆ GLclampd

typedef double GLclampd

◆ GLclampf

typedef float GLclampf

◆ GLclampx

typedef int GLclampx

◆ GLDEBUGPROCAMD

typedef void(APIENTRY * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)

◆ GLDEBUGPROCARB

typedef void(APIENTRY * GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLDEBUGPROCKHR

typedef void(APIENTRY * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLdouble

typedef double GLdouble

◆ GLeglClientBufferEXT

◆ GLeglImageOES

typedef void* GLeglImageOES

◆ GLenum

typedef GLenum

◆ GLfixed

typedef GLint GLfixed

◆ GLfloat

typedef float GLfloat

◆ GLhalf

typedef unsigned short GLhalf

◆ GLhalfARB

typedef unsigned short GLhalfARB

◆ GLhalfNV

typedef unsigned short GLhalfNV

◆ GLhandleARB

typedef unsigned int GLhandleARB

◆ GLint

typedef GLint

◆ GLint64

typedef int64_t GLint64

◆ GLint64EXT

typedef int64_t GLint64EXT

◆ GLintptr

typedef ptrdiff_t GLintptr

◆ GLintptrARB

typedef ptrdiff_t GLintptrARB

◆ GLshort

typedef short GLshort

◆ GLsizei

typedef int GLsizei

◆ GLsizeiptr

typedef ptrdiff_t GLsizeiptr

◆ GLsizeiptrARB

typedef ptrdiff_t GLsizeiptrARB

◆ GLsync

typedef struct __GLsync* GLsync

◆ GLubyte

typedef unsigned char GLubyte

◆ GLuint

typedef GLuint

◆ GLuint64

typedef uint64_t GLuint64

◆ GLuint64EXT

typedef uint64_t GLuint64EXT

◆ GLushort

typedef unsigned short GLushort

◆ GLvdpauSurfaceNV

◆ GLvoid

typedef void GLvoid

◆ GLVULKANPROCNV

typedef void(APIENTRY * GLVULKANPROCNV) (void)

◆ green

typedef GLfloat green

◆ height

◆ i1

typedef GLint i1

◆ i2

typedef GLint GLint i2

◆ id

typedef GLuint id

◆ ids

typedef const GLuint * ids

◆ imageSize

◆ img

typedef GLint void* img

◆ index

typedef GLuint GLuint index

◆ indices

typedef const GLsizei GLenum const void *const * indices

◆ infoLog

◆ instancecount

◆ internalformat

◆ invert

typedef GLboolean invert

◆ j

typedef GLint j

◆ j1

typedef GLint GLint GLint j1

◆ j2

◆ layer

◆ length

◆ level

◆ lists

typedef GLenum const void* lists

◆ location

typedef GLint location

◆ mapsize

typedef GLsizei mapsize

◆ mask

typedef GLbitfield mask

◆ maxCount

typedef GLsizei maxCount

◆ message

◆ mode

typedef GLenum mode

◆ modeAlpha

typedef GLenum modeAlpha

◆ name

typedef const GLchar * name

◆ normalized

◆ ny

typedef GLshort ny

◆ nz

typedef GLshort GLshort nz

◆ offset

typedef GLintptr offset

◆ order

◆ param

typedef GLenum const GLuint * param

◆ params

typedef GLenum GLuint64 * params

◆ pattern

typedef GLushort pattern

◆ PFNGLGETSTRINGIPROC

typedef const GLubyte* APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)

◆ PFNGLGETSTRINGPROC

typedef const GLubyte* APIENTRYP PFNGLGETSTRINGPROC(GLenum name)

◆ PFNGLMAPBUFFERPROC

typedef void* APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)

◆ PFNGLMAPBUFFERRANGEPROC

typedef void* APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)

◆ pixels

◆ pname

typedef GLenum pname

◆ pointer

typedef GLint GLenum GLsizei const void * pointer

◆ points

◆ priorities

typedef const GLuint const GLfloat* priorities

◆ q

◆ query

typedef GLenum query

◆ r

typedef GLboolean r

◆ range

typedef GLsizei range

◆ readOffset

◆ ref

typedef GLenum GLint ref

◆ renderbuffer

◆ renderbuffers

typedef GLuint * renderbuffers

◆ renderbuffertarget

◆ residences

typedef const GLuint GLboolean* residences

◆ right

typedef GLdouble right

◆ s

typedef GLshort s

◆ sampler

typedef GLuint sampler

◆ samplers

typedef const GLuint * samplers

◆ samples

typedef GLsizei samples

◆ severity

◆ sfactorAlpha

◆ sfail

typedef GLenum sfail

◆ shader

typedef GLuint shader

◆ shaders

◆ size

◆ source

◆ srcX1

typedef GLint GLint srcX1

◆ srcY0

typedef GLint srcY0

◆ srcY1

◆ start

typedef GLuint start

◆ stencil

◆ stride

◆ string

typedef GLsizei const GLchar* const* string

◆ t

typedef GLshort GLshort t

◆ target

typedef GLenum target

◆ textarget

◆ texture

◆ textures

typedef const GLuint * textures

◆ timeout

◆ top

◆ transpose

◆ type

typedef GLenum type

◆ u1

typedef GLfloat u1

◆ u2

typedef GLfloat GLfloat u2

◆ uniformBlockBinding

◆ uniformBlockIndex

◆ uniformBlockName

◆ uniformCount

◆ uniformIndex

◆ uniformIndices

typedef GLsizei const GLuint * uniformIndices

◆ uniformName

◆ uniformNames

typedef GLsizei const GLchar* const* uniformNames

◆ units

typedef GLfloat units

◆ uorder

◆ usage

typedef GLsizeiptr const void GLenum usage

◆ userParam

◆ ustride

◆ v

typedef const GLushort * v

◆ v0

typedef GLuint v0

◆ v1

typedef GLuint GLuint v1

◆ v2

◆ v3

◆ val

typedef GLuint GLfloat* val

◆ value

typedef const GLuint * value

◆ values

◆ varyings

typedef GLsizei const GLchar* const* varyings

◆ vn

◆ vorder

◆ vstride

◆ w

◆ width

◆ writeOffset

◆ writeTarget

◆ x

typedef GLuint x

◆ x2

typedef GLshort GLshort x2

◆ xmove

◆ xoffset

typedef GLint GLint xoffset

◆ xorig

◆ y

typedef GLuint GLuint y

◆ y1

typedef GLshort y1

◆ y2

◆ yfactor

typedef GLfloat yfactor

◆ ymove

◆ yoffset

◆ yorig

◆ z

typedef GLuint GLuint GLuint z

◆ zfail

typedef GLenum zfail

◆ zFar

◆ zNear

◆ zoffset

◆ zpass

typedef GLenum GLenum zpass

Function Documentation

◆ gladLoadGL()

