Game Engine 2D Platformer
- b -
BG_IMAGE :
Constants.hpp
BG_MUSIC :
Constants.hpp
- c -
CHARACTER_HEIGHT :
Constants.hpp
CHARACTER_WIDTH :
Constants.hpp
COIN_SPRITE :
Constants.hpp
COIN_TILE :
Constants.hpp
- d -
DEATH_SOUND :
Constants.hpp
DINO_SPRITE :
Constants.hpp
- e -
EAT_SOUND :
Constants.hpp
END_FLAG_TILE :
Constants.hpp
END_MUSIC :
Constants.hpp
ENEMY_AI_SPRITE :
Constants.hpp
ENEMY_TILE :
Constants.hpp
enemyCharacter :
Engine.cpp
enemyVect :
Engine.cpp
entityManager :
Engine.cpp
- f -
fps :
Engine.cpp
FPS :
Engine.cpp
frameCount :
Engine.cpp
frameDelay :
Engine.cpp
- g -
GRAVITY :
Constants.hpp
- h -
HEART_SIDE_LENGTH :
Constants.hpp
HEART_START_X_LOCATION :
Constants.hpp
HEART_START_Y_LOCATION :
Constants.hpp
- i -
IMG_HEART :
Constants.hpp
ITEM_COLLECT_SOUND :
Constants.hpp
- j -
JUMP_SOUND :
Constants.hpp
JUMP_VEL :
Constants.hpp
- l -
lastFrame :
Engine.cpp
LEVEL_HEIGHT :
Constants.hpp
LEVEL_WIDTH :
Constants.hpp
- m -
mainCharacter :
Engine.cpp
MAX_GRAVITY :
Constants.hpp
myTileMap :
Engine.cpp
- o -
obstacleVect :
Engine.cpp
- p -
playerVect :
Engine.cpp
- r -
resourceManager :
Engine.cpp
- s -
SCORE_FONT :
Constants.hpp
SCORE_HEIGHT :
Constants.hpp
SCORE_NUMBER_START_X_LOCATION :
Constants.hpp
SCORE_NUMBER_WIDTH :
Constants.hpp
SCORE_START_Y_LOCATION :
Constants.hpp
SCORE_WORD_START_X_LOCATION :
Constants.hpp
SCORE_WORD_WIDTH :
Constants.hpp
SCREEN_FPS :
Timer.h
SCREEN_LOSE :
Constants.hpp
SCREEN_START :
Constants.hpp
SCREEN_TICK_PER_FRAME :
Timer.h
SCREEN_WIN :
Constants.hpp
scrollingOffset :
Engine.cpp
SPRITE_VEL :
Constants.hpp
- t -
TILE_MAP :
Constants.hpp
TILE_SHEET :
Constants.hpp
TILE_SIZE :
Constants.hpp
timerFPS :
Engine.cpp
- w -
WIN_MUSIC :
Constants.hpp
WIN_SPRITE :
Constants.hpp
WINDOW_HEIGHT :
Constants.hpp
WINDOW_WIDTH :
Constants.hpp
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