Game Engine 2D Platformer
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This is the complete list of members for GraphicsEngineRenderer, including all inherited members.
getHeight() | GraphicsEngineRenderer | |
GetRenderer() | GraphicsEngineRenderer | |
getWidth() | GraphicsEngineRenderer | |
GetWindow() | GraphicsEngineRenderer | |
GraphicsEngineRenderer(int w, int h, std::string path) | GraphicsEngineRenderer | |
render(int x, int y, SDL_Rect *clip=NULL, double angle=0.0, SDL_Point *center=NULL, SDL_RendererFlip flip=SDL_FLIP_NONE) | GraphicsEngineRenderer | |
RenderClear() | GraphicsEngineRenderer | |
RenderPresent() | GraphicsEngineRenderer | |
SetNewTexture(std::string path) | GraphicsEngineRenderer | |
SetRenderDrawColor() | GraphicsEngineRenderer | |
SetTexture() | GraphicsEngineRenderer | |
~GraphicsEngineRenderer() | GraphicsEngineRenderer |