Game Engine 2D Platformer
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#include "Component.hpp"
#include <map>
#include <math.h>
#include "ResourceManager.hpp"
#include <string>
#include <memory>
#include <iterator>
#include <SDL2_image/SDL_image.h>
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Classes | |
class | GraphicsComponent |
GraphicsComponent class used to flip through frames for a GameEntity. More... | |