Game Engine 2D Platformer
TileMap Member List

This is the complete list of members for TileMap, including all inherited members.

GenerateSimpleMap(std::vector< int > &collectablesAvailable)TileMap
getEnemyData()TileMap
GetTileType(int x, int y)TileMap
PrintMap()TileMap
Render(SDL_Renderer *ren, int x, std::vector< std::shared_ptr< GameEntity >> &obstacles, std::shared_ptr< GameEntity > mainCharacter)TileMap
SetTile(int x, int y, int type)TileMap
setTileSheetMap(int width, int height)TileMap
TileMap(std::string tileSheetFileName, std::string _TileMapPath, int levelWidth, int levelHeight, int _TileSize, SDL_Renderer *ren)TileMap
~TileMap()TileMap