GLAPI int gladLoadGL ( void  )

◆ gladLoadGLLoader()

GLAPI int gladLoadGLLoader ( GLADloadproc  load)

◆ GLboolean()

typedef GLboolean ( APIENTRYP  PFNGLISENABLEDPROC)

◆ GLenum()

typedef GLenum ( APIENTRYP  PFNGLGETERRORPROC)

◆ GLint()

typedef GLint ( APIENTRYP  PFNGLRENDERMODEPROC)

◆ GLsync()

typedef GLsync ( APIENTRYP  PFNGLFENCESYNCPROC)

◆ GLuint()

typedef GLuint ( APIENTRYP  PFNGLGENLISTSPROC)

◆ void() [1/2]

typedef void ( APIENTRY GLDEBUGPROC)

◆ void() [2/2]

typedef void ( APIENTRYP  PFNGLCULLFACEPROC)

Variable Documentation

◆ GLAD_GL_VERSION_1_0

GLAPI int GLAD_GL_VERSION_1_0

◆ GLAD_GL_VERSION_1_1

GLAPI int GLAD_GL_VERSION_1_1

◆ GLAD_GL_VERSION_1_2

GLAPI int GLAD_GL_VERSION_1_2

◆ GLAD_GL_VERSION_1_3

GLAPI int GLAD_GL_VERSION_1_3

◆ GLAD_GL_VERSION_1_4

GLAPI int GLAD_GL_VERSION_1_4

◆ GLAD_GL_VERSION_1_5

GLAPI int GLAD_GL_VERSION_1_5

◆ GLAD_GL_VERSION_2_0

GLAPI int GLAD_GL_VERSION_2_0

◆ GLAD_GL_VERSION_2_1

GLAPI int GLAD_GL_VERSION_2_1

◆ GLAD_GL_VERSION_3_0

GLAPI int GLAD_GL_VERSION_3_0

◆ GLAD_GL_VERSION_3_1

GLAPI int GLAD_GL_VERSION_3_1

◆ GLAD_GL_VERSION_3_2

GLAPI int GLAD_GL_VERSION_3_2

◆ GLAD_GL_VERSION_3_3

GLAPI int GLAD_GL_VERSION_3_3

◆ glad_glAccum

GLAPI PFNGLACCUMPROC glad_glAccum

◆ glad_glActiveTexture

GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture

◆ glad_glAlphaFunc

GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc

◆ glad_glAreTexturesResident

GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident

◆ glad_glArrayElement

GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement

◆ glad_glAttachShader

GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader

◆ glad_glBegin

GLAPI PFNGLBEGINPROC glad_glBegin

◆ glad_glBeginConditionalRender

GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender

◆ glad_glBeginQuery

GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery

◆ glad_glBeginTransformFeedback

GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback

◆ glad_glBindAttribLocation

GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation

◆ glad_glBindBuffer

GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer

◆ glad_glBindBufferBase

GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase

◆ glad_glBindBufferRange

GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange

◆ glad_glBindFragDataLocation

GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation

◆ glad_glBindFragDataLocationIndexed

GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed

◆ glad_glBindFramebuffer

GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer

◆ glad_glBindRenderbuffer

GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer

◆ glad_glBindSampler

GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler

◆ glad_glBindTexture

GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture

◆ glad_glBindVertexArray

GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray

◆ glad_glBitmap

GLAPI PFNGLBITMAPPROC glad_glBitmap

◆ glad_glBlendColor

GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor

◆ glad_glBlendEquation

GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation

◆ glad_glBlendEquationSeparate

GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate

◆ glad_glBlendFunc

GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc

◆ glad_glBlendFuncSeparate

GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate

◆ glad_glBlitFramebuffer

GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer

◆ glad_glBufferData

GLAPI PFNGLBUFFERDATAPROC glad_glBufferData

◆ glad_glBufferSubData

GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData

◆ glad_glCallList

GLAPI PFNGLCALLLISTPROC glad_glCallList

◆ glad_glCallLists

GLAPI PFNGLCALLLISTSPROC glad_glCallLists

◆ glad_glCheckFramebufferStatus

GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus

◆ glad_glClampColor

GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor

◆ glad_glClear

GLAPI PFNGLCLEARPROC glad_glClear

◆ glad_glClearAccum

GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum

◆ glad_glClearBufferfi

GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi

◆ glad_glClearBufferfv

GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv

◆ glad_glClearBufferiv

GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv

◆ glad_glClearBufferuiv

GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv

◆ glad_glClearColor

GLAPI PFNGLCLEARCOLORPROC glad_glClearColor

◆ glad_glClearDepth

GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth

◆ glad_glClearIndex

GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex

◆ glad_glClearStencil

GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil

◆ glad_glClientActiveTexture

GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture

◆ glad_glClientWaitSync

GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync

◆ glad_glClipPlane

GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane

◆ glad_glColor3b

GLAPI PFNGLCOLOR3BPROC glad_glColor3b

◆ glad_glColor3bv

GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv

◆ glad_glColor3d

GLAPI PFNGLCOLOR3DPROC glad_glColor3d

◆ glad_glColor3dv

GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv

◆ glad_glColor3f

GLAPI PFNGLCOLOR3FPROC glad_glColor3f

◆ glad_glColor3fv

GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv

◆ glad_glColor3i

GLAPI PFNGLCOLOR3IPROC glad_glColor3i

◆ glad_glColor3iv

GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv

◆ glad_glColor3s

GLAPI PFNGLCOLOR3SPROC glad_glColor3s

◆ glad_glColor3sv

GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv

◆ glad_glColor3ub

GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub

◆ glad_glColor3ubv

GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv

◆ glad_glColor3ui

GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui

◆ glad_glColor3uiv

GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv

◆ glad_glColor3us

GLAPI PFNGLCOLOR3USPROC glad_glColor3us

◆ glad_glColor3usv

GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv

◆ glad_glColor4b

GLAPI PFNGLCOLOR4BPROC glad_glColor4b

◆ glad_glColor4bv

GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv

◆ glad_glColor4d

GLAPI PFNGLCOLOR4DPROC glad_glColor4d

◆ glad_glColor4dv

GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv

◆ glad_glColor4f

GLAPI PFNGLCOLOR4FPROC glad_glColor4f

◆ glad_glColor4fv

GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv

◆ glad_glColor4i

GLAPI PFNGLCOLOR4IPROC glad_glColor4i

◆ glad_glColor4iv

GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv

◆ glad_glColor4s

GLAPI PFNGLCOLOR4SPROC glad_glColor4s

◆ glad_glColor4sv

GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv

◆ glad_glColor4ub

GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub

◆ glad_glColor4ubv

GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv

◆ glad_glColor4ui

GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui

◆ glad_glColor4uiv

GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv

◆ glad_glColor4us

GLAPI PFNGLCOLOR4USPROC glad_glColor4us

◆ glad_glColor4usv

GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv

◆ glad_glColorMask

GLAPI PFNGLCOLORMASKPROC glad_glColorMask

◆ glad_glColorMaski

GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski

◆ glad_glColorMaterial

GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial

◆ glad_glColorP3ui

GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui

◆ glad_glColorP3uiv

GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv

◆ glad_glColorP4ui

GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui

◆ glad_glColorP4uiv

GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv

◆ glad_glColorPointer

GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer

◆ glad_glCompileShader

GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader

◆ glad_glCompressedTexImage1D

GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D

◆ glad_glCompressedTexImage2D

GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D

◆ glad_glCompressedTexImage3D

GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D

◆ glad_glCompressedTexSubImage1D

GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D

◆ glad_glCompressedTexSubImage2D

GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D

◆ glad_glCompressedTexSubImage3D

GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D

◆ glad_glCopyBufferSubData

GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData

◆ glad_glCopyPixels

GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels

◆ glad_glCopyTexImage1D

GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D

◆ glad_glCopyTexImage2D

GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D

◆ glad_glCopyTexSubImage1D

GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D

◆ glad_glCopyTexSubImage2D

GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D

◆ glad_glCopyTexSubImage3D

GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D

◆ glad_glCreateProgram

GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram

◆ glad_glCreateShader

GLAPI PFNGLCREATESHADERPROC glad_glCreateShader

◆ glad_glCullFace

GLAPI PFNGLCULLFACEPROC glad_glCullFace

◆ glad_glDeleteBuffers

GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers

◆ glad_glDeleteFramebuffers

GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers

◆ glad_glDeleteLists

GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists

◆ glad_glDeleteProgram

GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram

◆ glad_glDeleteQueries

GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries

◆ glad_glDeleteRenderbuffers

GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers

◆ glad_glDeleteSamplers

GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers

◆ glad_glDeleteShader

GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader

◆ glad_glDeleteSync

GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync

◆ glad_glDeleteTextures

GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures

◆ glad_glDeleteVertexArrays

GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays

◆ glad_glDepthFunc

GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc

◆ glad_glDepthMask

GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask

◆ glad_glDepthRange

GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange

◆ glad_glDetachShader

GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader

◆ glad_glDisable

GLAPI PFNGLDISABLEPROC glad_glDisable

◆ glad_glDisableClientState

GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState

◆ glad_glDisablei

GLAPI PFNGLDISABLEIPROC glad_glDisablei

◆ glad_glDisableVertexAttribArray

GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray

◆ glad_glDrawArrays

GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays

◆ glad_glDrawArraysInstanced

GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced

◆ glad_glDrawBuffer

GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer

◆ glad_glDrawBuffers

GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers

◆ glad_glDrawElements

GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements

◆ glad_glDrawElementsBaseVertex

GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex

◆ glad_glDrawElementsInstanced

GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced

◆ glad_glDrawElementsInstancedBaseVertex

GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex

◆ glad_glDrawPixels

GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels

◆ glad_glDrawRangeElements

GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements

◆ glad_glDrawRangeElementsBaseVertex

GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex

◆ glad_glEdgeFlag

GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag

◆ glad_glEdgeFlagPointer

GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer

◆ glad_glEdgeFlagv

GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv

◆ glad_glEnable

GLAPI PFNGLENABLEPROC glad_glEnable

◆ glad_glEnableClientState

GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState

◆ glad_glEnablei

GLAPI PFNGLENABLEIPROC glad_glEnablei

◆ glad_glEnableVertexAttribArray

GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray

◆ glad_glEnd

GLAPI PFNGLENDPROC glad_glEnd

◆ glad_glEndConditionalRender

GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender

◆ glad_glEndList

GLAPI PFNGLENDLISTPROC glad_glEndList

◆ glad_glEndQuery

GLAPI PFNGLENDQUERYPROC glad_glEndQuery

◆ glad_glEndTransformFeedback

GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback

◆ glad_glEvalCoord1d

GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d

◆ glad_glEvalCoord1dv

GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv

◆ glad_glEvalCoord1f

GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f

◆ glad_glEvalCoord1fv

GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv

◆ glad_glEvalCoord2d

GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d

◆ glad_glEvalCoord2dv

GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv

◆ glad_glEvalCoord2f

GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f

◆ glad_glEvalCoord2fv

GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv

◆ glad_glEvalMesh1

GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1

◆ glad_glEvalMesh2

GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2

◆ glad_glEvalPoint1

GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1

◆ glad_glEvalPoint2

GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2

◆ glad_glFeedbackBuffer

GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer

◆ glad_glFenceSync

GLAPI PFNGLFENCESYNCPROC glad_glFenceSync

◆ glad_glFinish

GLAPI PFNGLFINISHPROC glad_glFinish

◆ glad_glFlush

GLAPI PFNGLFLUSHPROC glad_glFlush

◆ glad_glFlushMappedBufferRange

GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange

◆ glad_glFogCoordd

GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd

◆ glad_glFogCoorddv

GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv

◆ glad_glFogCoordf

GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf

◆ glad_glFogCoordfv

GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv

◆ glad_glFogCoordPointer

GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer

◆ glad_glFogf

GLAPI PFNGLFOGFPROC glad_glFogf

◆ glad_glFogfv

GLAPI PFNGLFOGFVPROC glad_glFogfv

◆ glad_glFogi

GLAPI PFNGLFOGIPROC glad_glFogi

◆ glad_glFogiv

GLAPI PFNGLFOGIVPROC glad_glFogiv

◆ glad_glFramebufferRenderbuffer

GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer

◆ glad_glFramebufferTexture

GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture

◆ glad_glFramebufferTexture1D

GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D

◆ glad_glFramebufferTexture2D

GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D

◆ glad_glFramebufferTexture3D

GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D

◆ glad_glFramebufferTextureLayer

GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer

◆ glad_glFrontFace

GLAPI PFNGLFRONTFACEPROC glad_glFrontFace

◆ glad_glFrustum

GLAPI PFNGLFRUSTUMPROC glad_glFrustum

◆ glad_glGenBuffers

GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers

◆ glad_glGenerateMipmap

GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap

◆ glad_glGenFramebuffers

GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers

◆ glad_glGenLists

GLAPI PFNGLGENLISTSPROC glad_glGenLists

◆ glad_glGenQueries

GLAPI PFNGLGENQUERIESPROC glad_glGenQueries

◆ glad_glGenRenderbuffers

GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers

◆ glad_glGenSamplers

GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers

◆ glad_glGenTextures

GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures

◆ glad_glGenVertexArrays

GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays

◆ glad_glGetActiveAttrib

GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib

◆ glad_glGetActiveUniform

GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform

◆ glad_glGetActiveUniformBlockiv

GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv

◆ glad_glGetActiveUniformBlockName

GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName

◆ glad_glGetActiveUniformName

GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName

◆ glad_glGetActiveUniformsiv

GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv

◆ glad_glGetAttachedShaders

GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders

◆ glad_glGetAttribLocation

GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation

