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Game Engine 2D Platformer
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This is the complete list of members for TileMap, including all inherited members.
| GenerateSimpleMap(std::vector< int > &collectablesAvailable) | TileMap | |
| getEnemyData() | TileMap | |
| GetTileType(int x, int y) | TileMap | |
| PrintMap() | TileMap | |
| Render(SDL_Renderer *ren, int x, std::vector< std::shared_ptr< GameEntity >> &obstacles, std::shared_ptr< GameEntity > mainCharacter) | TileMap | |
| SetTile(int x, int y, int type) | TileMap | |
| setTileSheetMap(int width, int height) | TileMap | |
| TileMap(std::string tileSheetFileName, std::string _TileMapPath, int levelWidth, int levelHeight, int _TileSize, SDL_Renderer *ren) | TileMap | |
| ~TileMap() | TileMap |