Game Engine 2D Platformer
GameEntity Member List

This is the complete list of members for GameEntity, including all inherited members.

AddComponent(std::shared_ptr< Component > component)GameEntity
arrayPosGameEntity
cameraFlagGameEntity
collectableGameEntity
collectablesAvailableGameEntity
collectItemSoundGameEntity
deathSoundGameEntity
destGameEntity
eatSoundGameEntity
entityManagerGameEntity
eTypeGameEntity
flipGameEntity
GameEntity(entityType eType)GameEntity
GetEvent()GameEntity
GetHeight()GameEntity
GetRectangle()GameEntity
GetWidth()GameEntity
initialPositionGameEntity
initialVelocityGameEntity
isGroundedGameEntity
jumpingGameEntity
jumpSoundGameEntity
livesGameEntity
loseGameEntity
m_textureGameEntity
positionGameEntity
rectGameEntity
Render()GameEntity
Reset()GameEntity
scoreGameEntity
SetEvent(SDL_Event &e)GameEntity
SetManager(EntityManager *entityManager)GameEntity
ShutDown()GameEntity
srcGameEntity
StartUp(Vector2D position, Vector2D velocity, int width, int height)GameEntity
Update()GameEntity
velocityGameEntity
winGameEntity
xPosTileGameEntity
~GameEntity()GameEntity