◆ glad_glGetBooleani_v

GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v

◆ glad_glGetBooleanv

GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv

◆ glad_glGetBufferParameteri64v

GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v

◆ glad_glGetBufferParameteriv

GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv

◆ glad_glGetBufferPointerv

GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv

◆ glad_glGetBufferSubData

GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData

◆ glad_glGetClipPlane

GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane

◆ glad_glGetCompressedTexImage

GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage

◆ glad_glGetDoublev

GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev

◆ glad_glGetError

GLAPI PFNGLGETERRORPROC glad_glGetError

◆ glad_glGetFloatv

GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv

◆ glad_glGetFragDataIndex

GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex

◆ glad_glGetFragDataLocation

GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation

◆ glad_glGetFramebufferAttachmentParameteriv

GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv

◆ glad_glGetInteger64i_v

GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v

◆ glad_glGetInteger64v

GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v

◆ glad_glGetIntegeri_v

GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v

◆ glad_glGetIntegerv

GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv

◆ glad_glGetLightfv

GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv

◆ glad_glGetLightiv

GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv

◆ glad_glGetMapdv

GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv

◆ glad_glGetMapfv

GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv

◆ glad_glGetMapiv

GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv

◆ glad_glGetMaterialfv

GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv

◆ glad_glGetMaterialiv

GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv

◆ glad_glGetMultisamplefv

GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv

◆ glad_glGetPixelMapfv

GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv

◆ glad_glGetPixelMapuiv

GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv

◆ glad_glGetPixelMapusv

GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv

◆ glad_glGetPointerv

GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv

◆ glad_glGetPolygonStipple

GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple

◆ glad_glGetProgramInfoLog

GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog

◆ glad_glGetProgramiv

GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv

◆ glad_glGetQueryiv

GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv

◆ glad_glGetQueryObjecti64v

GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v

◆ glad_glGetQueryObjectiv

GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv

◆ glad_glGetQueryObjectui64v

GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v

◆ glad_glGetQueryObjectuiv

GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv

◆ glad_glGetRenderbufferParameteriv

GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv

◆ glad_glGetSamplerParameterfv

GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv

◆ glad_glGetSamplerParameterIiv

GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv

◆ glad_glGetSamplerParameterIuiv

GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv

◆ glad_glGetSamplerParameteriv

GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv

◆ glad_glGetShaderInfoLog

GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog

◆ glad_glGetShaderiv

GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv

◆ glad_glGetShaderSource

GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource

◆ glad_glGetString

GLAPI PFNGLGETSTRINGPROC glad_glGetString

◆ glad_glGetStringi

GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi

◆ glad_glGetSynciv

GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv

◆ glad_glGetTexEnvfv

GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv

◆ glad_glGetTexEnviv

GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv

◆ glad_glGetTexGendv

GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv

◆ glad_glGetTexGenfv

GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv

◆ glad_glGetTexGeniv

GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv

◆ glad_glGetTexImage

GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage

◆ glad_glGetTexLevelParameterfv

GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv

◆ glad_glGetTexLevelParameteriv

GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv

◆ glad_glGetTexParameterfv

GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv

◆ glad_glGetTexParameterIiv

GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv

◆ glad_glGetTexParameterIuiv

GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv

◆ glad_glGetTexParameteriv

GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv

◆ glad_glGetTransformFeedbackVarying

GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying

◆ glad_glGetUniformBlockIndex

GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex

◆ glad_glGetUniformfv

GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv

◆ glad_glGetUniformIndices

GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices

◆ glad_glGetUniformiv

GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv

◆ glad_glGetUniformLocation

GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation

◆ glad_glGetUniformuiv

GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv

◆ glad_glGetVertexAttribdv

GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv

◆ glad_glGetVertexAttribfv

GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv

◆ glad_glGetVertexAttribIiv

GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv

◆ glad_glGetVertexAttribIuiv

GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv

◆ glad_glGetVertexAttribiv

GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv

◆ glad_glGetVertexAttribPointerv

GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv

◆ glad_glHint

GLAPI PFNGLHINTPROC glad_glHint

◆ glad_glIndexd

GLAPI PFNGLINDEXDPROC glad_glIndexd

◆ glad_glIndexdv

GLAPI PFNGLINDEXDVPROC glad_glIndexdv

◆ glad_glIndexf

GLAPI PFNGLINDEXFPROC glad_glIndexf

◆ glad_glIndexfv

GLAPI PFNGLINDEXFVPROC glad_glIndexfv

◆ glad_glIndexi

GLAPI PFNGLINDEXIPROC glad_glIndexi

◆ glad_glIndexiv

GLAPI PFNGLINDEXIVPROC glad_glIndexiv

◆ glad_glIndexMask

GLAPI PFNGLINDEXMASKPROC glad_glIndexMask

◆ glad_glIndexPointer

GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer

◆ glad_glIndexs

GLAPI PFNGLINDEXSPROC glad_glIndexs

◆ glad_glIndexsv

GLAPI PFNGLINDEXSVPROC glad_glIndexsv

◆ glad_glIndexub

GLAPI PFNGLINDEXUBPROC glad_glIndexub

◆ glad_glIndexubv

GLAPI PFNGLINDEXUBVPROC glad_glIndexubv

◆ glad_glInitNames

GLAPI PFNGLINITNAMESPROC glad_glInitNames

◆ glad_glInterleavedArrays

GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays

◆ glad_glIsBuffer

GLAPI PFNGLISBUFFERPROC glad_glIsBuffer

◆ glad_glIsEnabled

GLAPI PFNGLISENABLEDPROC glad_glIsEnabled

◆ glad_glIsEnabledi

GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi

◆ glad_glIsFramebuffer

GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer

◆ glad_glIsList

GLAPI PFNGLISLISTPROC glad_glIsList

◆ glad_glIsProgram

GLAPI PFNGLISPROGRAMPROC glad_glIsProgram

◆ glad_glIsQuery

GLAPI PFNGLISQUERYPROC glad_glIsQuery

◆ glad_glIsRenderbuffer

GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer

◆ glad_glIsSampler

GLAPI PFNGLISSAMPLERPROC glad_glIsSampler

◆ glad_glIsShader

GLAPI PFNGLISSHADERPROC glad_glIsShader

◆ glad_glIsSync

GLAPI PFNGLISSYNCPROC glad_glIsSync

◆ glad_glIsTexture

GLAPI PFNGLISTEXTUREPROC glad_glIsTexture

◆ glad_glIsVertexArray

GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray

◆ glad_glLightf

GLAPI PFNGLLIGHTFPROC glad_glLightf

◆ glad_glLightfv

GLAPI PFNGLLIGHTFVPROC glad_glLightfv

◆ glad_glLighti

GLAPI PFNGLLIGHTIPROC glad_glLighti

◆ glad_glLightiv

GLAPI PFNGLLIGHTIVPROC glad_glLightiv

◆ glad_glLightModelf

GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf

