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Game Engine 2D Platformer
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This is the complete list of members for GraphicsEngineRenderer, including all inherited members.
| getHeight() | GraphicsEngineRenderer | |
| GetRenderer() | GraphicsEngineRenderer | |
| getWidth() | GraphicsEngineRenderer | |
| GetWindow() | GraphicsEngineRenderer | |
| GraphicsEngineRenderer(int w, int h, std::string path) | GraphicsEngineRenderer | |
| render(int x, int y, SDL_Rect *clip=NULL, double angle=0.0, SDL_Point *center=NULL, SDL_RendererFlip flip=SDL_FLIP_NONE) | GraphicsEngineRenderer | |
| RenderClear() | GraphicsEngineRenderer | |
| RenderPresent() | GraphicsEngineRenderer | |
| SetNewTexture(std::string path) | GraphicsEngineRenderer | |
| SetRenderDrawColor() | GraphicsEngineRenderer | |
| SetTexture() | GraphicsEngineRenderer | |
| ~GraphicsEngineRenderer() | GraphicsEngineRenderer |