Breakout
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CBallRepresents Ball in the game
 CBrickRepresents the a single brick
 CContactRepresents the contact when the ball hits paddle or wall
 CgladGLversionStruct
 CLTimerThis class abstracts multiple timing related mechanism in the game
 CPaddleRepresents Paddle in the game
 CPlayerScoreRepresents various score displayed in the game
 CPointRepresents a single point in the 2D plane
 CResourceManagerThe resource manager is responsible for handling and managing resources regarding the game
 CVec2Vec2 will abstract X&Y position for ball and paddle