◆ glad_glLightModelfv

GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv

◆ glad_glLightModeli

GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli

◆ glad_glLightModeliv

GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv

◆ glad_glLineStipple

GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple

◆ glad_glLineWidth

GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth

◆ glad_glLinkProgram

GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram

◆ glad_glListBase

GLAPI PFNGLLISTBASEPROC glad_glListBase

◆ glad_glLoadIdentity

GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity

◆ glad_glLoadMatrixd

GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd

◆ glad_glLoadMatrixf

GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf

◆ glad_glLoadName

GLAPI PFNGLLOADNAMEPROC glad_glLoadName

◆ glad_glLoadTransposeMatrixd

GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd

◆ glad_glLoadTransposeMatrixf

GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf

◆ glad_glLogicOp

GLAPI PFNGLLOGICOPPROC glad_glLogicOp

◆ glad_glMap1d

GLAPI PFNGLMAP1DPROC glad_glMap1d

◆ glad_glMap1f

GLAPI PFNGLMAP1FPROC glad_glMap1f

◆ glad_glMap2d

GLAPI PFNGLMAP2DPROC glad_glMap2d

◆ glad_glMap2f

GLAPI PFNGLMAP2FPROC glad_glMap2f

◆ glad_glMapBuffer

GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer

◆ glad_glMapBufferRange

GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange

◆ glad_glMapGrid1d

GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d

◆ glad_glMapGrid1f

GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f

◆ glad_glMapGrid2d

GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d

◆ glad_glMapGrid2f

GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f

◆ glad_glMaterialf

GLAPI PFNGLMATERIALFPROC glad_glMaterialf

◆ glad_glMaterialfv

GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv

◆ glad_glMateriali

GLAPI PFNGLMATERIALIPROC glad_glMateriali

◆ glad_glMaterialiv

GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv

◆ glad_glMatrixMode

GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode

◆ glad_glMultiDrawArrays

GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays

◆ glad_glMultiDrawElements

GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements

◆ glad_glMultiDrawElementsBaseVertex

GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex

◆ glad_glMultiTexCoord1d

GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d

◆ glad_glMultiTexCoord1dv

GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv

◆ glad_glMultiTexCoord1f

GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f

◆ glad_glMultiTexCoord1fv

GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv

◆ glad_glMultiTexCoord1i

GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i

◆ glad_glMultiTexCoord1iv

GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv

◆ glad_glMultiTexCoord1s

GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s

◆ glad_glMultiTexCoord1sv

GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv

◆ glad_glMultiTexCoord2d

GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d

◆ glad_glMultiTexCoord2dv

GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv

◆ glad_glMultiTexCoord2f

GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f

◆ glad_glMultiTexCoord2fv

GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv

◆ glad_glMultiTexCoord2i

GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i

◆ glad_glMultiTexCoord2iv

GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv

◆ glad_glMultiTexCoord2s

GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s

◆ glad_glMultiTexCoord2sv

GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv

◆ glad_glMultiTexCoord3d

GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d

◆ glad_glMultiTexCoord3dv

GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv

◆ glad_glMultiTexCoord3f

GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f

◆ glad_glMultiTexCoord3fv

GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv

◆ glad_glMultiTexCoord3i

GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i

◆ glad_glMultiTexCoord3iv

GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv

◆ glad_glMultiTexCoord3s

GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s

◆ glad_glMultiTexCoord3sv

GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv

◆ glad_glMultiTexCoord4d

GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d

◆ glad_glMultiTexCoord4dv

GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv

◆ glad_glMultiTexCoord4f

GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f

◆ glad_glMultiTexCoord4fv

GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv

◆ glad_glMultiTexCoord4i

GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i

◆ glad_glMultiTexCoord4iv

GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv

◆ glad_glMultiTexCoord4s

GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s

◆ glad_glMultiTexCoord4sv

GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv

◆ glad_glMultiTexCoordP1ui

GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui

◆ glad_glMultiTexCoordP1uiv

GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv

◆ glad_glMultiTexCoordP2ui

GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui

◆ glad_glMultiTexCoordP2uiv

GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv

◆ glad_glMultiTexCoordP3ui

GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui

◆ glad_glMultiTexCoordP3uiv

GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv

◆ glad_glMultiTexCoordP4ui

GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui

◆ glad_glMultiTexCoordP4uiv

GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv

◆ glad_glMultMatrixd

GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd

◆ glad_glMultMatrixf

GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf

◆ glad_glMultTransposeMatrixd

GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd

◆ glad_glMultTransposeMatrixf

GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf

◆ glad_glNewList

GLAPI PFNGLNEWLISTPROC glad_glNewList

◆ glad_glNormal3b

GLAPI PFNGLNORMAL3BPROC glad_glNormal3b

◆ glad_glNormal3bv

GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv

◆ glad_glNormal3d

GLAPI PFNGLNORMAL3DPROC glad_glNormal3d

◆ glad_glNormal3dv

GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv

◆ glad_glNormal3f

GLAPI PFNGLNORMAL3FPROC glad_glNormal3f

◆ glad_glNormal3fv

GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv

◆ glad_glNormal3i

GLAPI PFNGLNORMAL3IPROC glad_glNormal3i

◆ glad_glNormal3iv

GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv

◆ glad_glNormal3s

GLAPI PFNGLNORMAL3SPROC glad_glNormal3s

◆ glad_glNormal3sv

GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv

◆ glad_glNormalP3ui

GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui

◆ glad_glNormalP3uiv

GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv

◆ glad_glNormalPointer

GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer

◆ glad_glOrtho

GLAPI PFNGLORTHOPROC glad_glOrtho

◆ glad_glPassThrough

GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough

◆ glad_glPixelMapfv

GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv

◆ glad_glPixelMapuiv

GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv

◆ glad_glPixelMapusv

GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv

◆ glad_glPixelStoref

GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref

◆ glad_glPixelStorei

GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei

◆ glad_glPixelTransferf

GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf

◆ glad_glPixelTransferi

GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi

◆ glad_glPixelZoom

GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom

◆ glad_glPointParameterf

GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf

◆ glad_glPointParameterfv

GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv

◆ glad_glPointParameteri

GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri

◆ glad_glPointParameteriv

GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv

◆ glad_glPointSize

GLAPI PFNGLPOINTSIZEPROC glad_glPointSize

◆ glad_glPolygonMode

GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode

◆ glad_glPolygonOffset

GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset

◆ glad_glPolygonStipple

GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple

◆ glad_glPopAttrib

GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib

◆ glad_glPopClientAttrib

GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib

◆ glad_glPopMatrix

GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix

◆ glad_glPopName

GLAPI PFNGLPOPNAMEPROC glad_glPopName

◆ glad_glPrimitiveRestartIndex

GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex

◆ glad_glPrioritizeTextures

GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures

◆ glad_glProvokingVertex

GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex

◆ glad_glPushAttrib

GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib

◆ glad_glPushClientAttrib

GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib

◆ glad_glPushMatrix

GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix

◆ glad_glPushName

GLAPI PFNGLPUSHNAMEPROC glad_glPushName

◆ glad_glQueryCounter

GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter

◆ glad_glRasterPos2d

GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d

◆ glad_glRasterPos2dv

GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv

◆ glad_glRasterPos2f

GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f

◆ glad_glRasterPos2fv

GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv

◆ glad_glRasterPos2i

GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i

◆ glad_glRasterPos2iv

GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv

◆ glad_glRasterPos2s

GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s

◆ glad_glRasterPos2sv

GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv

◆ glad_glRasterPos3d

GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d

◆ glad_glRasterPos3dv

GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv

◆ glad_glRasterPos3f

GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f

◆ glad_glRasterPos3fv

GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv

◆ glad_glRasterPos3i

GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i

◆ glad_glRasterPos3iv

GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv

◆ glad_glRasterPos3s

GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s

◆ glad_glRasterPos3sv

GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv

◆ glad_glRasterPos4d

GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d

◆ glad_glRasterPos4dv

GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv

◆ glad_glRasterPos4f

GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f

◆ glad_glRasterPos4fv

GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv

◆ glad_glRasterPos4i

GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i

◆ glad_glRasterPos4iv

GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv

◆ glad_glRasterPos4s

GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s

◆ glad_glRasterPos4sv

GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv

◆ glad_glReadBuffer

GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer

◆ glad_glReadPixels

GLAPI PFNGLREADPIXELSPROC glad_glReadPixels

◆ glad_glRectd

GLAPI PFNGLRECTDPROC glad_glRectd

◆ glad_glRectdv

GLAPI PFNGLRECTDVPROC glad_glRectdv

◆ glad_glRectf

GLAPI PFNGLRECTFPROC glad_glRectf

◆ glad_glRectfv

GLAPI PFNGLRECTFVPROC glad_glRectfv

◆ glad_glRecti

GLAPI PFNGLRECTIPROC glad_glRecti

◆ glad_glRectiv

GLAPI PFNGLRECTIVPROC glad_glRectiv

◆ glad_glRects

GLAPI PFNGLRECTSPROC glad_glRects

◆ glad_glRectsv

GLAPI PFNGLRECTSVPROC glad_glRectsv

◆ glad_glRenderbufferStorage

GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage

◆ glad_glRenderbufferStorageMultisample

GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample

◆ glad_glRenderMode

GLAPI PFNGLRENDERMODEPROC glad_glRenderMode

◆ glad_glRotated

GLAPI PFNGLROTATEDPROC glad_glRotated

◆ glad_glRotatef

GLAPI PFNGLROTATEFPROC glad_glRotatef

◆ glad_glSampleCoverage

GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage

◆ glad_glSampleMaski

GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski

◆ glad_glSamplerParameterf

GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf

◆ glad_glSamplerParameterfv

GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv

◆ glad_glSamplerParameteri

GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri

◆ glad_glSamplerParameterIiv

GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv

◆ glad_glSamplerParameterIuiv

GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv

◆ glad_glSamplerParameteriv

GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv

◆ glad_glScaled

GLAPI PFNGLSCALEDPROC glad_glScaled

◆ glad_glScalef

GLAPI PFNGLSCALEFPROC glad_glScalef

◆ glad_glScissor

GLAPI PFNGLSCISSORPROC glad_glScissor

◆ glad_glSecondaryColor3b

GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b

◆ glad_glSecondaryColor3bv

GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv

◆ glad_glSecondaryColor3d

GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d

◆ glad_glSecondaryColor3dv

GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv

◆ glad_glSecondaryColor3f

GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f

◆ glad_glSecondaryColor3fv

GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv

◆ glad_glSecondaryColor3i

GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i

◆ glad_glSecondaryColor3iv

GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv

◆ glad_glSecondaryColor3s

GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s

◆ glad_glSecondaryColor3sv

GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv

◆ glad_glSecondaryColor3ub

GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub

◆ glad_glSecondaryColor3ubv

GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv

◆ glad_glSecondaryColor3ui

GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui

◆ glad_glSecondaryColor3uiv

GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv

◆ glad_glSecondaryColor3us

GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us

◆ glad_glSecondaryColor3usv

GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv

◆ glad_glSecondaryColorP3ui

GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui

◆ glad_glSecondaryColorP3uiv

GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv

◆ glad_glSecondaryColorPointer

GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer

◆ glad_glSelectBuffer

GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer

◆ glad_glShadeModel

GLAPI PFNGLSHADEMODELPROC glad_glShadeModel

◆ glad_glShaderSource

GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource

◆ glad_glStencilFunc

GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc

◆ glad_glStencilFuncSeparate

GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate

◆ glad_glStencilMask

GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask

◆ glad_glStencilMaskSeparate

GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate

◆ glad_glStencilOp

GLAPI PFNGLSTENCILOPPROC glad_glStencilOp

◆ glad_glStencilOpSeparate

GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate

◆ glad_glTexBuffer

GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer

◆ glad_glTexCoord1d

GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d

◆ glad_glTexCoord1dv

GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv

◆ glad_glTexCoord1f

GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f

◆ glad_glTexCoord1fv

GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv

◆ glad_glTexCoord1i

GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i

◆ glad_glTexCoord1iv

GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv

◆ glad_glTexCoord1s

GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s

◆ glad_glTexCoord1sv

GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv

◆ glad_glTexCoord2d

GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d

◆ glad_glTexCoord2dv

GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv

◆ glad_glTexCoord2f

GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f

◆ glad_glTexCoord2fv

GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv

◆ glad_glTexCoord2i

GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i

