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Game Engine 2D Platformer
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This is the complete list of members for PhysicsComponent, including all inherited members.
| Component()=default | Component | |
| HandleEvent(GameEntity &entity) | Component | inlinevirtual |
| LoadImage(std::string filepath, SDL_Renderer *ren) | Component | inlinevirtual |
| PhysicsComponent() | PhysicsComponent | |
| Render(GameEntity &entity) | Component | inlinevirtual |
| ShutDown() | PhysicsComponent | virtual |
| StartUp() | PhysicsComponent | virtual |
| Update(GameEntity &entity) | PhysicsComponent | virtual |
| ~PhysicsComponent() | PhysicsComponent |