Game Engine 2D Platformer
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This is the complete list of members for GameEntity, including all inherited members.
AddComponent(std::shared_ptr< Component > component) | GameEntity | |
arrayPos | GameEntity | |
cameraFlag | GameEntity | |
collectable | GameEntity | |
collectablesAvailable | GameEntity | |
collectItemSound | GameEntity | |
deathSound | GameEntity | |
dest | GameEntity | |
eatSound | GameEntity | |
entityManager | GameEntity | |
eType | GameEntity | |
flip | GameEntity | |
GameEntity(entityType eType) | GameEntity | |
GetEvent() | GameEntity | |
GetHeight() | GameEntity | |
GetRectangle() | GameEntity | |
GetWidth() | GameEntity | |
initialPosition | GameEntity | |
initialVelocity | GameEntity | |
isGrounded | GameEntity | |
jumping | GameEntity | |
jumpSound | GameEntity | |
lives | GameEntity | |
lose | GameEntity | |
m_texture | GameEntity | |
position | GameEntity | |
rect | GameEntity | |
Render() | GameEntity | |
Reset() | GameEntity | |
score | GameEntity | |
SetEvent(SDL_Event &e) | GameEntity | |
SetManager(EntityManager *entityManager) | GameEntity | |
ShutDown() | GameEntity | |
src | GameEntity | |
StartUp(Vector2D position, Vector2D velocity, int width, int height) | GameEntity | |
Update() | GameEntity | |
velocity | GameEntity | |
win | GameEntity | |
xPosTile | GameEntity | |
~GameEntity() | GameEntity |