◆ glad_glTexCoord2iv

GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv

◆ glad_glTexCoord2s

GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s

◆ glad_glTexCoord2sv

GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv

◆ glad_glTexCoord3d

GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d

◆ glad_glTexCoord3dv

GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv

◆ glad_glTexCoord3f

GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f

◆ glad_glTexCoord3fv

GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv

◆ glad_glTexCoord3i

GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i

◆ glad_glTexCoord3iv

GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv

◆ glad_glTexCoord3s

GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s

◆ glad_glTexCoord3sv

GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv

◆ glad_glTexCoord4d

GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d

◆ glad_glTexCoord4dv

GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv

◆ glad_glTexCoord4f

GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f

◆ glad_glTexCoord4fv

GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv

◆ glad_glTexCoord4i

GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i

◆ glad_glTexCoord4iv

GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv

◆ glad_glTexCoord4s

GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s

◆ glad_glTexCoord4sv

GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv

◆ glad_glTexCoordP1ui

GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui

◆ glad_glTexCoordP1uiv

GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv

◆ glad_glTexCoordP2ui

GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui

◆ glad_glTexCoordP2uiv

GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv

◆ glad_glTexCoordP3ui

GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui

◆ glad_glTexCoordP3uiv

GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv

◆ glad_glTexCoordP4ui

GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui

◆ glad_glTexCoordP4uiv

GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv

◆ glad_glTexCoordPointer

GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer

◆ glad_glTexEnvf

GLAPI PFNGLTEXENVFPROC glad_glTexEnvf

◆ glad_glTexEnvfv

GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv

◆ glad_glTexEnvi

GLAPI PFNGLTEXENVIPROC glad_glTexEnvi

◆ glad_glTexEnviv

GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv

◆ glad_glTexGend

GLAPI PFNGLTEXGENDPROC glad_glTexGend

◆ glad_glTexGendv

GLAPI PFNGLTEXGENDVPROC glad_glTexGendv

◆ glad_glTexGenf

GLAPI PFNGLTEXGENFPROC glad_glTexGenf

◆ glad_glTexGenfv

GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv

◆ glad_glTexGeni

GLAPI PFNGLTEXGENIPROC glad_glTexGeni

◆ glad_glTexGeniv

GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv

◆ glad_glTexImage1D

GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D

◆ glad_glTexImage2D

GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D

◆ glad_glTexImage2DMultisample

GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample

◆ glad_glTexImage3D

GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D

◆ glad_glTexImage3DMultisample

GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample

◆ glad_glTexParameterf

GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf

◆ glad_glTexParameterfv

GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv

◆ glad_glTexParameteri

GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri

◆ glad_glTexParameterIiv

GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv

◆ glad_glTexParameterIuiv

GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv

◆ glad_glTexParameteriv

GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv

◆ glad_glTexSubImage1D

GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D

◆ glad_glTexSubImage2D

GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D

◆ glad_glTexSubImage3D

GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D

◆ glad_glTransformFeedbackVaryings

GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings

◆ glad_glTranslated

GLAPI PFNGLTRANSLATEDPROC glad_glTranslated

◆ glad_glTranslatef

GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef

◆ glad_glUniform1f

GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f

◆ glad_glUniform1fv

GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv

◆ glad_glUniform1i

GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i

◆ glad_glUniform1iv

GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv

◆ glad_glUniform1ui

GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui

◆ glad_glUniform1uiv

GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv

◆ glad_glUniform2f

GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f

◆ glad_glUniform2fv

GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv

◆ glad_glUniform2i

GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i

◆ glad_glUniform2iv

GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv

◆ glad_glUniform2ui

GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui

◆ glad_glUniform2uiv

GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv

◆ glad_glUniform3f

GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f

◆ glad_glUniform3fv

GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv

◆ glad_glUniform3i

GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i

◆ glad_glUniform3iv

GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv

◆ glad_glUniform3ui

GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui

◆ glad_glUniform3uiv

GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv

◆ glad_glUniform4f

GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f

◆ glad_glUniform4fv

GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv

◆ glad_glUniform4i

GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i

◆ glad_glUniform4iv

GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv

◆ glad_glUniform4ui

GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui

◆ glad_glUniform4uiv

GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv

◆ glad_glUniformBlockBinding

GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding

◆ glad_glUniformMatrix2fv

GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv

◆ glad_glUniformMatrix2x3fv

GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv

◆ glad_glUniformMatrix2x4fv

GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv

◆ glad_glUniformMatrix3fv

GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv

◆ glad_glUniformMatrix3x2fv

GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv

◆ glad_glUniformMatrix3x4fv

GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv

◆ glad_glUniformMatrix4fv

GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv

◆ glad_glUniformMatrix4x2fv

GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv

◆ glad_glUniformMatrix4x3fv

GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv

◆ glad_glUnmapBuffer

GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer

◆ glad_glUseProgram

GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram

◆ glad_glValidateProgram

GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram

◆ glad_glVertex2d

GLAPI PFNGLVERTEX2DPROC glad_glVertex2d

◆ glad_glVertex2dv

GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv

◆ glad_glVertex2f

GLAPI PFNGLVERTEX2FPROC glad_glVertex2f

◆ glad_glVertex2fv

GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv

◆ glad_glVertex2i

GLAPI PFNGLVERTEX2IPROC glad_glVertex2i

◆ glad_glVertex2iv

GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv

◆ glad_glVertex2s

GLAPI PFNGLVERTEX2SPROC glad_glVertex2s

◆ glad_glVertex2sv

GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv

◆ glad_glVertex3d

GLAPI PFNGLVERTEX3DPROC glad_glVertex3d

◆ glad_glVertex3dv

GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv

◆ glad_glVertex3f

GLAPI PFNGLVERTEX3FPROC glad_glVertex3f

◆ glad_glVertex3fv

GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv

◆ glad_glVertex3i

GLAPI PFNGLVERTEX3IPROC glad_glVertex3i

◆ glad_glVertex3iv

GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv

◆ glad_glVertex3s

GLAPI PFNGLVERTEX3SPROC glad_glVertex3s

