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Game Engine 2D Platformer
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This is the complete list of members for GameEntity, including all inherited members.
| AddComponent(std::shared_ptr< Component > component) | GameEntity | |
| arrayPos | GameEntity | |
| cameraFlag | GameEntity | |
| collectable | GameEntity | |
| collectablesAvailable | GameEntity | |
| collectItemSound | GameEntity | |
| deathSound | GameEntity | |
| dest | GameEntity | |
| eatSound | GameEntity | |
| entityManager | GameEntity | |
| eType | GameEntity | |
| flip | GameEntity | |
| GameEntity(entityType eType) | GameEntity | |
| GetEvent() | GameEntity | |
| GetHeight() | GameEntity | |
| GetRectangle() | GameEntity | |
| GetWidth() | GameEntity | |
| initialPosition | GameEntity | |
| initialVelocity | GameEntity | |
| isGrounded | GameEntity | |
| jumping | GameEntity | |
| jumpSound | GameEntity | |
| lives | GameEntity | |
| lose | GameEntity | |
| m_texture | GameEntity | |
| position | GameEntity | |
| rect | GameEntity | |
| Render() | GameEntity | |
| Reset() | GameEntity | |
| score | GameEntity | |
| SetEvent(SDL_Event &e) | GameEntity | |
| SetManager(EntityManager *entityManager) | GameEntity | |
| ShutDown() | GameEntity | |
| src | GameEntity | |
| StartUp(Vector2D position, Vector2D velocity, int width, int height) | GameEntity | |
| Update() | GameEntity | |
| velocity | GameEntity | |
| win | GameEntity | |
| xPosTile | GameEntity | |
| ~GameEntity() | GameEntity |