Game Engine 2D Platformer
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This is the complete list of members for TileComponent, including all inherited members.
Component()=default | Component | |
HandleEvent(GameEntity &entity) | Component | inlinevirtual |
LoadImage(std::string filepath, SDL_Renderer *ren) | Component | inlinevirtual |
Render(GameEntity &entity) | TileComponent | virtual |
ShutDown() | TileComponent | virtual |
StartUp() | TileComponent | virtual |
TileComponent(SDL_Renderer *ren) | TileComponent | |
Update(GameEntity &entity) | TileComponent | virtual |
~TileComponent() | TileComponent |