◆ glad_glVertex3sv

GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv

◆ glad_glVertex4d

GLAPI PFNGLVERTEX4DPROC glad_glVertex4d

◆ glad_glVertex4dv

GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv

◆ glad_glVertex4f

GLAPI PFNGLVERTEX4FPROC glad_glVertex4f

◆ glad_glVertex4fv

GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv

◆ glad_glVertex4i

GLAPI PFNGLVERTEX4IPROC glad_glVertex4i

◆ glad_glVertex4iv

GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv

◆ glad_glVertex4s

GLAPI PFNGLVERTEX4SPROC glad_glVertex4s

◆ glad_glVertex4sv

GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv

◆ glad_glVertexAttrib1d

GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d

◆ glad_glVertexAttrib1dv

GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv

◆ glad_glVertexAttrib1f

GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f

◆ glad_glVertexAttrib1fv

GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv

◆ glad_glVertexAttrib1s

GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s

◆ glad_glVertexAttrib1sv

GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv

◆ glad_glVertexAttrib2d

GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d

◆ glad_glVertexAttrib2dv

GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv

◆ glad_glVertexAttrib2f

GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f

◆ glad_glVertexAttrib2fv

GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv

◆ glad_glVertexAttrib2s

GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s

◆ glad_glVertexAttrib2sv

GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv

◆ glad_glVertexAttrib3d

GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d

◆ glad_glVertexAttrib3dv

GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv

◆ glad_glVertexAttrib3f

GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f

◆ glad_glVertexAttrib3fv

GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv

◆ glad_glVertexAttrib3s

GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s

◆ glad_glVertexAttrib3sv

GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv

◆ glad_glVertexAttrib4bv

GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv

◆ glad_glVertexAttrib4d

GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d

◆ glad_glVertexAttrib4dv

GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv

◆ glad_glVertexAttrib4f

GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f

◆ glad_glVertexAttrib4fv

GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv

◆ glad_glVertexAttrib4iv

GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv

◆ glad_glVertexAttrib4Nbv

GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv

◆ glad_glVertexAttrib4Niv

GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv

◆ glad_glVertexAttrib4Nsv

GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv

◆ glad_glVertexAttrib4Nub

GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub

◆ glad_glVertexAttrib4Nubv

GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv

◆ glad_glVertexAttrib4Nuiv

GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv

◆ glad_glVertexAttrib4Nusv

GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv

◆ glad_glVertexAttrib4s

GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s

◆ glad_glVertexAttrib4sv

GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv

◆ glad_glVertexAttrib4ubv

GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv

◆ glad_glVertexAttrib4uiv

GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv

◆ glad_glVertexAttrib4usv

GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv

◆ glad_glVertexAttribDivisor

GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor

◆ glad_glVertexAttribI1i

GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i

◆ glad_glVertexAttribI1iv

GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv

◆ glad_glVertexAttribI1ui

GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui

◆ glad_glVertexAttribI1uiv

GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv

◆ glad_glVertexAttribI2i

GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i

◆ glad_glVertexAttribI2iv

GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv

◆ glad_glVertexAttribI2ui

GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui

◆ glad_glVertexAttribI2uiv

GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv

◆ glad_glVertexAttribI3i

GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i

◆ glad_glVertexAttribI3iv

GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv

◆ glad_glVertexAttribI3ui

GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui

◆ glad_glVertexAttribI3uiv

GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv

◆ glad_glVertexAttribI4bv

GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv

◆ glad_glVertexAttribI4i

GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i

◆ glad_glVertexAttribI4iv

GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv

◆ glad_glVertexAttribI4sv

GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv

◆ glad_glVertexAttribI4ubv

GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv

◆ glad_glVertexAttribI4ui

GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui

◆ glad_glVertexAttribI4uiv

GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv

◆ glad_glVertexAttribI4usv

GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv

◆ glad_glVertexAttribIPointer

GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer

◆ glad_glVertexAttribP1ui

GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui

◆ glad_glVertexAttribP1uiv

GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv

◆ glad_glVertexAttribP2ui

GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui

◆ glad_glVertexAttribP2uiv

GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv

◆ glad_glVertexAttribP3ui

GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui

◆ glad_glVertexAttribP3uiv

GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv

◆ glad_glVertexAttribP4ui

GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui

◆ glad_glVertexAttribP4uiv

GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv

◆ glad_glVertexAttribPointer

GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer

◆ glad_glVertexP2ui

GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui

◆ glad_glVertexP2uiv

GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv

◆ glad_glVertexP3ui

GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui

◆ glad_glVertexP3uiv

GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv

◆ glad_glVertexP4ui

GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui

◆ glad_glVertexP4uiv

GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv

◆ glad_glVertexPointer

GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer

◆ glad_glViewport

GLAPI PFNGLVIEWPORTPROC glad_glViewport

◆ glad_glWaitSync

GLAPI PFNGLWAITSYNCPROC glad_glWaitSync

◆ glad_glWindowPos2d

GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d

◆ glad_glWindowPos2dv

GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv

◆ glad_glWindowPos2f

GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f

◆ glad_glWindowPos2fv

GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv

◆ glad_glWindowPos2i

GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i

◆ glad_glWindowPos2iv

GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv

◆ glad_glWindowPos2s

GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s

◆ glad_glWindowPos2sv

GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv

◆ glad_glWindowPos3d

GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d

◆ glad_glWindowPos3dv

GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv

◆ glad_glWindowPos3f

GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f

◆ glad_glWindowPos3fv

GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv

◆ glad_glWindowPos3i

GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i

◆ glad_glWindowPos3iv

GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv

◆ glad_glWindowPos3s

GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s

◆ glad_glWindowPos3sv

GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv

◆ GLVersion

GLAPI struct gladGLversionStruct GLVersion