Game Engine 2D Platformer
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This is the complete list of members for PhysicsComponent, including all inherited members.
Component()=default | Component | |
HandleEvent(GameEntity &entity) | Component | inlinevirtual |
LoadImage(std::string filepath, SDL_Renderer *ren) | Component | inlinevirtual |
PhysicsComponent() | PhysicsComponent | |
Render(GameEntity &entity) | Component | inlinevirtual |
ShutDown() | PhysicsComponent | virtual |
StartUp() | PhysicsComponent | virtual |
Update(GameEntity &entity) | PhysicsComponent | virtual |
~PhysicsComponent() | PhysicsComponent |