#include <string>
Go to the source code of this file.
◆ entityType
Enumerator |
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main | |
npc | |
tile | |
coin | |
endFlag | |
deadNPC | |
◆ BG_IMAGE
const std::string BG_IMAGE = "./Assets/images/BackgroundImage.png" |
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◆ BG_MUSIC
const std::string BG_MUSIC = "Assets/sounds/BGM-PinnaParkBeach.wav" |
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◆ CHARACTER_HEIGHT
const int CHARACTER_HEIGHT = 40 |
◆ CHARACTER_WIDTH
const int CHARACTER_WIDTH = 40 |
◆ COIN_SPRITE
const std::string COIN_SPRITE ="./Assets/images/coin.png" |
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◆ COIN_TILE
const int COIN_TILE = 5000 |
◆ DEATH_SOUND
const std::string DEATH_SOUND = "./Assets/sounds/death.wav" |
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◆ DINO_SPRITE
const std::string DINO_SPRITE = "Assets/images/newSprite.png" |
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◆ EAT_SOUND
const std::string EAT_SOUND = "./Assets/sounds/eat.wav" |
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◆ END_FLAG_TILE
const int END_FLAG_TILE = 183 |
◆ END_MUSIC
const std::string END_MUSIC = "Assets/sounds/Ending.wav" |
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◆ ENEMY_AI_SPRITE
const std::string ENEMY_AI_SPRITE = "./Assets/images/goomba.png" |
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◆ ENEMY_TILE
const int ENEMY_TILE = 200 |
◆ GRAVITY
const float GRAVITY = 0.7f |
◆ HEART_SIDE_LENGTH
const int HEART_SIDE_LENGTH = 100 |
◆ HEART_START_X_LOCATION
◆ HEART_START_Y_LOCATION
const int HEART_START_Y_LOCATION = 0 |
◆ IMG_HEART
const std::string IMG_HEART = "./Assets/images/heart.png" |
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◆ ITEM_COLLECT_SOUND
const std::string ITEM_COLLECT_SOUND = "./Assets/sounds/itemCollect.wav" |
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◆ JUMP_SOUND
const std::string JUMP_SOUND = "./Assets/sounds/jump.wav" |
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◆ JUMP_VEL
const float JUMP_VEL = 15.0f |
◆ LEVEL_HEIGHT
const int LEVEL_HEIGHT = 640 |
◆ LEVEL_WIDTH
const int LEVEL_WIDTH = 1920 |
◆ MAX_GRAVITY
const float MAX_GRAVITY = 15.0f |
◆ SCORE_FONT
const std::string SCORE_FONT = "./Assets/fonts/emulogic.ttf" |
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◆ SCORE_HEIGHT
const int SCORE_HEIGHT = 20 |
◆ SCORE_NUMBER_START_X_LOCATION
◆ SCORE_NUMBER_WIDTH
const int SCORE_NUMBER_WIDTH = 30 |
◆ SCORE_START_Y_LOCATION
const int SCORE_START_Y_LOCATION = 30 |
◆ SCORE_WORD_START_X_LOCATION
const int SCORE_WORD_START_X_LOCATION = 10 |
◆ SCORE_WORD_WIDTH
const int SCORE_WORD_WIDTH = 100 |
◆ SCREEN_LOSE
const std::string SCREEN_LOSE = "./Assets/images/GameOverScreen.png" |
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◆ SCREEN_START
const std::string SCREEN_START = "./Assets/images/StartScreen.png" |
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◆ SCREEN_WIN
const std::string SCREEN_WIN = "./Assets/images/WinScreen.png" |
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◆ SPRITE_VEL
const float SPRITE_VEL = 2.0f |
◆ TILE_MAP
const std::string TILE_MAP = "./config/TileMap1.txt" |
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◆ TILE_SHEET
const std::string TILE_SHEET = "./Assets/images/Terrain.png" |
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◆ TILE_SIZE
◆ WIN_MUSIC
const std::string WIN_MUSIC = "Assets/sounds/Win.wav" |
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◆ WIN_SPRITE
const std::string WIN_SPRITE ="./Assets/images/End.png" |
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◆ WINDOW_HEIGHT
const int WINDOW_HEIGHT = 640 |
◆ WINDOW_WIDTH
const int WINDOW_WIDTH = 960 |