PumpkinBrush
include
Command.hpp
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#ifndef COMMAND_HPP
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#define COMMAND_HPP
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// Include our Third-Party SFML header
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// #include ...
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// Include standard library C++ libraries.
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#include <string>
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// Project header files
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// #include ...
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// The command class
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class
Command
{
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private
:
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std::string m_commandDescription;
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public
:
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int
m_cmdFlag
;
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// Constructor of a command
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Command
(
int
cmdFlag, std::string m_commandDescriptionP):
m_cmdFlag
(cmdFlag), m_commandDescription(m_commandDescriptionP){};
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// Destructor for a command
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virtual
~Command
();
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// Returns true or false if the command was able to succssfully
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// execute.
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// If it executes successfully, then that command is added to the
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// undo stack.
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// Each parameters also takes in a string name. While this may not be optimal,
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// it allows us to easily debug what each command is doing in a textual form.
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virtual
bool
execute
() = 0;
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virtual
bool
undo
() = 0;
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std::string
getCommand
();
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};
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#endif
Command::Command
Command(int cmdFlag, std::string m_commandDescriptionP)
Definition:
Command.hpp:25
Command::~Command
virtual ~Command()
N/A.
Definition:
Command.cpp:18
Command
Definition:
Command.hpp:18
Command::execute
virtual bool execute()=0
Command::undo
virtual bool undo()=0
Command::getCommand
std::string getCommand()
Definition:
Command.cpp:22
Command::m_cmdFlag
int m_cmdFlag
Definition:
Command.hpp:23
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